Agent skill

Unity Scene Create

by akiojin in akiojin/unity-cli

Create and bootstrap Unity scenes with unity-cli. An agent skill from akiojin/unity-cli.

MITAuto-check passedGame Development

Install Unity Scene Create

skills CLI
$ npx skills add akiojin/unity-cli --skill unity-scene-create -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install akiojin/unity-cli unity-scene-create --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-scene-create .claude/skills/unity-scene-create && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-scene-create
GitHub stars
107
Token cost
~1.2k tokens
SKILL.md length
454 words
Files
3 (incl. references)
Skills in repo
28
Repo updated
First seen
Licence
MIT

At a glance

Create and bootstrap Unity scenes with unity-cli. An agent skill from akiojin/unity-cli.

  • Works in 5 steps: Run unity-cli system ping for the target… → Create or load a scene with scene create… → Create GameObjects (optionally with a… → …
  • The user asks to create a new scene
  • SKILL.md covers Bootstrap Prerequisite, Use When, Do Not Use When and Editor and Serialized Asset…, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Scene Create is an agent skill from akiojin/unity-cli. Create and bootstrap Unity scenes with unity-cli. Use when the user asks to create a new scene, load or save a scene, add starter GameObjects, or attach initial components while bootstrapping a level or test scene. Do not use for editing existing GameObjects in place; use unity-gameobject-edit. Do not use inside prefab edit mode; use unity-prefab-workflow instead. For URP pipeline and Global Volume setup use unity-urp-setup.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/runtime-checklist.md` and `references/scene-bootstrap-patterns.md`).

It sits in Game Development. The repository describes itself as: Rust CLI for Unity Editor automation over Unity TCP protocol. The licence is MIT.

When your agent uses it

  • The user asks to create a new scene
  • Add starter GameObjects
  • Attach initial components while bootstrapping a level
  • Editing existing GameObjects in place

Example prompts

  • “/unity-scene-create”

Requirements

  • Pre-approved tools (allowed-tools): Bash(unity-cli:*), Read, Grep, Glob

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Run unity-cli system ping for the target project before mutations (use --project-path with multiple Editors). If it fails, follow…
  2. Create or load a scene with scene create or raw load_scene.
  3. Create GameObjects (optionally with a primitive type and parentPath).
  4. Attach components via add_component.
  5. Persist with save_scene after the bulk authoring is complete.

What it can do on your machine

Read from SKILL.md and the folder at commit 7f45d7a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Bash(unity-cli:*)
    • Read
    • Grep
    • Glob

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Scene Create loads about 1.2k tokens when it runs, and up to ~1.6k if it reads all its reference files. Until then it costs about 113 tokens; SKILL.md has 454 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~113
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from akiojin/unity-cli at commit 7f45d7a, republished under its MIT licence (© akiojin). 454 words, ~1,221 tokens.

Download SKILL.mdSave it as .claude/skills/unity-scene-create/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
unity-scene-create
description
Create and bootstrap Unity scenes with unity-cli. Use when the user asks to create a new scene, load or save a scene, add starter GameObjects, or attach initial components while bootstrapping a level or test scene. Do not use for editing existing GameObjects in place; use `unity-gameobject-edit`. Do not use inside prefab edit mode; use `unity-prefab-workflow` instead. For URP pipeline and Global Volume setup use `unity-urp-setup`.
allowed-tools
Bash(unity-cli:*), Read, Grep, Glob
metadata.author
akiojin
metadata.version
0.3.3
metadata.category
scenes
metadata.triggers
scene, bootstrap, create, gameobject, level
metadata.siblings
unity-audio-setup, unity-2d-sprite-tilemap, unity-urp-setup, unity-ui-toolkit-build, unity-project-bootstrap, unity-gameobject-edit, unity-prefab-workflow…

Scene Bootstrap

With --output json, results use {success, command, data, errors, warnings}. Check the exit status and envelope success first; tool-result fields in this skill are relative to data. Read failure codes from errors[0].code; see unity-cli-usage for exit-code recovery.

Create scenes, add starter GameObjects, and attach initial components via unity-cli. This skill owns greenfield scene authoring; it hands off to unity-gameobject-edit or unity-prefab-workflow once objects already exist.

Bootstrap Prerequisite

Before scene commands, follow the bootstrap instructions and toolchain checklist. If unity-cli is missing, install the release binary and run setup --launch-editor yourself; do not ask the user to install it. Use the current project and configured port. Inspect create_gameobject schema before creating a primitive; its enum values are lowercase.

Use When

  • The user wants to create a brand-new scene from scratch.
  • The user asks to add initial GameObjects and components while bootstrapping a scene.
  • The user needs help loading, saving, or organising a fresh scene authoring workflow.

Do Not Use When

  • Configure AudioClip import, AudioMixer routing and AudioSource playback as one verified workflow: use unity-audio-setup.

  • Build and verify a complete sprite / Tilemap / Pixel Perfect workflow: unity-2d-sprite-tilemap.

  • Build a complete UXML/USS UI Toolkit screen and verify its interactions: use unity-ui-toolkit-build.

  • The project itself does not exist yet and the request includes bridge setup; use unity-project-bootstrap.

  • The request mainly mutates existing objects in an already-prepared scene; use unity-gameobject-edit.

  • The work happens inside prefab edit mode; use unity-prefab-workflow.

  • The user only wants to read or analyse a scene; use unity-scene-inspect.

Show full SKILL.md (207 more words)Show less

Editor and Serialized Asset Safety

  • When the target Editor is reachable, do not hand-edit .unity, .prefab, or .asset YAML. Use bridge tools so Unity maintains object references, prefab overrides, and its in-memory state consistently.
  • A failed ping can be a sandbox false negative. Follow Connection Recovery; confirm the target project and connection with the user when sandbox restrictions prevent verification. Do not infer that the Editor is absent.
  • Before using an offline fallback, explicitly state why the bridge is unavailable, which files are affected, and the alternative method. A timeout alone is not permission to edit YAML.

Preferred Flow

  1. Run unity-cli system ping for the target project before mutations (use --project-path <project> with multiple Editors). If it fails, follow Connection Recovery before continuing.

  2. Create or load a scene with scene create or raw load_scene.

  3. Create GameObjects (optionally with a primitive type and parentPath).

  4. Attach components via add_component.

  5. Persist with save_scene after the bulk authoring is complete.

bash
unity-cli scene create MainMenu --path Assets/Scenes/
unity-cli raw create_gameobject --json '{"name":"Player","primitiveType":"cube"}'
unity-cli raw add_component --json '{"gameObjectPath":"/Player","componentType":"Rigidbody"}'
unity-cli raw save_scene --json '{"scenePath":"Assets/Scenes/MainMenu.unity"}'

Examples

  • "Create a new gameplay scene and add a Player object with physics components."
  • "Load Assets/Scenes/TestScene.unity, add a camera rig, then save it."
  • "Bootstrap a simple empty scene for UI testing."

References

© akiojin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude-plugin/plugins/unity-cli/skills/unity-scene-create of akiojin/unity-cli.

  • SKILL.md
  • references/runtime-checklist.md
  • references/scene-bootstrap-patterns.md

Open the folder on GitHubat commit 7f45d7a

Compare with similar skills

Unity Scene Create next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Scene Create compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Scene Create this skillakiojin/unity-cli107—~1.2kAutomated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

Similar skills

  • Image to Three.js Model

    img2threejs/img2threejs

    Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.

    18k GitHub starsUsed in 1 repo~8.2k tokens
    Game DevelopmentAuto-check passed
  • Web Clone

    Jane-xiaoer/claude-skill-web-clone

    网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…

    1k GitHub starsUsed in 1 repo~2.7k tokens
    Game DevelopmentAuto-check passed
  • Threejs Game Director

    majidmanzarpour/threejs-game-skills

    Entrypoint for building, upgrading, and finishing Three.js browser games.

    2.4k GitHub stars~2.2k tokensUpdated 10 days ago
    Game DevelopmentAuto-check passed
  • Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.

    7.1k GitHub stars~2.8k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…

    1.2k GitHub starsUsed in 1 repo~1.4k tokens
    Game DevelopmentAuto-check passed
  • Uloop Execute Dynamic Code

    CyberAgentGameEntertainment/NovaShader

    Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.

    1.6k GitHub starsUsed in 1 repo~1.9k tokens
    Game DevelopmentAuto-check passed

More from akiojin/unity-cli

All 28 skills in this repo
  • Gh PR

    akiojin/unity-cli

    Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status.

    107 GitHub stars~2.7k tokensUpdated 2 days ago
    Auto-check passed
  • Gh Skills Sync

    akiojin/unity-cli

    Sync the gh- automation skills from the upstream skills repository into Codex and project skill directories.

    107 GitHub stars~680 tokensUpdated 2 days ago
    Auto-check: notes
  • Unity 2D Sprite Tilemap

    akiojin/unity-cli

    Build and verify a 2D sprite and Tilemap scene with unity-cli.

    107 GitHub stars~1.6k tokensUpdated 2 days ago
    Auto-check passed
  • Unity Addressables

    akiojin/unity-cli

    Manage Unity Addressables groups and content with unity-cli.

    107 GitHub stars~700 tokensUpdated 2 days ago
    Auto-check passed
  • Unity Asset Management

    akiojin/unity-cli

    Manage Unity assets and import metadata with unity-cli. An agent skill from akiojin/unity-cli.

    107 GitHub stars~1.8k tokensUpdated 2 days ago
    Auto-check passed
  • Unity Audio Setup

    akiojin/unity-cli

    Configure Unity audio with unity-cli. An agent skill from akiojin/unity-cli.

    107 GitHub stars~1.4k tokensUpdated 2 days ago
    Auto-check passed

Questions about Unity Scene Create

What does Unity Scene Create do?

Create and bootstrap Unity scenes with unity-cli. An agent skill from akiojin/unity-cli. Unity Scene Create is an agent skill from akiojin/unity-cli. Create and bootstrap Unity scenes with unity-cli.

When should I use Unity Scene Create?

Unity Scene Create fits situations like: the user asks to create a new scene; add starter GameObjects; attach initial components while bootstrapping a level; editing existing GameObjects in place.

How do I install Unity Scene Create in Claude Code?

Run `npx skills add akiojin/unity-cli --skill unity-scene-create -a claude-code`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-scene-create in akiojin/unity-cli) into .claude/skills/unity-scene-create in your project. Claude Code loads it when a task matches its description.

How do I install Unity Scene Create in Codex?

Run `npx skills add akiojin/unity-cli --skill unity-scene-create -a codex`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-scene-create in akiojin/unity-cli) into .agents/skills/unity-scene-create in your project. Codex loads it when a task matches its description.

Can I use Unity Scene Create in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add akiojin/unity-cli --skill unity-scene-create -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-scene-create, .gemini/skills/unity-scene-create, .github/skills/unity-scene-create and .opencode/skills/unity-scene-create in your project.

What does Unity Scene Create need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Scene Create is instructions for the agent only. Its frontmatter pre-approves these tools: Bash(unity-cli:*), Read, Grep, Glob.

Does Unity Scene Create access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Scene Create safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Scene Create use?

Unity Scene Create is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Scene Create use?

About 1.2k tokens (SKILL.md is roughly 4.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 426 tokens, read only when the agent opens those files.

What are the alternatives to Unity Scene Create?

Skills that share tags, products or a category with Unity Scene Create: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Scene Create?

akiojin (a GitHub user) maintains it in akiojin/unity-cli, which has 107 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on October 5, 2026.

Source: akiojin/unity-cli on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.