2D Sprite Generator
0x0funky/agent-sprite-forge
Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.
Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop.
$ npx skills add godot-fun/gai --skill image-sprite-sheet-split -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai image-sprite-sheet-split --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/image-sprite-sheet-split .claude/skills/image-sprite-sheet-split && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "image-sprite-sheet-split" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-sprite-sheet-split into .claude/skills/image-sprite-sheet-split/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-sprite-sheet-split", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/image-sprite-sheet-splitType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill image-sprite-sheet-split -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai image-sprite-sheet-split --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/image-sprite-sheet-split .agents/skills/image-sprite-sheet-split && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "image-sprite-sheet-split" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-sprite-sheet-split into .agents/skills/image-sprite-sheet-split/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-sprite-sheet-split", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill image-sprite-sheet-split -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai image-sprite-sheet-split --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/image-sprite-sheet-split .cursor/skills/image-sprite-sheet-split && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "image-sprite-sheet-split" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-sprite-sheet-split into .cursor/skills/image-sprite-sheet-split/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-sprite-sheet-split", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/image-sprite-sheet-split--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill image-sprite-sheet-split -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai image-sprite-sheet-split --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/image-sprite-sheet-split .gemini/skills/image-sprite-sheet-split && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "image-sprite-sheet-split" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-sprite-sheet-split into .gemini/skills/image-sprite-sheet-split/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-sprite-sheet-split", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai image-sprite-sheet-splitInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill image-sprite-sheet-split -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/image-sprite-sheet-split .github/skills/image-sprite-sheet-split && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "image-sprite-sheet-split" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-sprite-sheet-split into .github/skills/image-sprite-sheet-split/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-sprite-sheet-split", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill image-sprite-sheet-split -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai image-sprite-sheet-split --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/image-sprite-sheet-split .opencode/skills/image-sprite-sheet-split && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "image-sprite-sheet-split" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-sprite-sheet-split into .opencode/skills/image-sprite-sheet-split/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-sprite-sheet-split", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
image-sprite-sheet-splitSplits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop.
Image Sprite Sheet Split is an agent skill from godot-fun/gai. Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. Use when the user wants to split sprite sheets, extract animation frames, divide grid images into cells, cut 4x4 or NxM sheets, slice tilesets, or prepare frames for background removal.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art. It works with FFmpeg and Python. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit aff659b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Image Sprite Sheet Split loads about 1.4k tokens when it runs. Until then it costs about 73 tokens; SKILL.md has 520 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit aff659b, republished under its MIT licence (© godot-fun). 520 words, ~1,359 tokens.
.claude/skills/image-sprite-sheet-split/SKILL.md (or your agent's skills folder).Split uniform grid sprite sheets into individual PNG frames via FFmpeg crop. Preserves per-cell dimensions and alpha. Does not remove backgrounds — run image-remove-background on frames afterward if needed.
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
split_frames.py through the python manifest entry (.dependency/python/). Never use host python, py, or python3.--image; directories are not supported.--grid COLSxROWS before running (e.g. 4x4, 6x3).populated: false is not a reason to skip. Install first, set populated: true, retry the same command.<image-dir>/image-sprite-sheet-split/<sheet-stem>/ by default (or under -o).Ensure python and ffmpeg are populated in .dependency/manifest.json (see skill-dependency-manager).
FFmpeg must include ffprobe beside ffmpeg in the same bin/ folder.
Default: <image-dir>/image-sprite-sheet-split/<sheet-stem>/ beside the input sheet:
# 4×4 sheet → image/effects/image-sprite-sheet-split/fire_sheet/fire_sheet_001.png … fire_sheet_016.png
.dependency/python/python .ai/image-sprite-sheet-split/split_frames.py --image image/effects/fire_sheet.png --grid 4x4Custom output root:
.dependency/python/python .ai/image-sprite-sheet-split/split_frames.py --image image/effects/fire_sheet.png --grid 4x4 -o image/effects/frames/
# → image/effects/frames/fire_sheet/fire_sheet_001.png …| Option | Default | Notes |
|---|---|---|
--image | Required | Single sprite sheet image file |
--grid | Required | COLSxROWS (columns first), e.g. 4x4, 6x3 |
| Output | image-sprite-sheet-split/<stem>/ | Use -o / --output for a custom root directory |
Frames are exported row-major (left→right, top→bottom): _001, _002, …
Supported inputs: .png, .jpg, .jpeg, .webp, .gif, .bmp, .tif, .tiff, .avif, .ico.
| Good fit | Poor fit |
|---|---|
| Uniform N×M grid (4×4, 3×6, 8×1) | Irregular / free-form layouts |
| Gemini or Aseprite-style sheets | Packed texture atlases with variable frame sizes |
| Sheets without gutters or border padding | Sheets with grid lines, gutters, or outer padding |
| Preparing frames for per-frame background removal | Auto-detecting grid size (must be supplied) |
rembg on whole sheets removes animation content — split frames first, then remove backgrounds per frame if needed.
4x4, 3x6, etc.).image-sprite-sheet-split/<stem>/001.png and the last frame.4×4 explosion sheet (2048×2048 → 16 × 512×512):
.dependency/python/python .ai/image-sprite-sheet-split/split_frames.py --image sheet.png --grid 4x46×3 sheet:
.dependency/python/python .ai/image-sprite-sheet-split/split_frames.py --image sheet.png --grid 6x3.dependency/ per skill-dependency-manager, retry same command.| Issue | Fix |
|---|---|
FFmpeg not found | Populate ffmpeg in .dependency/manifest.json |
Directory passed to --image | Run once per sheet; this skill accepts image files only |
| Output already exists | Delete the existing frame folder or choose a different -o path |
| Wrong frame count | Verify --grid matches the sheet layout |
| Misaligned crops | Sheet may have gutters/padding — this skill expects a clean uniform grid |
| Unused pixels warning | Image size is not evenly divisible by the grid; inspect output frames |
| Need transparent frames | Split first, then image-remove-background on frames |
Copy-paste commands: cli/image-sprite-sheet-split.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/image-sprite-sheet-split of godot-fun/gai.
Open the folder on GitHubat commit aff659b
Image Sprite Sheet Split next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Image Sprite Sheet Split this skillgodot-fun/gai | 182 | — | ~1.4k | Automated safety check: Pass | MIT | |
| 2D Sprite Generator0x0funky/agent-sprite-forge | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | |
| Spine AnimationGenielabsOpenSource/spine-animation-ai | 515 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| Vox DirectorAlisa0808/vox-director | 2.2k | — | ~5.6k | Automated safety check: Pass | MIT | |
| Youtube Clipperop7418/Youtube-clipper-skill | 2.2k | — | ~1.6k | Automated safety check: Notes | MIT | |
| Gbro Collage Brollpyang5166/gbro-collage-broll | 1.3k | — | ~2.6k | Automated safety check: Notes | MIT |
0x0funky/agent-sprite-forge
Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.
GenielabsOpenSource/spine-animation-ai
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
Alisa0808/vox-director
Turn ONE topic into a finished Vox-style paper-collage explainer / ad video, end to end on the Atlas Cloud API + local ffmpeg — script, collage keyframes, motion, voice-over, music, captions, all…
op7418/Youtube-clipper-skill
YouTube 视频智能剪辑工具。下载视频和字幕,AI 分析生成精细章节(几分钟级别), 用户选择片段后自动剪辑、翻译字幕为中英双语、烧录字幕到视频,并生成总结文案。
pyang5166/gbro-collage-broll
将约 5 秒口播文稿、观点句或抽象概念做成高级 editorial halftone paper-collage / 半调纸拼贴 B-roll。用户说“collage b-roll”“纸拼贴 b-roll”“半调拼贴”“拼贴风格配画面”“用这段文稿做拼贴动画”“gbro-collage-broll”,或希望把一句文稿转成拼贴视觉隐喻时,必须使用此…
HUANGCHIHHUNGLeo/claude-real-video
Watch a video for the user. An agent skill from HUANGCHIHHUNGLeo/claude-real-video.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
Categories
Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. Image Sprite Sheet Split is an agent skill from godot-fun/gai. Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop.
Image Sprite Sheet Split fits situations like: the user wants to split sprite sheets; extract animation frames; divide grid images into cells; prepare frames for background removal.
Run `npx skills add godot-fun/gai --skill image-sprite-sheet-split -a claude-code`. Or copy the skill folder (.agents/skills/image-sprite-sheet-split in godot-fun/gai) into .claude/skills/image-sprite-sheet-split in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill image-sprite-sheet-split -a codex`. Or copy the skill folder (.agents/skills/image-sprite-sheet-split in godot-fun/gai) into .agents/skills/image-sprite-sheet-split in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill image-sprite-sheet-split -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/image-sprite-sheet-split, .gemini/skills/image-sprite-sheet-split, .github/skills/image-sprite-sheet-split and .opencode/skills/image-sprite-sheet-split in your project.
Going by SKILL.md and its folder, Image Sprite Sheet Split needs the command-line tools its instructions call (python and ffmpeg). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Image Sprite Sheet Split is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Image Sprite Sheet Split: 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.3k stars), Spine Animation (GenielabsOpenSource/spine-animation-ai, 515 stars), Vox Director (Alisa0808/vox-director, 2.2k stars) and Youtube Clipper (op7418/Youtube-clipper-skill, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 182 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 8, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.