Agent skill

Color Operations

by vchelaru in vchelaru/FlatRedBall

FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types.

MITAuto-check passedGame Development

Install Color Operations

skills CLI
$ npx skills add vchelaru/FlatRedBall --skill color-operations -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vchelaru/FlatRedBall color-operations --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/color-operations .claude/skills/color-operations && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
color-operations
GitHub stars
578
Token cost
~798 tokens
SKILL.md length
288 words
Files
1
Skills in repo
32
Repo updated
First seen
Licence
MIT

At a glance

FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types.

  • Game Development work in your project
  • SKILL.md covers Where it lives and Gotchas
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Color Operations is an agent skill from vchelaru/FlatRedBall. FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. Triggers: ColorOperation, mColorOperation, Sprite.ColorOperation, RenderableIpso, RenderableSkiaObject, AnimationFrame.ColorOperation, UpdateVertexColorsAccordingToAlpha.

Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/color-operations”

What it can do on your machine

Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Color Operations loads about 798 tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 288 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~71
When it runs · the whole SKILL.md, loaded when a task matches
~798

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 288 words, ~798 tokens.

Download SKILL.mdSave it as .claude/skills/color-operations/SKILL.md (or your agent's skills folder).
name
color-operations
description
FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. Triggers: ColorOperation, mColorOperation, Sprite.ColorOperation, RenderableIpso, RenderableSkiaObject, AnimationFrame.ColorOperation, UpdateVertexColorsAccordingToAlpha.

Where it lives

ColorOperation enum: Engines/FlatRedBallXNA/FlatRedBall/Graphics/GraphicalEmumerations.cs.

It's not Sprite-specific — consumers include:

TypeFileNotes
SpriteEngines/FlatRedBallXNA/FlatRedBall/Sprite.csFull support, all enum values; setter calls UpdateVertexColorsAccordingToAlpha
AnimationFrameEngines/FlatRedBallXNA/FlatRedBall/Graphics/Animation/AnimationFrame.csNullable per-frame override, applied in Sprite.UpdateToAnimationFrame
RenderableSkiaObject (Gum/SkiaSharp text, SVG)Engines/SkiaGum/Renderables/RenderableSkiaObject.csHardcoded to Modulate, read-only — does not respect Add/Subtract/etc.
Renderer global stateEngines/FlatRedBallXNA/FlatRedBall/Graphics/Renderer.csStatic ColorOperation property drives shader technique selection via _effectManager.GetVertexColorTechniqueFromColorOperation

Gotchas

  • Skia-rendered objects (Text/Gum via RenderableSkiaObject) silently ignore non-Modulate operations — the IRenderableIpso.ColorOperation getter always returns Modulate, there's no setter. Don't expect Add/Subtract/etc. to work outside the XNA Sprite render path.
  • Debug-only platform restriction: on iOS/Android/WinRT, setting Sprite.ColorOperation to Add, Subtract, InterpolateColor, InverseTexture, Modulate2X, or Modulate4X throws in DEBUG builds (Sprite.cs ~line 410) — these ops aren't guaranteed cross-platform.
  • "AddSigned" is not ColorOperation.AddSubtract. It's a separate legacy string op-code handled only in GraphicalEnumerations.SetColors (GraphicalEmumerations.cs ~line 293), which biases desiredRed/Green/Blue by -127.5 and remaps to plain "Add" — no enum value, no VertexColorPacker involvement.
  • ColorOperation.Texture with a null Texture behaves like ColorOperation.Color (see Renderer.cs ~line 3349, Sprite.cs ~line 256) — a common "why does my untextured sprite still show color" trip-up.
  • Sprite.Red/Green/Blue clamp to [-1, 1], not [0, 1] (Sprite.cs ~line 301-304), and nothing downstream re-clamps before GPU upload. Packing (now VertexColorPacker.Pack, called from SpriteManager.cs ~line 2146) casts the float channel to uint via (uint)(255 * value). A negative float→uint cast here is undefined behavior per ECMA-335 (out-of-range float-to-unsigned conversion is unspecified) and is genuinely runtime-dependent, not just "clamps to 0": on .NET 8/x64 (this repo's actual net8.0 target) it wraps to byte 129; on .NET 10 the same code gives 0. Either way it is NOT a clean subtraction — never rely on negative Red/Green/Blue under ColorOperation.Add to produce predictable output; use ColorOperation.AddSubtract instead (bias/scale-encodes the signed value so it survives the UNORM byte round-trip predictably).

© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/color-operations of vchelaru/FlatRedBall.

Open the folder on GitHubat commit fa654ab

Compare with similar skills

Color Operations next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Color Operations compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Color Operations this skillvchelaru/FlatRedBall578—~798Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Color Operations

What does Color Operations do?

FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. Color Operations is an agent skill from vchelaru/FlatRedBall.) shared across visual object types.

When should I use Color Operations?

Color Operations fits situations like: game Development work in your project.

How do I install Color Operations in Claude Code?

Run `npx skills add vchelaru/FlatRedBall --skill color-operations -a claude-code`. Or copy the skill folder (.claude/skills/color-operations in vchelaru/FlatRedBall) into .claude/skills/color-operations in your project. Claude Code loads it when a task matches its description.

How do I install Color Operations in Codex?

Run `npx skills add vchelaru/FlatRedBall --skill color-operations -a codex`. Or copy the skill folder (.claude/skills/color-operations in vchelaru/FlatRedBall) into .agents/skills/color-operations in your project. Codex loads it when a task matches its description.

Can I use Color Operations in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill color-operations -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/color-operations, .gemini/skills/color-operations, .github/skills/color-operations and .opencode/skills/color-operations in your project.

What does Color Operations need to run?

SKILL.md names no scripts, command-line tools or credentials: Color Operations is instructions for the agent only.

Does Color Operations access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Color Operations safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Color Operations use?

Color Operations is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Color Operations use?

About 798 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Color Operations?

Skills that share tags, products or a category with Color Operations: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Color Operations?

vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 10, 2026.

Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.