Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types.
$ npx skills add vchelaru/FlatRedBall --skill color-operations -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vchelaru/FlatRedBall color-operations --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/color-operations .claude/skills/color-operations && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "color-operations" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/color-operations into .claude/skills/color-operations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "color-operations", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/color-operationsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vchelaru/FlatRedBall --skill color-operations -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vchelaru/FlatRedBall color-operations --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/color-operations .agents/skills/color-operations && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "color-operations" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/color-operations into .agents/skills/color-operations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "color-operations", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vchelaru/FlatRedBall --skill color-operations -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vchelaru/FlatRedBall color-operations --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/color-operations .cursor/skills/color-operations && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "color-operations" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/color-operations into .cursor/skills/color-operations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "color-operations", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vchelaru/FlatRedBall.git --path .claude/skills/color-operations--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vchelaru/FlatRedBall --skill color-operations -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vchelaru/FlatRedBall color-operations --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/color-operations .gemini/skills/color-operations && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "color-operations" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/color-operations into .gemini/skills/color-operations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "color-operations", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vchelaru/FlatRedBall color-operationsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vchelaru/FlatRedBall --skill color-operations -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/color-operations .github/skills/color-operations && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "color-operations" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/color-operations into .github/skills/color-operations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "color-operations", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vchelaru/FlatRedBall --skill color-operations -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vchelaru/FlatRedBall color-operations --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/color-operations .opencode/skills/color-operations && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "color-operations" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/color-operations into .opencode/skills/color-operations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "color-operations", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
color-operationsFlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types.
Color Operations is an agent skill from vchelaru/FlatRedBall. FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. Triggers: ColorOperation, mColorOperation, Sprite.ColorOperation, RenderableIpso, RenderableSkiaObject, AnimationFrame.ColorOperation, UpdateVertexColorsAccordingToAlpha.
Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.
Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Color Operations loads about 798 tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 288 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 288 words, ~798 tokens.
.claude/skills/color-operations/SKILL.md (or your agent's skills folder).ColorOperation enum: Engines/FlatRedBallXNA/FlatRedBall/Graphics/GraphicalEmumerations.cs.
It's not Sprite-specific — consumers include:
| Type | File | Notes |
|---|---|---|
Sprite | Engines/FlatRedBallXNA/FlatRedBall/Sprite.cs | Full support, all enum values; setter calls UpdateVertexColorsAccordingToAlpha |
AnimationFrame | Engines/FlatRedBallXNA/FlatRedBall/Graphics/Animation/AnimationFrame.cs | Nullable per-frame override, applied in Sprite.UpdateToAnimationFrame |
RenderableSkiaObject (Gum/SkiaSharp text, SVG) | Engines/SkiaGum/Renderables/RenderableSkiaObject.cs | Hardcoded to Modulate, read-only — does not respect Add/Subtract/etc. |
Renderer global state | Engines/FlatRedBallXNA/FlatRedBall/Graphics/Renderer.cs | Static ColorOperation property drives shader technique selection via _effectManager.GetVertexColorTechniqueFromColorOperation |
RenderableSkiaObject) silently ignore non-Modulate operations — the IRenderableIpso.ColorOperation getter always returns Modulate, there's no setter. Don't expect Add/Subtract/etc. to work outside the XNA Sprite render path.Sprite.ColorOperation to Add, Subtract, InterpolateColor, InverseTexture, Modulate2X, or Modulate4X throws in DEBUG builds (Sprite.cs ~line 410) — these ops aren't guaranteed cross-platform."AddSigned" is not ColorOperation.AddSubtract. It's a separate legacy string op-code handled only in GraphicalEnumerations.SetColors (GraphicalEmumerations.cs ~line 293), which biases desiredRed/Green/Blue by -127.5 and remaps to plain "Add" — no enum value, no VertexColorPacker involvement.ColorOperation.Texture with a null Texture behaves like ColorOperation.Color (see Renderer.cs ~line 3349, Sprite.cs ~line 256) — a common "why does my untextured sprite still show color" trip-up.Sprite.Red/Green/Blue clamp to [-1, 1], not [0, 1] (Sprite.cs ~line 301-304), and nothing downstream re-clamps before GPU upload. Packing (now VertexColorPacker.Pack, called from SpriteManager.cs ~line 2146) casts the float channel to uint via (uint)(255 * value). A negative float→uint cast here is undefined behavior per ECMA-335 (out-of-range float-to-unsigned conversion is unspecified) and is genuinely runtime-dependent, not just "clamps to 0": on .NET 8/x64 (this repo's actual net8.0 target) it wraps to byte 129; on .NET 10 the same code gives 0. Either way it is NOT a clean subtraction — never rely on negative Red/Green/Blue under ColorOperation.Add to produce predictable output; use ColorOperation.AddSubtract instead (bias/scale-encodes the signed value so it survives the UNORM byte round-trip predictably).© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/color-operations of vchelaru/FlatRedBall.
Open the folder on GitHubat commit fa654ab
Color Operations next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Color Operations this skillvchelaru/FlatRedBall | 578 | — | ~798 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
vchelaru/FlatRedBall
Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process.
vchelaru/FlatRedBall
Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager.
vchelaru/FlatRedBall
A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a…
vchelaru/FlatRedBall
A skill your agent uses when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or…
vchelaru/FlatRedBall
FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes.
vchelaru/FlatRedBall
Drafts FRB1 release notes from commits/PRs since the last release.
Categories
FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. Color Operations is an agent skill from vchelaru/FlatRedBall.) shared across visual object types.
Color Operations fits situations like: game Development work in your project.
Run `npx skills add vchelaru/FlatRedBall --skill color-operations -a claude-code`. Or copy the skill folder (.claude/skills/color-operations in vchelaru/FlatRedBall) into .claude/skills/color-operations in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vchelaru/FlatRedBall --skill color-operations -a codex`. Or copy the skill folder (.claude/skills/color-operations in vchelaru/FlatRedBall) into .agents/skills/color-operations in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill color-operations -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/color-operations, .gemini/skills/color-operations, .github/skills/color-operations and .opencode/skills/color-operations in your project.
SKILL.md names no scripts, command-line tools or credentials: Color Operations is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Color Operations is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 798 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Color Operations: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 10, 2026.
Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.