Sokol Net
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…
$ npx skills add JetBrains/skills --skill debugging-code -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install JetBrains/skills debugging-code --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/debugging-code .claude/skills/debugging-code && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "debugging-code" agent skill from https://github.com/JetBrains/skills/tree/main/debugging-code into .claude/skills/debugging-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "debugging-code", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/JetBrains/skills/tree/main/debugging-codeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add JetBrains/skills --skill debugging-code -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install JetBrains/skills debugging-code --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/debugging-code .agents/skills/debugging-code && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "debugging-code" agent skill from https://github.com/JetBrains/skills/tree/main/debugging-code into .agents/skills/debugging-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "debugging-code", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add JetBrains/skills --skill debugging-code -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install JetBrains/skills debugging-code --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/debugging-code .cursor/skills/debugging-code && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "debugging-code" agent skill from https://github.com/JetBrains/skills/tree/main/debugging-code into .cursor/skills/debugging-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "debugging-code", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/JetBrains/skills.git --path debugging-code--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add JetBrains/skills --skill debugging-code -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install JetBrains/skills debugging-code --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/debugging-code .gemini/skills/debugging-code && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "debugging-code" agent skill from https://github.com/JetBrains/skills/tree/main/debugging-code into .gemini/skills/debugging-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "debugging-code", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install JetBrains/skills debugging-codeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add JetBrains/skills --skill debugging-code -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/debugging-code .github/skills/debugging-code && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "debugging-code" agent skill from https://github.com/JetBrains/skills/tree/main/debugging-code into .github/skills/debugging-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "debugging-code", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add JetBrains/skills --skill debugging-code -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install JetBrains/skills debugging-code --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/debugging-code .opencode/skills/debugging-code && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "debugging-code" agent skill from https://github.com/JetBrains/skills/tree/main/debugging-code into .opencode/skills/debugging-code/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "debugging-code", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
debugging-codeA skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…
Debugging Code is an agent skill from JetBrains/skills, published by the product's own GitHub organization. Use for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects. Trigger when runtime state or control-flow evidence is needed — actual values, branch taken, call order, thread context, whether execution reaches a chosen line — and cannot be derived confidently from source or logs; when pinning the relevant path would otherwise mean reading many files or tracing a deep call chain; or on…
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files (for example `reference/tools.md`, `reference/tools/execute_run_configuration.md` and `reference/tools/get_run_configurations.md`).
It sits in Game Development, covering Responsive design, Game development and Debugging. It works with C#, C++, Unreal Engine and .NET. The repository describes itself as: Curated agent skills collection verified by JetBrains.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e0f258b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
execute_toolFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Debugging Code loads about 3.8k tokens when it runs. Until then it costs about 190 tokens; SKILL.md has 1,789 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,789 words (~3,840 tokens).
“Debugger-first runtime root-cause analysis for solutions opened in Rider, including C#, C++, F#, VB, Unreal Engine, and other GameDev projects.”
SKILL.md and 16 other files in debugging-code of JetBrains/skills.
Open the folder on GitHubat commit e0f258b
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in JetBrains/skills, which our catalogue first saw on October 7, 2026.
Debugging Code next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Debugging Code this skillJetBrains/skills | 363 | 1 repos | ~3.8k | Automated safety check: Pass | None | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| MCP Debuggerdebugmcp/mcp-debugger | 171 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Ue Live DebuggingJasonMa0012/MooaToon | 749 | — | ~2.9k | Automated safety check: Notes | Custom licence | |
| Unreal Engine Animation Systemquodsoler/unreal-engine-skills | 359 | — | ~7k | Automated safety check: Pass | MIT | |
| Godot Debuggingjame581/GodotPrompter | 792 | — | ~3k | Automated safety check: Pass | MIT |
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
debugmcp/mcp-debugger
A skill your agent uses when investigating a bug, failing test, or unexpected runtime behavior and the mcp-debugger MCP server is available — drives real step-through debuggers (breakpoints, stack…
JasonMa0012/MooaToon
A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.
quodsoler/unreal-engine-skills
Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion.
jame581/GodotPrompter
A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
quodsoler/unreal-engine-skills
A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build.
JetBrains/skills
A skill your agent uses when the task requires automating a real browser from the terminal (navigation, form filling, snapshots, screenshots, data extraction, UI-flow debugging) via playwright-cli…
JetBrains/skills
Guide for creating effective skills. An agent skill from JetBrains/skills.
JetBrains/skills
A skill your agent uses when the user asks for text-to-speech narration or voiceover, accessibility reads, audio prompts, or batch speech generation via the OpenAI Audio API; run the bundled CLI…
JetBrains/skills
Transcribe audio files to text with optional diarization and known-speaker hints.
JetBrains/skills
A skill your agent uses when the user asks to generate or edit images via the OpenAI Image API (for example: generate image, edit/inpaint/mask, background removal or replacement, transparent…
JetBrains/skills
A skill your agent uses when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are…
Works with
Categories
A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…. Debugging Code is an agent skill from JetBrains/skills, published by the product's own GitHub organization.NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects.
Debugging Code fits situations like: debugger-driven runtime root-cause analysis in Rider-supported solutions and projects; including .NET/C; mixed-language projects; control-flow evidence is needed — actual values.
Run `npx skills add JetBrains/skills --skill debugging-code -a claude-code`. Or copy the skill folder (debugging-code in JetBrains/skills) into .claude/skills/debugging-code in your project. Claude Code loads it when a task matches its description.
Run `npx skills add JetBrains/skills --skill debugging-code -a codex`. Or copy the skill folder (debugging-code in JetBrains/skills) into .agents/skills/debugging-code in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add JetBrains/skills --skill debugging-code -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/debugging-code, .gemini/skills/debugging-code, .github/skills/debugging-code and .opencode/skills/debugging-code in your project.
SKILL.md names no scripts, command-line tools or credentials: Debugging Code is instructions for the agent only. Its frontmatter pre-approves these tools: execute_tool.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Debugging Code or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Debugging Code: Sokol Net (elix22/Sokol.NET, 154 stars), MCP Debugger (debugmcp/mcp-debugger, 171 stars), Ue Live Debugging (JasonMa0012/MooaToon, 749 stars) and Unreal Engine Animation System (quodsoler/unreal-engine-skills, 359 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
JetBrains (a GitHub organization, an official publisher) maintains it in JetBrains/skills, which has 363 GitHub stars. The repository holds 79 skills in this directory. The repository was last updated on June 29, 2026.
Source: JetBrains/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.