Agent skill

Unity Urp Setup

by akiojin in akiojin/unity-cli

Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli.

MITAuto-check passedGame Development

Install Unity Urp Setup

skills CLI
$ npx skills add akiojin/unity-cli --skill unity-urp-setup -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install akiojin/unity-cli unity-urp-setup --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-urp-setup .claude/skills/unity-urp-setup && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-urp-setup
GitHub stars
107
Token cost
~1.4k tokens
SKILL.md length
545 words
Files
3 (incl. references)
Skills in repo
28
Repo updated
First seen
Licence
MIT

At a glance

Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli.

  • Works in 7 steps: Follow runtime prerequisites. Pin the → Read setup and verification. Reuse… → Use Editor operations / editor eval to… → …
  • The user asks to install Universal Render Pipeline
  • SKILL.md covers Use When, Do Not Use When, Preferred Flow and Examples, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Urp Setup is an agent skill from akiojin/unity-cli. Set up URP and verify post-processing with unity-cli. Use when the user asks to install Universal Render Pipeline, assign its pipeline and renderer, configure a Global Volume with Bloom or Color Adjustments, or compare the rendered result before and after. Do not use for material or import edits alone; use unity-asset-management. For package management alone use unity-package-management; for generic settings or eval use unity-editor-tools; for capture alone use unity-playmode-testing; for scene-only creation use…

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/runtime-checklist.md` and `references/urp-workflow.md`).

It sits in Game Development. It works with Unity. The repository describes itself as: Rust CLI for Unity Editor automation over Unity TCP protocol. The licence is MIT.

When your agent uses it

  • The user asks to install Universal Render Pipeline
  • Assign its pipeline and renderer
  • Configure a Global Volume with Bloom
  • Color Adjustments

Example prompts

  • “/unity-urp-setup”

Requirements

  • Pre-approved tools (allowed-tools): Bash(unity-cli:*), Read, Grep, Glob

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Follow runtime prerequisites. Pin the
  2. Read setup and verification. Reuse compatible
  3. Use Editor operations / editor eval to create and save the Renderer and URP
  4. Create or reuse a Global Volume and saved Volume Profile. Persist Bloom / Color
  5. With the same Camera, framing, resolution and scene, capture the effect disabled
  6. Read back the effective pipeline, renderer, Camera flags, Volume weight/layers
  7. Report Unity/URP versions, affected Quality levels, saved asset/scene paths,

What it can do on your machine

Read from SKILL.md and the folder at commit 7f45d7a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Bash(unity-cli:*)
    • Read
    • Grep
    • Glob

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Urp Setup loads about 1.4k tokens when it runs, and up to ~4.2k if it reads all its reference files. Until then it costs about 141 tokens; SKILL.md has 545 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~141
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from akiojin/unity-cli at commit 7f45d7a, republished under its MIT licence (© akiojin). 545 words, ~1,436 tokens.

Download SKILL.mdSave it as .claude/skills/unity-urp-setup/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
unity-urp-setup
description
Set up URP and verify post-processing with unity-cli. Use when the user asks to install Universal Render Pipeline, assign its pipeline and renderer, configure a Global Volume with Bloom or Color Adjustments, or compare the rendered result before and after. Do not use for material or import edits alone; use `unity-asset-management`. For package management alone use `unity-package-management`; for generic settings or eval use `unity-editor-tools`; for capture alone use `unity-playmode-testing`; for scene-only creation use `unity-scene-create`.
allowed-tools
Bash(unity-cli:*), Read, Grep, Glob
metadata.author
akiojin
metadata.version
0.1.0
metadata.category
editor
metadata.triggers
urp, bloom, post-processing
metadata.siblings
unity-editor-tools, unity-asset-management, unity-playmode-testing, unity-scene-create

URP Setup

With --output json, results use {success, command, data, errors, warnings}. Check the exit status and envelope success first; tool-result fields in this skill are relative to data. Read failure codes from errors[0].code; see unity-cli-usage for exit-code recovery.

Connect URP installation, persistent pipeline/Volume assets, and a rendered before/after check using existing unity-cli tools.

Use When

  • Install Universal Render Pipeline and assign its pipeline and renderer assets.
  • Configure a Global Volume, Bloom or Color Adjustments and verify the result.
  • Diagnose why URP post-processing is invisible using Camera, Volume and pipeline state together with a Game-view capture.

Do Not Use When

  • Only create or save a scene: unity-scene-create.
  • Only edit a material, texture import or animation: unity-asset-management.
  • Only list, install, update or remove packages: unity-package-management.
  • Only change generic settings or evaluate C#: unity-editor-tools.
  • Only capture an existing game or run runtime tests: unity-playmode-testing.
  • Author shaders, Renderer Features, RenderGraph passes, or perform a project-wide Built-in material migration: these need a separately scoped implementation.

Preferred Flow

  1. Follow runtime prerequisites. Pin the project/endpoint, confirm ping and read Editor state. Record the Unity version, installed URP version, active scene, Graphics default pipeline, each Quality override and target Camera. Stop Play before persistent asset edits.
  2. Read setup and verification. Reuse compatible URP assets when present. Otherwise install an Editor-compatible com.unity.render-pipelines.universal through package_manager; wait for package resolution and compilation, then recheck ping, package list and console. Do not downgrade an existing pipeline or switch from HDRP without a scoped migration decision. Installing the package alone does not enable URP.
  3. Use Editor operations / editor eval to create and save the Renderer and URP Asset, and assign Graphics plus the intended Quality levels. Report which levels changed; preserve unrelated overrides. Inspect the effective pipeline after assignment. Use AssetDatabase APIs rather than serialized YAML edits.
  4. Create or reuse a Global Volume and saved Volume Profile. Persist Bloom / Color Adjustments as profile subassets, enable their overrides, assign sharedProfile, and enable the target Camera's post-processing and matching volume layer mask. Save assets and scene. Never mistake a Play-mode profile clone for saved content.
  5. With the same Camera, framing, resolution and scene, capture the effect disabled and enabled. Use a bright subject for Bloom; an empty or dark scene cannot prove it works. Enter Play, allow the renderer to produce frames, then request capture_screenshot with captureMode:"game" and osFallback:false. Compare the returned images, not just successful command exits or file hashes.
  6. Read back the effective pipeline, renderer, Camera flags, Volume weight/layers and profile values. Inspect console errors. If there is no visible difference, follow the reference diagnostics; do not declare success. Stop Play, restore the intended effect value and save. Reload the scene/profile and confirm persistence.
  7. Report Unity/URP versions, affected Quality levels, saved asset/scene paths, before/after image paths, observed visual difference and console status. If a required tool capability is absent, report and link a separately tracked issue; do not implement new CLI/bridge tools inside this workflow.
Show full SKILL.md (55 more words)Show less

Examples

  • "URP を導入して Global Volume の Bloom を設定し、適用前後を比較して。"
  • "Enable URP Color Adjustments and prove that the Game view changes."
  • "Only take a screenshot" → unity-playmode-testing.
  • "Change this material's base color" → unity-asset-management.

Inspect before changing, using the same endpoint on every command:

bash
unity-cli system ping
unity-cli raw get_editor_state --json '{}'
unity-cli raw package_manager --json '{"action":"list"}'
unity-cli editor eval 'new { unity = Application.unityVersion, graphics = UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline, quality = QualitySettings.renderPipeline, effective = UnityEngine.Rendering.GraphicsSettings.currentRenderPipeline }' --output json
unity-cli raw capture_screenshot --json '{"captureMode":"game","width":1280,"height":720,"osFallback":false}'
unity-cli raw read_console --json '{"count":30}'

References

© akiojin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude-plugin/plugins/unity-cli/skills/unity-urp-setup of akiojin/unity-cli.

  • SKILL.md
  • references/runtime-checklist.md
  • references/urp-workflow.md

Open the folder on GitHubat commit 7f45d7a

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Works with

Questions about Unity Urp Setup

What does Unity Urp Setup do?

Set up URP and verify post-processing with unity-cli. An agent skill from akiojin/unity-cli. Unity Urp Setup is an agent skill from akiojin/unity-cli. Set up URP and verify post-processing with unity-cli.

When should I use Unity Urp Setup?

Unity Urp Setup fits situations like: the user asks to install Universal Render Pipeline; assign its pipeline and renderer; configure a Global Volume with Bloom; color Adjustments.

How do I install Unity Urp Setup in Claude Code?

Run `npx skills add akiojin/unity-cli --skill unity-urp-setup -a claude-code`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-urp-setup in akiojin/unity-cli) into .claude/skills/unity-urp-setup in your project. Claude Code loads it when a task matches its description.

How do I install Unity Urp Setup in Codex?

Run `npx skills add akiojin/unity-cli --skill unity-urp-setup -a codex`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-urp-setup in akiojin/unity-cli) into .agents/skills/unity-urp-setup in your project. Codex loads it when a task matches its description.

Can I use Unity Urp Setup in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add akiojin/unity-cli --skill unity-urp-setup -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-urp-setup, .gemini/skills/unity-urp-setup, .github/skills/unity-urp-setup and .opencode/skills/unity-urp-setup in your project.

What does Unity Urp Setup need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Urp Setup is instructions for the agent only. Its frontmatter pre-approves these tools: Bash(unity-cli:*), Read, Grep, Glob.

Does Unity Urp Setup access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Urp Setup safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Urp Setup use?

Unity Urp Setup is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Urp Setup use?

About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.8k tokens, read only when the agent opens those files.

What are the alternatives to Unity Urp Setup?

Skills that share tags, products or a category with Unity Urp Setup: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Aibridge (FlameskyDexive/Legends-Of-Heroes, 929 stars) and Unity Skills (Besty0728/Unity-Skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Urp Setup?

akiojin (a GitHub user) maintains it in akiojin/unity-cli, which has 107 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on October 5, 2026.

Source: akiojin/unity-cli on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.