Locus Unity Bridge
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
Manage Unity UPM packages and scoped registries with unity-cli.
$ npx skills add akiojin/unity-cli --skill unity-package-management -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install akiojin/unity-cli unity-package-management --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-package-management .claude/skills/unity-package-management && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-package-management" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-package-management into .claude/skills/unity-package-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-package-management", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-package-managementType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add akiojin/unity-cli --skill unity-package-management -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install akiojin/unity-cli unity-package-management --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-package-management .agents/skills/unity-package-management && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-package-management" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-package-management into .agents/skills/unity-package-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-package-management", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add akiojin/unity-cli --skill unity-package-management -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install akiojin/unity-cli unity-package-management --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-package-management .cursor/skills/unity-package-management && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-package-management" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-package-management into .cursor/skills/unity-package-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-package-management", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/akiojin/unity-cli.git --path .claude-plugin/plugins/unity-cli/skills/unity-package-management--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add akiojin/unity-cli --skill unity-package-management -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install akiojin/unity-cli unity-package-management --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-package-management .gemini/skills/unity-package-management && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-package-management" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-package-management into .gemini/skills/unity-package-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-package-management", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install akiojin/unity-cli unity-package-managementInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add akiojin/unity-cli --skill unity-package-management -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-package-management .github/skills/unity-package-management && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-package-management" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-package-management into .github/skills/unity-package-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-package-management", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add akiojin/unity-cli --skill unity-package-management -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install akiojin/unity-cli unity-package-management --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/akiojin/unity-cli.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude-plugin/plugins/unity-cli/skills/unity-package-management .opencode/skills/unity-package-management && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-package-management" agent skill from https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-package-management into .opencode/skills/unity-package-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-package-management", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-package-managementManage Unity UPM packages and scoped registries with unity-cli.
Unity Package Management is an agent skill from akiojin/unity-cli. Manage Unity UPM packages and scoped registries with unity-cli. Use when the user asks to list installed packages, search, install, update or remove a package, configure OpenUPM or NuGet scopes, or verify compilation after a package change. Do not use for console-only diagnostics or Player builds; use unity-editor-tools. For C package-source navigation use unity-csharp-navigate; for new project creation use unity-project-bootstrap.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/package-operations.md` and `references/runtime-checklist.md`).
It sits in Game Development. It works with C# and Unity. The repository describes itself as: Rust CLI for Unity Editor automation over Unity TCP protocol. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 7f45d7a. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
Bash(unity-cli:*)ReadGrepGlobFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Package Management loads about 1.9k tokens when it runs, and up to ~3k if it reads all its reference files. Until then it costs about 117 tokens; SKILL.md has 731 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from akiojin/unity-cli at commit 7f45d7a, republished under its MIT licence (© akiojin). 731 words, ~1,862 tokens.
.claude/skills/unity-package-management/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.With --output json, results use {success, command, data, errors, warnings}. Check the exit status and envelope success first; tool-result fields in this skill are relative to data. Read failure codes from errors[0].code; see unity-cli-usage for exit-code recovery.
Use the existing Editor package tools to change dependencies, then verify the resolved package state and compilation in the same project.
Configure Locale/String Table assets and verify localized UI text: unity-localization.
Only read console, build a Player, change Editor settings or profile:
unity-editor-tools. Only inspect C# package sources: unity-csharp-navigate.
Create a project and install its bridge: unity-project-bootstrap. Diagnose
a missing CLI or unreachable bridge: unity-cli-usage.
Author Addressables groups/content: unity-addressables; edit imports or
materials: unity-asset-management; author input actions: unity-input-system.
--project-path and --port on
every call when multiple Editors exist, and check system ping returns that
project. Require Edit Mode and idle compilation/import before mutations.Packages/manifest.json, Packages/packages-lock.json when present,
package_manager list, registry_config list and the console. Retain this
baseline so pre-existing errors and unrelated dependencies remain visible.search for
discovery; its results are registry-dependent, not every package on the
internet. info reads an installed package. Keep explicit versions and
choose an Editor-compatible version when none was specified; inspect package
metadata rather than assuming the newest version supports Unity 2022.3.autoAddPopular:false on add_openupm / add_nuget; otherwise unrelated
scopes may be added. Re-read registry_config list and the manifest.
See package operations for supported
actions and limitations.packageId and optional
version; update with the same install action and the target version.
Remove with the unversioned packageName. Read dependency information first:
removing a direct dependency can leave it installed transitively. Do not
remove a registry still used by other packages, or remove the active bridge.error
inside a successful transport response is still a failure. Wait for reload
and compilation as described below; never send duplicate mutations just
because a response timed out. Reconcile actual state first.Keep the selected endpoint while the domain reloads. Retry only read-only
system ping and get_editor_state with a bounded deadline (for example,
180 seconds, adjustable for a known large import). Continue when the responding
project matches and isCompiling and isUpdating are both false. Confirm the
resolved package state and another idle state reading before checking console;
one early idle response alone does not prove an import finished. Do not require
observing a reload: packages without scripts may not trigger one.
If the connection does not recover, collect the Editor log and use
unity-cli-usage diagnostics. A modal package/registry notification can suspend
the Editor update loop even when its TCP listener is running. Inspect the exact
prompt in the selected Editor; close informational notices through its UI before
resuming. If that UI is inaccessible or the prompt requires a new trust decision,
report the blocker. Do not disable package validation to make polling pass.
If a mutation response was lost but its result is
already present, verify it instead of repeating it. If the state is ambiguous,
stop with the evidence; do not edit the manifest by hand or restart an unrelated
Editor. Compilation errors require diagnosis, not console clearing or a claimed
PASS. Unsupported operations are tracked separately from this workflow (#376).
Run from the chosen project, adding its explicit endpoint flags when needed. The package/version below illustrate a user-selected target, not a universal recommendation. Inspect compatibility before applying it.
unity-cli system ping
unity-cli raw get_editor_state --json '{}'
unity-cli raw package_manager --json '{"action":"search","keyword":"UniTask","limit":10}'
unity-cli raw registry_config --json '{"action":"list"}'
unity-cli raw registry_config --json '{"action":"add_openupm","scopes":["com.cysharp"],"autoAddPopular":false}'
unity-cli raw package_manager --json '{"action":"install","packageId":"com.cysharp.unitask","version":"2.5.5"}'
# Wait for compilation, then verify the actual resolved version and console.
unity-cli raw package_manager --json '{"action":"info","packageName":"com.cysharp.unitask"}'
unity-cli raw package_manager --json '{"action":"list","includeBuiltIn":false}'
unity-cli raw get_editor_state --json '{}'
unity-cli raw read_console --json '{"count":100,"logTypes":["Error","Exception"],"includeStackTrace":true}'
# Only when removal was requested; repeat the completion checks afterward.
unity-cli raw package_manager --json '{"action":"remove","packageName":"com.cysharp.unitask"}'unity-editor-tools.© akiojin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .claude-plugin/plugins/unity-cli/skills/unity-package-management of akiojin/unity-cli.
Open the folder on GitHubat commit 7f45d7a
Unity Package Management next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Package Management this skillakiojin/unity-cli | 107 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills | 275 | — | ~4k | Automated safety check: Pass | MIT | |
| Unity PluginTomLeeLive/openclaw-unity-plugin | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | |
| Unity Version SplitIvanMurzak/Unity-MCP | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Uloop Compile Checkhatayama/unity-cli-loop | 576 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Unity QuickstartNethereum/Nethereum | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT |
Misaka-Mikoto-Tech/agent-skills
A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or…
TomLeeLive/openclaw-unity-plugin
Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.
IvanMurzak/Unity-MCP
Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.
hatayama/unity-cli-loop
Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only.
Nethereum/Nethereum
Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C).
IvanMurzak/Unity-MCP
Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.
akiojin/unity-cli
Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status.
akiojin/unity-cli
Sync the gh- automation skills from the upstream skills repository into Codex and project skill directories.
akiojin/unity-cli
Build and verify a 2D sprite and Tilemap scene with unity-cli.
akiojin/unity-cli
Manage Unity Addressables groups and content with unity-cli.
akiojin/unity-cli
Manage Unity assets and import metadata with unity-cli. An agent skill from akiojin/unity-cli.
akiojin/unity-cli
Configure Unity audio with unity-cli. An agent skill from akiojin/unity-cli.
Categories
Manage Unity UPM packages and scoped registries with unity-cli. Unity Package Management is an agent skill from akiojin/unity-cli. Manage Unity UPM packages and scoped registries with unity-cli.
Unity Package Management fits situations like: the user asks to list installed packages; remove a package; configure OpenUPM; verify compilation after a package change.
Run `npx skills add akiojin/unity-cli --skill unity-package-management -a claude-code`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-package-management in akiojin/unity-cli) into .claude/skills/unity-package-management in your project. Claude Code loads it when a task matches its description.
Run `npx skills add akiojin/unity-cli --skill unity-package-management -a codex`. Or copy the skill folder (.claude-plugin/plugins/unity-cli/skills/unity-package-management in akiojin/unity-cli) into .agents/skills/unity-package-management in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add akiojin/unity-cli --skill unity-package-management -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-package-management, .gemini/skills/unity-package-management, .github/skills/unity-package-management and .opencode/skills/unity-package-management in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Package Management is instructions for the agent only. Its frontmatter pre-approves these tools: Bash(unity-cli:*), Read, Grep, Glob.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Package Management is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Unity Package Management: Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 275 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars), Unity Version Split (IvanMurzak/Unity-MCP, 4.4k stars) and Uloop Compile Check (hatayama/unity-cli-loop, 576 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
akiojin (a GitHub user) maintains it in akiojin/unity-cli, which has 107 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on October 5, 2026.
Source: akiojin/unity-cli on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.