Dev Story
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Configure Unity ArticulationBody joints from SDF joint definitions.
$ npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install lge-ros2/cloisim configure-joint-articulation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/configure-joint-articulation .claude/skills/configure-joint-articulation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "configure-joint-articulation" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/configure-joint-articulation into .claude/skills/configure-joint-articulation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "configure-joint-articulation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/lge-ros2/cloisim/tree/main/.github/skills/configure-joint-articulationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install lge-ros2/cloisim configure-joint-articulation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.github/skills/configure-joint-articulation .agents/skills/configure-joint-articulation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "configure-joint-articulation" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/configure-joint-articulation into .agents/skills/configure-joint-articulation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "configure-joint-articulation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install lge-ros2/cloisim configure-joint-articulation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.github/skills/configure-joint-articulation .cursor/skills/configure-joint-articulation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "configure-joint-articulation" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/configure-joint-articulation into .cursor/skills/configure-joint-articulation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "configure-joint-articulation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/lge-ros2/cloisim.git --path .github/skills/configure-joint-articulation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install lge-ros2/cloisim configure-joint-articulation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.github/skills/configure-joint-articulation .gemini/skills/configure-joint-articulation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "configure-joint-articulation" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/configure-joint-articulation into .gemini/skills/configure-joint-articulation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "configure-joint-articulation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install lge-ros2/cloisim configure-joint-articulationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.github/skills/configure-joint-articulation .github/skills/configure-joint-articulation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "configure-joint-articulation" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/configure-joint-articulation into .github/skills/configure-joint-articulation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "configure-joint-articulation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install lge-ros2/cloisim configure-joint-articulation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.github/skills/configure-joint-articulation .opencode/skills/configure-joint-articulation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "configure-joint-articulation" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/configure-joint-articulation into .opencode/skills/configure-joint-articulation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "configure-joint-articulation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
configure-joint-articulationConfigure Unity ArticulationBody joints from SDF joint definitions.
Configure Joint Articulation is an agent skill from lge-ros2/cloisim. Configure Unity ArticulationBody joints from SDF joint definitions. Use when: adding a new joint type, debugging joint axis alignment, tuning spring/damping/limits, fixing revolute or prismatic joint behavior, setting up parent-child articulation hierarchy.
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Unity 6 based multi-robot simulator for ROS 2, SDFormat/SDF, LiDAR, camera, depth, IMU, GPS, and large-scale robotics simulation. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f4c1f0b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are csharp).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Configure Joint Articulation loads about 2.7k tokens when it runs. Until then it costs about 72 tokens; SKILL.md has 471 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from lge-ros2/cloisim at commit f4c1f0b, republished under its MIT licence (© lge-ros2). 471 words, ~2,660 tokens.
.claude/skills/configure-joint-articulation/SKILL.md (or your agent's skills folder).Reference and procedure for configuring Unity ArticulationBody joints from SDF <joint> definitions. Covers the full import → implement flow, joint type dispatch, axis alignment, drive configuration, and limit handling.
ArticulationBody hierarchy for a new robot modelArticulationDriveSDF <joint>
│
├─ Import.Joint.cs: ImportJoint()
│ ├─ Resolve parent/child links by name
│ ├─ Create ArticulationBody on child link
│ ├─ Call Implement.Joint methods
│ └─ Store joint metadata on Helper.Link
│
└─ Implement.Joint.cs: MakeJoint()
├─ SetArticulationBodyRelationship() → parent-child hierarchy + anchor pose
├─ SetAnchor() → anchor position/rotation
└─ Type dispatch:
├─ Revolute/Continuous → MakeRevoluteJoint()
├─ Prismatic → MakePrismaticJoint()
├─ Ball → MakeBallJoint()
├─ Universal/Revolute2 → MakeRevoluteJoint2()
└─ Fixed → MakeFixedJoint()| SDF Type | Unity Type | DOF | Notes |
|---|---|---|---|
revolute | SphericalJoint (1-DOF locked) | 1 rotational | Limits via CurveOrientation swap |
continuous | SphericalJoint (1-DOF free) | 1 rotational | No limits, free rotation |
prismatic | PrismaticJoint | 1 linear | Direct limit mapping (no swap) |
ball | SphericalJoint (3-DOF free) | 3 rotational | All axes free |
universal / revolute2 | SphericalJoint (2-DOF) | 2 rotational | Two-axis via MakeRevoluteJoint2() |
fixed | FixedJoint | 0 | Zero solver iterations |
Import.Joint.cs resolves parent/child links by name and establishes the ArticulationBody hierarchy:
// Link resolution — searches by name in the model hierarchy
var linkObjectParent = targetObject.FindTransformByName(joint.ParentName);
var linkObjectChild = targetObject.FindTransformByName(joint.ChildName);
// Create ArticulationBody if not present
var articulationBodyChild = linkObjectChild.GetComponent<ArticulationBody>();
if (articulationBodyChild == null)
articulationBodyChild = CreateArticulationBody(linkObjectChild.gameObject);
// Establish parent-child and compute anchor pose
var anchorPose = Implement.Joint.SetArticulationBodyRelationship(
joint, linkObjectParent, linkObjectChild);
articulationBodyChild.SetAnchor(anchorPose);
// Configure joint type
articulationBodyChild.MakeJoint(joint);SetArticulationBodyRelationship() decides hierarchy based on model scope:
// Same model → child link becomes child of parent link
linkChild.SetParent(linkParent);
// Cross-model → child model root becomes child of parent link
modelTransformChild.SetParent(linkParent);
// Anchor pose starts at identity, then adds joint pose offset
var (jointPos, jointRot) = joint.RawPose.ToUnity();
anchorPose.position += jointPos;
anchorPose.rotation *= jointRot;Uses SphericalJoint with two axes locked. Key pattern: limit values are swapped through SDF2Unity.CurveOrientation():
private static void MakeRevoluteJoint(this ArticulationBody body, in JointAxis axis)
{
body.jointType = ArticulationJointType.SphericalJoint;
body.linearDamping = 1.5f;
body.angularDamping = 2f;
var drive = new ArticulationDrive();
// CRITICAL: Limits are swapped via CurveOrientation
if (axis.HasJointLimits())
{
drive.lowerLimit = SDF2Unity.CurveOrientation((float)axis.Upper); // Upper → lower
drive.upperLimit = SDF2Unity.CurveOrientation((float)axis.Lower); // Lower → upper
}
drive.forceLimit = double.IsInfinity(axis.Effort)
? float.MaxValue : (float)axis.Effort;
drive.stiffness = (float)axis.SpringStiffness;
drive.target = SDF2Unity.CurveOrientation((float)axis.SpringReference);
drive.damping = (float)axis.Damping;
body.jointFriction = (float)axis.Friction;
body.maxJointVelocity = (float)axis.MaxVelocity;
// Axis alignment — determines which DOF is active
var jointAxis = axis.Xyz.ToUnity().normalized;
// Assign to xDrive/yDrive/zDrive based on dominant axis component
}The dominant axis component determines which drive and DOF lock to use:
var absX = Mathf.Abs(jointAxis.x);
var absY = Mathf.Abs(jointAxis.y);
var absZ = Mathf.Abs(jointAxis.z);
if (absX >= absY && absX >= absZ)
{
// X-dominant: rotate anchor to align, use xDrive
body.anchorRotation *= Quaternion.FromToRotation(Vector3.right, jointAxis);
body.xDrive = drive;
body.twistLock = hasLimits
? ArticulationDofLock.LimitedMotion : ArticulationDofLock.FreeMotion;
body.swingYLock = ArticulationDofLock.LockedMotion;
body.swingZLock = ArticulationDofLock.LockedMotion;
}
else if (absY >= absX && absY >= absZ)
{
// Y-dominant: use yDrive, lock twist and swingZ
body.anchorRotation *= Quaternion.FromToRotation(Vector3.up, jointAxis);
body.yDrive = drive;
body.twistLock = ArticulationDofLock.LockedMotion;
body.swingYLock = hasLimits
? ArticulationDofLock.LimitedMotion : ArticulationDofLock.FreeMotion;
body.swingZLock = ArticulationDofLock.LockedMotion;
}
else
{
// Z-dominant: use zDrive, lock twist and swingY
body.anchorRotation *= Quaternion.FromToRotation(Vector3.forward, jointAxis);
body.zDrive = drive;
body.twistLock = ArticulationDofLock.LockedMotion;
body.swingYLock = ArticulationDofLock.LockedMotion;
body.swingZLock = hasLimits
? ArticulationDofLock.LimitedMotion : ArticulationDofLock.FreeMotion;
}Linear motion — limits are not swapped (unlike revolute):
private static void MakePrismaticJoint(this ArticulationBody body, in JointAxis axis)
{
body.jointType = ArticulationJointType.PrismaticJoint;
var drive = new ArticulationDrive();
// Direct limit mapping (no CurveOrientation swap)
if (axis.HasJointLimits())
{
drive.lowerLimit = (float)axis.Lower;
drive.upperLimit = (float)axis.Upper;
}
drive.target = (float)axis.SpringReference; // No CurveOrientation
// ... same force/stiffness/damping pattern as revolute
// Axis alignment uses linearLockX/Y/Z instead of twist/swing
if (absX >= absY && absX >= absZ)
{
body.xDrive = drive;
body.linearLockX = hasLimits
? ArticulationDofLock.LimitedMotion : ArticulationDofLock.FreeMotion;
body.linearLockY = ArticulationDofLock.LockedMotion;
body.linearLockZ = ArticulationDofLock.LockedMotion;
}
// ... similar for Y and Z
}// Ball — 3-DOF free rotation
body.jointType = ArticulationJointType.SphericalJoint;
body.swingYLock = ArticulationDofLock.FreeMotion;
body.swingZLock = ArticulationDofLock.FreeMotion;
body.twistLock = ArticulationDofLock.FreeMotion;
// Fixed — no motion, zero solver iterations
body.jointType = ArticulationJointType.FixedJoint;
body.solverIterations = 0;
body.solverVelocityIterations = 0;
// Revolute2/Universal — apply axis1 then overlay axis2
MakeRevoluteJoint(body, axis1);
// Override second DOF with axis2 parametersAfter joint creation, the importer stores metadata on Helper.Link for runtime use:
var linkHelper = linkObjectChild.GetComponent<Helper.Link>();
linkHelper.JointName = joint.Name;
linkHelper.JointParentLinkName = joint.ParentName;
linkHelper.JointChildLinkName = joint.ChildName;
// Axis orientation conversion differs by joint type
if (joint.Type == JointType.Prismatic)
axisSpringReference = (float)joint.Axis.SpringReference; // Direct
else
axisSpringReference = SDF2Unity.CurveOrientation(...); // Curve transform
linkHelper.SetJointPoseTarget(axis1xyz, axisSpringReference,
axis2xyz, axis2SpringReference);To add support for an unsupported joint type (e.g., screw, gearbox):
Add a case in MakeJoint() dispatch:
case JointType.Screw:
body.MakeScrewJoint(joint.Axis);
break;Create the implementation method:
private static void MakeScrewJoint(this ArticulationBody body, in JointAxis axis)
{
// Choose appropriate ArticulationJointType
// Configure drives, limits, damping
// Handle axis alignment
}Decide limit semantics: revolute-style (swap via CurveOrientation) or prismatic-style (direct).
lowerLimit = CurveOrientation(Upper), upperLimit = CurveOrientation(Lower). This accounts for the SDF→Unity coordinate handedness change.axis.Xyz.ToUnity().normalized for coordinate conversion, then select drive by dominant component.Quaternion.FromToRotation() aligns the drive axis to the joint axis direction.ArticulationDofLock.FreeMotion instead of LimitedMotion.double.IsInfinity(axis.Effort) and map to float.MaxValue.| Symptom | Cause | Fix |
|---|---|---|
| Joint rotates on wrong axis | Dominant axis detection chose wrong component | Check axis.Xyz in SDF, verify .ToUnity() conversion |
| Joint hits limits at wrong angles | Limit swap not applied (or applied to prismatic) | Revolute: must swap. Prismatic: must not swap |
| Joint doesn't move | All DOFs locked | Verify at least one lock is FreeMotion or LimitedMotion |
| Child link flies away | Missing ArticulationBody on parent chain | Ensure all links from root to child have ArticulationBody |
| Spring target wrong direction | CurveOrientation not applied to spring reference | Revolute targets need CurveOrientation; prismatic do not |
| Cross-model joint breaks hierarchy | Wrong parent chosen in SetArticulationBodyRelationship | Check model scope logic in import phase |
© lge-ros2, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .github/skills/configure-joint-articulation of lge-ros2/cloisim.
Open the folder on GitHubat commit f4c1f0b
Configure Joint Articulation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Configure Joint Articulation this skilllge-ros2/cloisim | 176 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Dev StoryDonchitos/Claude-Code-Game-Studios | 26k | — | ~2.4k | Automated safety check: Notes | MIT | |
| Blockbench Pluginsjasonjgardner/blockbench-mcp-plugin | 500 | — | ~2.8k | Automated safety check: Pass | GPL-3.0 | |
| Portal Connectgosuda/portal-tunnel | 308 | — | ~2.9k | Automated safety check: Pass | MIT | |
| Aibridge Development WorkflowFlameskyDexive/Legends-Of-Heroes | 928 | — | ~790 | Automated safety check: Pass | MIT | |
| Designvladikk/modularity | 555 | — | ~3.8k | Automated safety check: Pass | Custom licence |
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
jasonjgardner/blockbench-mcp-plugin
Blockbench plugin/extension development for the 3D modeling tool.
gosuda/portal-tunnel
Reach, inspect, or consume a service that someone published through a Portal relay.
FlameskyDexive/Legends-Of-Heroes
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.
vladikk/modularity
Designs modular high-level architectures from functional requirements and produces design documents for each module.
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
lge-ros2/cloisim
Add or modify SDF actors with skeletal animation and waypoint-based navigation.
lge-ros2/cloisim
Add a new compute or surface shader for sensor data processing or visualization.
lge-ros2/cloisim
Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes.
lge-ros2/cloisim
Add a new motor or drive controller for robot locomotion. An agent skill from lge-ros2/cloisim.
lge-ros2/cloisim
Add a new CLOiSimPlugin for bridging a device to the ROS 2 transport layer.
lge-ros2/cloisim
Add a new sensor device to CLOiSim, including the Device subclass, SDF pipeline wiring, and transport plugin.
Categories
Configure Unity ArticulationBody joints from SDF joint definitions. Configure Joint Articulation is an agent skill from lge-ros2/cloisim. Configure Unity ArticulationBody joints from SDF joint definitions.
Configure Joint Articulation fits situations like: : adding a new joint type; debugging joint axis alignment; tuning spring/damping/limits; fixing revolute.
Run `npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a claude-code`. Or copy the skill folder (.github/skills/configure-joint-articulation in lge-ros2/cloisim) into .claude/skills/configure-joint-articulation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a codex`. Or copy the skill folder (.github/skills/configure-joint-articulation in lge-ros2/cloisim) into .agents/skills/configure-joint-articulation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add lge-ros2/cloisim --skill configure-joint-articulation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/configure-joint-articulation, .gemini/skills/configure-joint-articulation, .github/skills/configure-joint-articulation and .opencode/skills/configure-joint-articulation in your project.
SKILL.md names no scripts, command-line tools or credentials: Configure Joint Articulation is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Configure Joint Articulation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Configure Joint Articulation: Dev Story (Donchitos/Claude-Code-Game-Studios, 26k stars), Blockbench Plugins (jasonjgardner/blockbench-mcp-plugin, 500 stars), Portal Connect (gosuda/portal-tunnel, 308 stars) and Aibridge Development Workflow (FlameskyDexive/Legends-Of-Heroes, 928 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
lge-ros2 (a GitHub organization) maintains it in lge-ros2/cloisim, which has 176 GitHub stars. The repository holds 18 skills in this directory. The repository was last updated on October 6, 2026.
Source: lge-ros2/cloisim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.