Agent skill

Ceres Gameplay

by AkiKurisu in AkiKurisu/Ceres

Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

MITAuto-check passedGame Development

Install Ceres Gameplay

skills CLI
$ npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install AkiKurisu/Ceres ceres-gameplay --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/AkiKurisu/Ceres.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Plugins/ceres/skills/ceres-gameplay .claude/skills/ceres-gameplay && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ceres-gameplay
GitHub stars
130
Token cost
~171 tokens
SKILL.md length
57 words
Files
3 (incl. references)
Skills in repo
8
Repo updated
First seen
Licence
MIT

At a glance

Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

  • Game Development work in your project
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Ceres Gameplay is an agent skill from AkiKurisu/Ceres. Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

Its SKILL.md is about 170 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/gameplay-systems.md`).

It sits in Game Development. The repository describes itself as: A Unity framework designed with visual scripting and flexible workflows. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/ceres-gameplay”

What it can do on your machine

Read from SKILL.md and the folder at commit 0f37dc4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ceres Gameplay loads about 171 tokens when it runs, and up to ~469 if it reads all its reference files. Until then it costs about 40 tokens; SKILL.md has 57 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~171
With references · SKILL.md plus every file in references/, read only if the agent opens them
~469

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from AkiKurisu/Ceres at commit 0f37dc4, republished under its MIT licence (© AkiKurisu). 57 words, ~171 tokens.

Download SKILL.mdSave it as .claude/skills/ceres-gameplay/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
ceres-gameplay
description
Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

Ceres Gameplay

Start from the owning subsystem under Runtime/Gameplay and preserve the lifecycle established by GameWorld and Actor. Read gameplay-systems.md for subsystem selection, source anchors, and cross-system boundaries.

Keep application-specific rules outside the framework. Use ceres-flow when exposing gameplay behavior to executable graphs, and ceres-core when the change belongs to a reusable service rather than gameplay orchestration.

© AkiKurisu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in Plugins/ceres/skills/ceres-gameplay of AkiKurisu/Ceres.

  • SKILL.md
  • agents/openai.yaml
  • references/gameplay-systems.md

Open the folder on GitHubat commit 0f37dc4

Compare with similar skills

Ceres Gameplay next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ceres Gameplay compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Ceres Gameplay this skillAkiKurisu/Ceres130—~171Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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More from AkiKurisu/Ceres

All 8 skills in this repo
  • Ceres

    AkiKurisu/Ceres

    Route work across the Ceres Unity framework when a request spans modules or the correct Ceres subsystem is not yet clear.

    130 GitHub stars~507 tokensUpdated 5 days ago
    Auto-check passed
  • Ceres Contentpipeline

    AkiKurisu/Ceres

    Design, implement, or diagnose Ceres content builds, Addressables backends, bundle partitioning, dynamic releases, and build storage maintenance.

    130 GitHub stars~226 tokensUpdated 5 days ago
    Auto-check passed
  • Ceres Core

    AkiKurisu/Ceres

    Build or extend Ceres runtime services, including pooling, events, configs, resources, data-driven utilities, schedulers, serialization, collections, R3, tasks, and modules.

    130 GitHub stars~230 tokensUpdated 5 days ago
    Auto-check passed
  • Ceres Flow

    AkiKurisu/Ceres

    Build or diagnose Ceres Flow containers, executable nodes, functions, events, code generation, IL post-processing, and hot reload.

    130 GitHub stars~320 tokensUpdated 5 days ago
    Auto-check passed
  • Ceres Graph

    AkiKurisu/Ceres

    Extend or diagnose Ceres graph models, shared variables, serialization, ports, nodes, search, and graph editor foundations without Flow-specific execution semantics.

    130 GitHub stars~230 tokensUpdated 5 days ago
    Auto-check passed
  • Ceres Uitoolkit

    AkiKurisu/Ceres

    Design, implement, preview, automate, or diagnose Ceres runtime UI Toolkit surfaces, Ceres Neutral controls, typed bindings, and preview sessions.

    130 GitHub stars~313 tokensUpdated 5 days ago
    Auto-check passed

Questions about Ceres Gameplay

What does Ceres Gameplay do?

Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow. Ceres Gameplay is an agent skill from AkiKurisu/Ceres. Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

When should I use Ceres Gameplay?

Ceres Gameplay fits situations like: game Development work in your project.

How do I install Ceres Gameplay in Claude Code?

Run `npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a claude-code`. Or copy the skill folder (Plugins/ceres/skills/ceres-gameplay in AkiKurisu/Ceres) into .claude/skills/ceres-gameplay in your project. Claude Code loads it when a task matches its description.

How do I install Ceres Gameplay in Codex?

Run `npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a codex`. Or copy the skill folder (Plugins/ceres/skills/ceres-gameplay in AkiKurisu/Ceres) into .agents/skills/ceres-gameplay in your project. Codex loads it when a task matches its description.

Can I use Ceres Gameplay in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ceres-gameplay, .gemini/skills/ceres-gameplay, .github/skills/ceres-gameplay and .opencode/skills/ceres-gameplay in your project.

What does Ceres Gameplay need to run?

SKILL.md names no scripts, command-line tools or credentials: Ceres Gameplay is instructions for the agent only.

Does Ceres Gameplay access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Ceres Gameplay safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Ceres Gameplay use?

Ceres Gameplay is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Ceres Gameplay use?

About 171 tokens (SKILL.md is roughly 684 characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 298 tokens, read only when the agent opens those files.

What are the alternatives to Ceres Gameplay?

Skills that share tags, products or a category with Ceres Gameplay: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ceres Gameplay?

AkiKurisu (a GitHub user) maintains it in AkiKurisu/Ceres, which has 130 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 6, 2026.

Source: AkiKurisu/Ceres on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.