Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.
$ npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AkiKurisu/Ceres ceres-gameplay --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AkiKurisu/Ceres.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Plugins/ceres/skills/ceres-gameplay .claude/skills/ceres-gameplay && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ceres-gameplay" agent skill from https://github.com/AkiKurisu/Ceres/tree/main/Plugins/ceres/skills/ceres-gameplay into .claude/skills/ceres-gameplay/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ceres-gameplay", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AkiKurisu/Ceres/tree/main/Plugins/ceres/skills/ceres-gameplayType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AkiKurisu/Ceres ceres-gameplay --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AkiKurisu/Ceres.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Plugins/ceres/skills/ceres-gameplay .agents/skills/ceres-gameplay && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ceres-gameplay" agent skill from https://github.com/AkiKurisu/Ceres/tree/main/Plugins/ceres/skills/ceres-gameplay into .agents/skills/ceres-gameplay/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ceres-gameplay", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AkiKurisu/Ceres ceres-gameplay --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AkiKurisu/Ceres.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Plugins/ceres/skills/ceres-gameplay .cursor/skills/ceres-gameplay && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ceres-gameplay" agent skill from https://github.com/AkiKurisu/Ceres/tree/main/Plugins/ceres/skills/ceres-gameplay into .cursor/skills/ceres-gameplay/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ceres-gameplay", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AkiKurisu/Ceres.git --path Plugins/ceres/skills/ceres-gameplay--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AkiKurisu/Ceres ceres-gameplay --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AkiKurisu/Ceres.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Plugins/ceres/skills/ceres-gameplay .gemini/skills/ceres-gameplay && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ceres-gameplay" agent skill from https://github.com/AkiKurisu/Ceres/tree/main/Plugins/ceres/skills/ceres-gameplay into .gemini/skills/ceres-gameplay/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ceres-gameplay", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AkiKurisu/Ceres ceres-gameplayInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AkiKurisu/Ceres.git skills-src && mkdir -p .github/skills && cp -r skills-src/Plugins/ceres/skills/ceres-gameplay .github/skills/ceres-gameplay && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ceres-gameplay" agent skill from https://github.com/AkiKurisu/Ceres/tree/main/Plugins/ceres/skills/ceres-gameplay into .github/skills/ceres-gameplay/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ceres-gameplay", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AkiKurisu/Ceres ceres-gameplay --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AkiKurisu/Ceres.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Plugins/ceres/skills/ceres-gameplay .opencode/skills/ceres-gameplay && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ceres-gameplay" agent skill from https://github.com/AkiKurisu/Ceres/tree/main/Plugins/ceres/skills/ceres-gameplay into .opencode/skills/ceres-gameplay/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ceres-gameplay", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ceres-gameplayBuild or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.
Ceres Gameplay is an agent skill from AkiKurisu/Ceres. Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.
Its SKILL.md is about 170 tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/gameplay-systems.md`).
It sits in Game Development. The repository describes itself as: A Unity framework designed with visual scripting and flexible workflows. The licence is MIT.
Read from SKILL.md and the folder at commit 0f37dc4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Ceres Gameplay loads about 171 tokens when it runs, and up to ~469 if it reads all its reference files. Until then it costs about 40 tokens; SKILL.md has 57 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from AkiKurisu/Ceres at commit 0f37dc4, republished under its MIT licence (© AkiKurisu). 57 words, ~171 tokens.
.claude/skills/ceres-gameplay/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Start from the owning subsystem under Runtime/Gameplay and preserve the lifecycle established by GameWorld and Actor. Read gameplay-systems.md for subsystem selection, source anchors, and cross-system boundaries.
Keep application-specific rules outside the framework. Use ceres-flow when exposing gameplay behavior to executable graphs, and ceres-core when the change belongs to a reusable service rather than gameplay orchestration.
© AkiKurisu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in Plugins/ceres/skills/ceres-gameplay of AkiKurisu/Ceres.
Open the folder on GitHubat commit 0f37dc4
Ceres Gameplay next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Ceres Gameplay this skillAkiKurisu/Ceres | 130 | — | ~171 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
AkiKurisu/Ceres
Route work across the Ceres Unity framework when a request spans modules or the correct Ceres subsystem is not yet clear.
AkiKurisu/Ceres
Design, implement, or diagnose Ceres content builds, Addressables backends, bundle partitioning, dynamic releases, and build storage maintenance.
AkiKurisu/Ceres
Build or extend Ceres runtime services, including pooling, events, configs, resources, data-driven utilities, schedulers, serialization, collections, R3, tasks, and modules.
AkiKurisu/Ceres
Build or diagnose Ceres Flow containers, executable nodes, functions, events, code generation, IL post-processing, and hot reload.
AkiKurisu/Ceres
Extend or diagnose Ceres graph models, shared variables, serialization, ports, nodes, search, and graph editor foundations without Flow-specific execution semantics.
AkiKurisu/Ceres
Design, implement, preview, automate, or diagnose Ceres runtime UI Toolkit surfaces, Ceres Neutral controls, typed bindings, and preview sessions.
Categories
Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow. Ceres Gameplay is an agent skill from AkiKurisu/Ceres. Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.
Ceres Gameplay fits situations like: game Development work in your project.
Run `npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a claude-code`. Or copy the skill folder (Plugins/ceres/skills/ceres-gameplay in AkiKurisu/Ceres) into .claude/skills/ceres-gameplay in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a codex`. Or copy the skill folder (Plugins/ceres/skills/ceres-gameplay in AkiKurisu/Ceres) into .agents/skills/ceres-gameplay in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AkiKurisu/Ceres --skill ceres-gameplay -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ceres-gameplay, .gemini/skills/ceres-gameplay, .github/skills/ceres-gameplay and .opencode/skills/ceres-gameplay in your project.
SKILL.md names no scripts, command-line tools or credentials: Ceres Gameplay is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Ceres Gameplay is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 171 tokens (SKILL.md is roughly 684 characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 298 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Ceres Gameplay: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AkiKurisu (a GitHub user) maintains it in AkiKurisu/Ceres, which has 130 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 6, 2026.
Source: AkiKurisu/Ceres on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.