Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
$ npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install witnesstodark/mr-mak-workspace 3d-production-routing --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/3d-production-routing .claude/skills/3d-production-routing && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "3d-production-routing" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/3d-production-routing into .claude/skills/3d-production-routing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-production-routing", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/3d-production-routingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install witnesstodark/mr-mak-workspace 3d-production-routing --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/3d-production-routing .agents/skills/3d-production-routing && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "3d-production-routing" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/3d-production-routing into .agents/skills/3d-production-routing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-production-routing", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install witnesstodark/mr-mak-workspace 3d-production-routing --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/3d-production-routing .cursor/skills/3d-production-routing && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "3d-production-routing" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/3d-production-routing into .cursor/skills/3d-production-routing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-production-routing", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/witnesstodark/mr-mak-workspace.git --path .agents/skills/3d-production-routing--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install witnesstodark/mr-mak-workspace 3d-production-routing --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/3d-production-routing .gemini/skills/3d-production-routing && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "3d-production-routing" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/3d-production-routing into .gemini/skills/3d-production-routing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-production-routing", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install witnesstodark/mr-mak-workspace 3d-production-routingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/3d-production-routing .github/skills/3d-production-routing && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "3d-production-routing" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/3d-production-routing into .github/skills/3d-production-routing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-production-routing", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install witnesstodark/mr-mak-workspace 3d-production-routing --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/3d-production-routing .opencode/skills/3d-production-routing && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "3d-production-routing" agent skill from https://github.com/witnesstodark/mr-mak-workspace/tree/main/.agents/skills/3d-production-routing into .opencode/skills/3d-production-routing/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-production-routing", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
3d-production-routingChoose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
3D Production Routing is an agent skill from witnesstodark/mr-mak-workspace. Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
Its SKILL.md is about 500 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: A local desktop workspace for Codex and Claude Code, with project reports, creative skills and optional voice. The licence is MIT.
Read from SKILL.md and the folder at commit c7c9fbf. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
3D Production Routing loads about 503 tokens when it runs. Until then it costs about 35 tokens; SKILL.md has 225 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from witnesstodark/mr-mak-workspace at commit c7c9fbf, republished under its MIT licence (© witnesstodark). 225 words, ~503 tokens.
.claude/skills/3d-production-routing/SKILL.md (or your agent's skills folder).Start with the intended deliverable: image reference, editable geometry, textured mesh, material maps, rigged character or engine-ready animation. Inspect the supplied assets and the target engine before selecting a route.
| Need | Skill |
|---|---|
| Explore silhouettes or edit an accepted image | image-reference-workflow |
| Front sheet, parts and modeling references | character-sheet-pipeline |
| Generate images, meshes, material maps or video through fal.ai | fal-ai-generation |
| Work through an existing Higgsfield account | higgsfield-workflow |
| Editable procedural geometry in Three.js | img2threejs |
| Validate and deliver a PBR material | materials-to-game |
| Analyze motion timing | motion-reference-workflow or video-watch |
| Rig, skin, animate and export in Blender | blender-game-animation |
| Integrate clips and locomotion transitions in an engine | game-animation-integration |
| Plan and implement event-driven visual effects | game-vfx-workflow |
| Develop a HUD or menu from concept through live game state | game-ui-workflow |
| Design and validate a playable level | game-level-design |
| Select and integrate game sounds | game-audio-workflow |
| Verify the result in the actual game | gameplay-visual-review |
Read the selected skill before execution. Its presence does not mean its MCP, CLI, account or editor is connected. Inspect live capabilities and exact model schemas; keep provider choices and accepted references from the current task.
For a game asset, separate concept acceptance from mesh acceptance. Verify topology, scale, materials, rig, root motion and engine import as applicable. A successful API request or attractive render is not an engine handoff. Record the chosen route and acceptance criteria in the current project card.
© witnesstodark, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/3d-production-routing of witnesstodark/mr-mak-workspace.
Open the folder on GitHubat commit c7c9fbf
3D Production Routing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| 3D Production Routing this skillwitnesstodark/mr-mak-workspace | 347 | — | ~503 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
witnesstodark/mr-mak-workspace
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client.
witnesstodark/mr-mak-workspace
Develop game effects from visual references and motion studies through an engine handoff, with event timing, lifecycle, readability and native review.
witnesstodark/mr-mak-workspace
Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits.
witnesstodark/mr-mak-workspace
Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks.
witnesstodark/mr-mak-workspace
Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks.
witnesstodark/mr-mak-workspace
Verify a visual game change using controlled native captures, targeted behavioral checks and a reviewable evidence record.
Categories
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review. 3D Production Routing is an agent skill from witnesstodark/mr-mak-workspace. Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
3D Production Routing fits situations like: game Development work in your project.
Run `npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a claude-code`. Or copy the skill folder (.agents/skills/3d-production-routing in witnesstodark/mr-mak-workspace) into .claude/skills/3d-production-routing in your project. Claude Code loads it when a task matches its description.
Run `npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a codex`. Or copy the skill folder (.agents/skills/3d-production-routing in witnesstodark/mr-mak-workspace) into .agents/skills/3d-production-routing in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add witnesstodark/mr-mak-workspace --skill 3d-production-routing -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/3d-production-routing, .gemini/skills/3d-production-routing, .github/skills/3d-production-routing and .opencode/skills/3d-production-routing in your project.
SKILL.md names no scripts, command-line tools or credentials: 3D Production Routing is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
3D Production Routing is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 503 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with 3D Production Routing: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
witnesstodark (a GitHub user) maintains it in witnesstodark/mr-mak-workspace, which has 347 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 9, 2026.
Source: witnesstodark/mr-mak-workspace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.