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Three.js · For developers

194 skills found, page 2.
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#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
49

Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which…

partcad/partcad503—~1.5kAutomated safety check: PassApache-2.0yesterday
50

Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.

mintdotgg/mint-threejs-skills114—~1.2kAutomated safety check: PassMIT2 mo ago
51

Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages.

cyanfish-x/tellux207—~1.1kAutomated safety check: NotesMITyesterday
52

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…

corosolto/client2571 repo~1.8kAutomated safety check: PassApache-2.0today
53

Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.

cth9191/site-clone138—~1.4kAutomated safety check: PassMIT1 mo ago
54

TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.

software-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNo licence13 days ago
55

Three.js interaction - raycasting, controls, mouse/touch input, object selection.

OWWZO/ai-agent1895 repos~4.1kAutomated safety check: PassNo licence2 days ago
56

Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a…

TheOrcDev/skills106—~2.3kAutomated safety check: PassNo licence13 days ago
57
57.Tsl

Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.

pmndrs/glyph395—~1.5kAutomated safety check: PassMITtoday
58

Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.

mintdotgg/mint-threejs-skills114—~677Automated safety check: PassMIT2 mo ago
59

Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers…

pmndrs/viverse132—~1.7kAutomated safety check: PassUnknown9 days ago
60

Cut and publish a new tellux release — bump version, curate a changelog summary from recent commits, pause for the user to manually pnpm publish (browser 2FA), then push the tag and create the…

cyanfish-x/tellux207—~1.3kAutomated safety check: PassMITyesterday
61

Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

Siege-Perilous/tableslayer123—~4.1kAutomated safety check: PassUnknown5 days ago
62

Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.

corosolto/client2571 repo~1.7kAutomated safety check: PassApache-2.0today
63

Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership.

EnzeD/r3f-skills128—~1.4kAutomated safety check: PassNo licence1 mo ago
64

Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.

freshtechbro/claudedesignskills1k—~4.2kAutomated safety check: PassMIT10 mo ago
65

Configures third-person camera systems with collision avoidance.

hexianWeb/Third-Person-MC195—~1.9kAutomated safety check: PassMIT2 mo ago
66

Run the egocentric reconstruction pipeline on an input video.

nvidia-isaac/video_to_data861—~1.2kAutomated safety check: PassUnknown2 days ago
67

Three.js lighting - light types, shadows, environment lighting.

OWWZO/ai-agent1895 repos~3kAutomated safety check: PassNo licence2 days ago
68

Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture.

vibe-motion/skills1.3k—~705Automated safety check: PassNo licence6 days ago
69

Jalankan "Kantor Agent" — kantor 3D (three.js) tanpa konfigurasi di http://127.0.0.1:8788/kerja yang menampilkan apa yang sedang dikerjakan Claude di project ini.

humaedihume/kantor-agent101—~1kAutomated safety check: PassMIT12 days ago
70

Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -…

partcad/partcad503—~1.7kAutomated safety check: PassApache-2.0yesterday
71

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…

valkor-ai/loom1.2k1 repo~1.2kAutomated safety check: PassApache-2.04 days ago
72

Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
73

Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…

mintdotgg/mint-threejs-skills114—~856Automated safety check: PassMIT2 mo ago
74

Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than…

SkylarKitchen/skills117—~1.9kAutomated safety check: PassMIT13 days ago
75

Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.

meta-quest/agentic-tools215—~3kAutomated safety check: PassApache-2.016 days ago
76

Creates 3D components using the Experience singleton pattern.

hexianWeb/Third-Person-MC195—~1.5kAutomated safety check: PassMIT2 mo ago
77

Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it.

textura-agency/next16-claude-starter135—~3.7kAutomated safety check: NotesUnlicenseyesterday
78

Three.js asset loading - GLTF, textures, images, models, async patterns.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licence2 days ago
79

Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.

pandazki/pneuma-skills161—~4.6kAutomated safety check: WarnMIT2 days ago
80

How we answer a client email

ajsahni/agents-office557—~255Automated safety check: PassUnknown3 days ago
81

Handles mouse, keyboard, and touch input via the IMouse and InputManager systems.

hexianWeb/Third-Person-MC195—~1.8kAutomated safety check: PassMIT2 mo ago
82

Build a fully self-contained 360° equirectangular panorama viewer as a single HTML file.

happycapy-ai/Happycapy-skills137—~2.1kAutomated safety check: PassMIT1 mo ago
83

Three.js materials - PBR, basic, phong, shader materials, material properties.

OWWZO/ai-agent1895 repos~3.4kAutomated safety check: PassNo licence2 days ago
84

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…

chongdashu/vibejam-starter-pack149—~3.3kAutomated safety check: PassNo licence5 mo ago
85

Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

mintdotgg/mint-threejs-skills114—~1.4kAutomated safety check: PassMIT2 mo ago
86

How we write a client proposal

ajsahni/agents-office557—~283Automated safety check: PassUnknown3 days ago
87

Optimizes Three.js rendering performance. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~802Automated safety check: PassMIT2 mo ago
88

Three.js post-processing - EffectComposer, bloom, DOF, screen effects.

OWWZO/ai-agent1895 repos~3.6kAutomated safety check: PassNo licence2 days ago
89

Primary entrypoint for complete Three.js browser game creation and premium iteration.

corosolto/client257—~2.8kAutomated safety check: PassAGPL-3.0today
90

Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~2kAutomated safety check: PassMIT2 mo ago
91

Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…

mintdotgg/mint-threejs-skills114—~1.2kAutomated safety check: PassMIT2 mo ago
92

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licence2 days ago
93

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.

davila7/claude-code-templates33k5 repos~1.3kAutomated safety check: PassMITtoday
94

A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.

jasonkneen/tiny-world-builder1.6k—~1kAutomated safety check: PassAGPL-3.0today
95

Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests.

DanMcInerney/orchflows117—~1.5kAutomated safety check: PassMIT6 days ago
96

Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~1.6kAutomated safety check: PassMIT2 mo ago