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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks. | img2threejs/ | 18k | 1 repo | ~8.2k | Automated safety check: Pass | Apache-2.0 | today |
| 2 | 网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /… | Jane-xiaoer/ | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | 3 mo ago |
| 3 | Entrypoint for building, upgrading, and finishing Three.js browser games. | majidmanzarpour/ | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | 10 days ago |
| 4 | Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal. | htdt/ | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | 7 days ago |
| 5 | Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring… | valkor-ai/ | 1.2k | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 6 | Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 7 | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. | 925236118/ | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | 8 days ago |
| 8 | Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. | calesthio/ | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | 5 days ago |
| 9 | Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. | aldegad/ | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 10 | Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits. | viettranx/ | 683 | — | ~2.8k | Automated safety check: Pass | MIT | 27 days ago |
| 11 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. | valkor-ai/ | 1.2k | 1 repo | ~2.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 12 | List all shaders available in the project assets and packages, sorted by name. | IvanMurzak/ | 4.4k | 1 repo | ~435 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 13 | Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export. | 0x0funky/ | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 14 | Plan, build and quality-check a premium short commercial for a real business (roofing, property, ecommerce, B2B software) using AI-generated footage, code-built motion (HTML/GSAP), selective… | echris6/ | 1.1k | — | ~1.8k | Automated safety check: Pass | MIT | 9 days ago |
| 15 | 15.Motion Web Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via… | feitangyuan/ | 668 | — | ~18k | Automated safety check: Pass | CC-BY-NC-4.0 | 23 days ago |
| 16 | Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases. | qq362946/ | 1.4k | — | ~5.8k | Automated safety check: Pass | Unknown | 6 days ago |
| 17 | 17.Petdex Browse, install, submit, and edit pixel-art pets with the Petdex CLI. | crafter-station/ | 4.2k | — | ~614 | Automated safety check: Pass | MIT | 9 days ago |
| 18 | Create a concise English release message from commits since the last vX.Y.Z tag, then bump every workspace package to the same version with pnpm changeset and pnpm changeset version. | mlightcad/ | 1.1k | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 19 | 19.Package Add Install a Unity package from the registry, a Git URL, or a local path. | IvanMurzak/ | 4.4k | 1 repo | ~665 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 20 | Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests. | trekawek/ | 1.2k | — | ~1.3k | Automated safety check: Pass | MIT | 7 days ago |
| 21 | Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that… | antibrow/ | 932 | 1 repo | ~2.9k | Automated safety check: Pass | MIT | 1 mo ago |
| 22 | Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). | thedivergentai/ | 809 | 1 repo | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 23 | Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR… | lhlGitHub/ | 487 | — | ~1.2k | Automated safety check: Pass | MIT | 16 days ago |
| 24 | End-to-end 3D printing for Bambu Lab printers. An agent skill from heyixuan2/bambu-studio-ai. | heyixuan2/ | 219 | — | ~4.3k | Automated safety check: Pass | MIT | 19 days ago |
| 25 | Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter. | zimo-xiao-zheng/ | 271 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 26 | A skill your agent uses when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA… | fjz13/ | 1.1k | — | ~1.4k | Automated safety check: Pass | Unknown | 4 mo ago |
| 27 | 27.Antv L7 基于 WebGL 的大规模地理空间数据可视化引擎。适用于: (1) 创建交互式 WebGL 地图应用 (2) 可视化地理空间数据(点、线、面、热力图) (3) 构建位置数据驾驶舱 (4) 添加地图图层、交互和动画效果 (5) 处理并展示 GeoJSON、CSV 等空间数据 | antvis/ | 4.1k | — | ~4.4k | Automated safety check: Pass | MIT | 29 days ago |
| 28 | AetherViz Master - 互动教育可视化建筑师,将任意教学主题转化为极致美观、高度交互的专业教学网页. An agent skill from andyhuo520/aetherviz-master. | andyhuo520/ | 1.5k | — | ~2k | Automated safety check: Pass | MIT | 5 mo ago |
| 29 | Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. | godothub/ | 187 | — | ~1.5k | Automated safety check: Pass | MIT | 23 days ago |
| 30 | Create a new experiment in TresJS Lab with all necessary files | Tresjs/ | 3.8k | — | ~782 | Automated safety check: Pass | MIT | today |
| 31 | Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). | GenielabsOpenSource/ | 515 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | 1 mo ago |
| 32 | Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. | OWWZO/ | 186 | 6 repos | ~3.1k | Automated safety check: Pass | No licence | 19 days ago |
| 33 | Blockbench plugin/extension development for the 3D modeling tool. | jasonjgardner/ | 491 | — | ~2.8k | Automated safety check: Pass | GPL-3.0 | 6 days ago |
| 34 | Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | 1 repo | ~602 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 35 | Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. | TornLux/ | 305 | — | ~8.4k | Automated safety check: Notes | MIT | 7 days ago |
| 36 | Use MSAGL-JS (Microsoft Automatic Graph Layout) to lay out and visualize networks in JavaScript or TypeScript. | microsoft/ | 174 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 37 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.3k | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 38 | Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification. | flopperam/ | 1.1k | — | ~1.6k | Automated safety check: Pass | No licence | 3 mo ago |
| 39 | 39.Godot E2E Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 549 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 21 days ago |
| 40 | A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or… | Misaka-Mikoto-Tech/ | 275 | — | ~4k | Automated safety check: Pass | MIT | 17 days ago |
| 41 | Index of all COSS UI particle examples. An agent skill from crafter-station/petdex. | crafter-station/ | 4.2k | — | ~10k | Automated safety check: Pass | MIT | 9 days ago |
| 42 | Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references… | ybuild-ai/ | 297 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 43 | A skill your agent uses when an AI agent wants to participate in the Haidian Centennial Jing-Zhang AI Innovation Belt open call, follow changing materials and community discussion, generate or… | open-city-ai/ | 415 | — | ~9.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 44 | Audit and fix Three.js and React Three Fiber apps for frame-loop performance, GPU memory leaks, scene-graph correctness, and visual defects like z-fighting, shadow acne, wrong color space, and… | millionco/ | 15k | — | ~2.3k | Automated safety check: Pass | Unknown | today |
| 45 | Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos… | valkor-ai/ | 1.2k | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 46 | Owns the paired JSON metadata and TypeScript runner files that define the Aholo Viewer's example and Playground content. | manycoretech/ | 1.1k | — | ~580 | Automated safety check: Pass | MIT | today |
| 47 | 47.Aibridge Unity Editor and Player Runtime CLI integration for AIBridge. | FlameskyDexive/ | 929 | — | ~2.1k | Automated safety check: Pass | MIT | 16 days ago |
| 48 | Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. | chongdashu/ | 138 | 1 repo | ~3.1k | Automated safety check: Pass | No licence | 9 mo ago |