Ue Specifiers is an agent skill from fjz13/UnrealSpecifiers. Use when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA, meta=(...), Blueprint exposure, Details Panel, replication/RPC, SaveGame, Config, Instanced objects, UMG binding, type pickers, UHT diagnostics, or UE5.8 specifier behavior.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 537 other files, including reference files (for example `agents/openai.yaml`, `references/indexes/ambiguous-symbols.index.md` and `references/indexes/common.index.md`).
It sits in Game Development, covering Database administration. It works with Unreal Engine and C++. The repository describes itself as: UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.