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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 193 | Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. | vibe-motion/ | 1.3k | — | ~705 | Automated safety check: Pass | No licence | 5 days ago |
| 194 | Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 195 | 195.Kantor Agent Jalankan "Kantor Agent" — kantor 3D (three.js) tanpa konfigurasi di http://127.0.0.1:8788/kerja yang menampilkan apa yang sedang dikerjakan Claude di project ini. | humaedihume/ | 101 | — | ~1k | Automated safety check: Pass | MIT | 12 days ago |
| 196 | 196.Export Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -… | partcad/ | 503 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 197 | Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or… | TypeDreamMoon/ | 106 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 198 | 198.Project Scaffold Generate a new Godot game project with standardized ECS structure and tooling. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 24 days ago |
| 199 | 199.Kiln QA Asset Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project. | instruktlabs/ | 255 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 200 | Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset. | kevinpbuckley/ | 730 | — | ~1.3k | Automated safety check: Pass | MIT | 3 days ago |
| 201 | Build the SentryPlayground sample project for a target platform | getsentry/ | 173 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 202 | Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that… | antibrow/ | 17 | 1 repo | ~2.9k | Automated safety check: Pass | MIT | 1 mo ago |
| 203 | Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local… | microsoft/ | 237 | — | ~716 | Automated safety check: Pass | MIT | 3 days ago |
| 204 | Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting… | valkor-ai/ | 1.2k | 1 repo | ~1.2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 205 | Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 12 days ago |
| 206 | 206.Konado Script 视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。 | godothub/ | 125 | — | ~247 | Automated safety check: Pass | MIT | 29 days ago |
| 207 | 207.R3f Geometry Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 208 | 208.Export Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. | with-pebbly/ | 230 | — | ~628 | Automated safety check: Pass | MIT | 3 days ago |
| 209 | Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and… | mintdotgg/ | 114 | — | ~856 | Automated safety check: Pass | MIT | 2 mo ago |
| 210 | 210.Launch Film Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than… | SkylarKitchen/ | 117 | — | ~1.9k | Automated safety check: Pass | MIT | 13 days ago |
| 211 | 211.Ue4 Pak Mod 制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender… | pa001024/ | 137 | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 212 | 212.Hz Iwsdk Webxr Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. | meta-quest/ | 215 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 213 | Creates 3D components using the Experience singleton pattern. | hexianWeb/ | 195 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 214 | Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it. | textura-agency/ | 135 | — | ~3.7k | Automated safety check: Notes | Unlicense | yesterday |
| 215 | Enable or disable Unity Gateway subagent model routing for the current smart-routed Claude or Codex session, along with Smart Router Orchestrator when opted in. | databricks/ | 109 | — | ~590 | Automated safety check: Pass | Unknown | yesterday |
| 216 | Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes. | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 217 | 217.Threejs Loaders Three.js asset loading - GLTF, textures, images, models, async patterns. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 218 | 218.Setup Engine 配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。 | pixel-cellar/ | 349 | — | ~1.5k | Automated safety check: Pass | MIT | 6 mo ago |
| 219 | Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 10 days ago |
| 220 | 220.Cesium Map Open and operate the Cesium MCP 3D map, create map objects and GeoJSON layers, or inspect the selected object in the connected map. | gaopengbin/ | 140 | — | ~964 | Automated safety check: Pass | MIT | today |
| 221 | Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~3.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 222 | 222.Project Scaffold Inspect or initialize a Godot project without imposing a game architecture. | valkor-ai/ | 1.2k | — | ~705 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 223 | Transforma imagens (fotos, logos, diagramas) em animações D3.js interativas e self-contained. | sandeco/ | 218 | — | ~1.7k | Automated safety check: Pass | Unknown | 26 days ago |
| 224 | Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance… | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 225 | 225.Model Office Launches "Model Office" — a live browser dashboard that visualizes multi-model job routing as a blocky Lego/Minecraft-style pixel office. | SylphAI-Inc/ | 112 | — | ~1.5k | Automated safety check: Pass | No licence | 18 days ago |
| 226 | 226.Gen Part Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 227 | Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong. | TypeDreamMoon/ | 106 | — | ~1.7k | Automated safety check: Pass | MIT | 2 days ago |
| 228 | 228.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 161 | — | ~4.6k | Automated safety check: Warn | MIT | 2 days ago |
| 229 | 229.Assets Copy Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 230 | Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent. | instruktlabs/ | 255 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 231 | 231.Commit Stage and commit changes with pre-flight checks, doc updates, and roadmap tracking. | mxpv/ | 132 | — | ~982 | Automated safety check: Pass | MIT | today |
| 232 | 232.Add Mesh Import Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes. | lge-ros2/ | 176 | — | ~2k | Automated safety check: Pass | MIT | 5 days ago |
| 233 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 730 | — | ~2.4k | Automated safety check: Pass | MIT | 3 days ago |
| 234 | Investigate this repository's Canvas/WebGL UI with Playwright MCP Vision Mode. | atty303/ | 103 | — | ~1.4k | Automated safety check: Pass | MIT | 6 days ago |
| 235 | AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 928 | — | ~459 | Automated safety check: Pass | MIT | 19 days ago |
| 236 | 236.Make Images Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't… | glifxyz/ | 213 | — | ~931 | Automated safety check: Pass | MIT | 2 days ago |
| 237 | Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules. | quodsoler/ | 362 | — | ~8k | Automated safety check: Pass | MIT | 12 days ago |
| 238 | Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. | jwynia/ | 170 | — | ~3.8k | Automated safety check: Pass | MIT | 7 mo ago |
| 239 | 239.Fix Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. | with-pebbly/ | 230 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 240 | 240.Screenshot Capture gameplay screenshots using godot-e2e for visual verification. | RandallLiuXin/ | 550 | 1 repo | ~1.5k | Automated safety check: Pass | Unknown | 24 days ago |