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Game Development · For developers

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193

Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture.

vibe-motion/skills1.3k—~705Automated safety check: PassNo licence5 days ago
194

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
195

Jalankan "Kantor Agent" — kantor 3D (three.js) tanpa konfigurasi di http://127.0.0.1:8788/kerja yang menampilkan apa yang sedang dikerjakan Claude di project ini.

humaedihume/kantor-agent101—~1kAutomated safety check: PassMIT12 days ago
196
196.Export

Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -…

partcad/partcad503—~1.7kAutomated safety check: PassApache-2.0yesterday
197

Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or…

TypeDreamMoon/DreamShader106—~2.9kAutomated safety check: PassMIT2 days ago
198

Generate a new Godot game project with standardized ECS structure and tooling.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown24 days ago
199

Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project.

instruktlabs/kiln255—~2.7kAutomated safety check: PassMITyesterday
200

Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset.

kevinpbuckley/VibeUE730—~1.3kAutomated safety check: PassMIT3 days ago
201
201.Ue BuildOfficial

Build the SentryPlayground sample project for a target platform

getsentry/sentry-unreal173—~1kAutomated safety check: PassMITyesterday
202

Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that…

antibrow/anti-detect-browser-skills171 repo~2.9kAutomated safety check: PassMIT1 mo ago
203
203.PR Feedback LoopOfficial

Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local…

microsoft/XBOX-Godot-Sample237—~716Automated safety check: PassMIT3 days ago
204

Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting…

valkor-ai/loom1.2k1 repo~1.2kAutomated safety check: PassApache-2.04 days ago
205

Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion.

quodsoler/unreal-engine-skills362—~7kAutomated safety check: PassMIT12 days ago
206

视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。

godothub/konado125—~247Automated safety check: PassMIT29 days ago
207

Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
208
208.Export

Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.

with-pebbly/aseprite-ai-artist230—~628Automated safety check: PassMIT3 days ago
209

Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…

mintdotgg/mint-threejs-skills114—~856Automated safety check: PassMIT2 mo ago
210

Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than…

SkylarKitchen/skills117—~1.9kAutomated safety check: PassMIT13 days ago
211

制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender…

pa001024/dna-builder137—~2.5kAutomated safety check: PassMITyesterday
212

Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.

meta-quest/agentic-tools215—~3kAutomated safety check: PassApache-2.016 days ago
213

Creates 3D components using the Experience singleton pattern.

hexianWeb/Third-Person-MC195—~1.5kAutomated safety check: PassMIT2 mo ago
214

Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it.

textura-agency/next16-claude-starter135—~3.7kAutomated safety check: NotesUnlicenseyesterday
215
215.Smart RouterOfficial

Enable or disable Unity Gateway subagent model routing for the current smart-routed Claude or Codex session, along with Smart Router Orchestrator when opted in.

databricks/unity-gateway109—~590Automated safety check: PassUnknownyesterday
216

Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
217

Three.js asset loading - GLTF, textures, images, models, async patterns.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licenceyesterday
218

配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。

pixel-cellar/Claude-Code-Game-Studios349—~1.5kAutomated safety check: PassMIT6 mo ago
219

Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT10 days ago
220

Open and operate the Cesium MCP 3D map, create map objects and GeoJSON layers, or inspect the selected object in the connected map.

gaopengbin/cesium-mcp140—~964Automated safety check: PassMITtoday
221

Manage actors in UE levels via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3.4kAutomated safety check: PassMIT1 mo ago
222

Inspect or initialize a Godot project without imposing a game architecture.

valkor-ai/loom1.2k—~705Automated safety check: PassApache-2.04 days ago
223

Transforma imagens (fotos, logos, diagramas) em animações D3.js interativas e self-contained.

sandeco/mira-animator218—~1.7kAutomated safety check: PassUnknown26 days ago
224

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
225

Launches "Model Office" — a live browser dashboard that visualizes multi-model job routing as a blocky Lego/Minecraft-style pixel office.

SylphAI-Inc/skills112—~1.5kAutomated safety check: PassNo licence18 days ago
226

Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI.

partcad/partcad503—~1.9kAutomated safety check: PassApache-2.0yesterday
227

Resolve a DreamShader compile error or warning — look its DSH code up, explain the cause, and fix the source — or find out why a DreamShader material silently comes out wrong.

TypeDreamMoon/DreamShader106—~1.7kAutomated safety check: PassMIT2 days ago
228

Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.

pandazki/pneuma-skills161—~4.6kAutomated safety check: WarnMIT2 days ago
229

Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
230

Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent.

instruktlabs/kiln255—~3.5kAutomated safety check: PassMITyesterday
231
231.Commit

Stage and commit changes with pre-flight checks, doc updates, and roadmap tracking.

mxpv/openusd132—~982Automated safety check: PassMITtoday
232

Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes.

lge-ros2/cloisim176—~2kAutomated safety check: PassMIT5 days ago
233

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE730—~2.4kAutomated safety check: PassMIT3 days ago
234

Investigate this repository's Canvas/WebGL UI with Playwright MCP Vision Mode.

atty303/pob-web103—~1.4kAutomated safety check: PassMIT6 days ago
235

AIBridge batch and multi command automation. An agent skill from FlameskyDexive/Legends-Of-Heroes.

FlameskyDexive/Legends-Of-Heroes928—~459Automated safety check: PassMIT19 days ago
236

Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't…

glifxyz/glif-mcp-server213—~931Automated safety check: PassMIT2 days ago
237

Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules.

quodsoler/unreal-engine-skills362—~8kAutomated safety check: PassMIT12 days ago
238

Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot.

jwynia/agent-skills170—~3.8kAutomated safety check: PassMIT7 mo ago
239
239.Fix

Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.

with-pebbly/aseprite-ai-artist230—~1.1kAutomated safety check: PassMIT3 days ago
240

Capture gameplay screenshots using godot-e2e for visual verification.

RandallLiuXin/GodotMaker5501 repo~1.5kAutomated safety check: PassUnknown24 days ago