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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1585 | 1585.Threejs Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. | secondsky/ | 227 | — | ~3.5k | Automated safety check: Pass | MIT | 13 days ago |
| 1586 | 1586.Board Game Designer Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol… | mohitagw15856/ | 1.4k | — | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 1587 | 1587.Model Prompt Pack A skill your agent uses when asked to write prompts for image-to-3D or text-to-3D tools, generate 3D models of a topic's parts, plan the assets for a 3D explorer, or build a labelled parts list with… | mohitagw15856/ | 1.4k | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 1588 | 1588.Threejs Performance Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用… | staruhub/ | 728 | — | ~904 | Automated safety check: Pass | MIT | 1 mo ago |
| 1589 | 1589.Style A game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and… | hashgraph-online/ | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1590 | A skill your agent uses when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. | hashgraph-online/ | 1.3k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1591 | A skill your agent uses when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when… | hashgraph-online/ | 1.3k | — | ~5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1592 | 1592.Abstract Strategy Design abstract strategy games with perfect information, no randomness, and strategic depth. | jwynia/ | 170 | — | ~2.7k | Automated safety check: Pass | MIT | 7 mo ago |
| 1593 | Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language. | infometa/ | 348 | — | ~2.2k | Automated safety check: Pass | No licence | yesterday |
| 1594 | 1594.Maoxuan Unity Front 用户在需要扩大阵营、联合多方力量、管理利益相关者时,应激活此skill. An agent skill from chinapathbreaker/mao-skill. | chinapathbreaker/ | 131 | — | ~798 | Automated safety check: Pass | No licence | 5 mo ago |
| 1595 | 1595.Algo Rank Trueskill Implement TrueSkill rating system for multiplayer and team-based competitive ranking. | asgard-ai-platform/ | 242 | — | ~1.1k | Automated safety check: Pass | MIT | 4 mo ago |
| 1596 | NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~5.9k | Automated safety check: Pass | MIT | 3 days ago |
| 1597 | 1597.Godot Skill Upgrade Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~5.1k | Automated safety check: Pass | MIT | 3 days ago |
| 1598 | 1598.Godot Weapon System Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~5.8k | Automated safety check: Pass | MIT | 3 days ago |
| 1599 | 1599.Od Threejs Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. | criptogus/ | 288 | — | ~768 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1600 | 1600.Game Design A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 1601 | 1601.Gamedev Multiplayer A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag… | ericrisco/ | 180 | — | ~3.9k | Automated safety check: Pass | MIT | yesterday |
| 1602 | 1602.Gamedev Pathing A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and… | ericrisco/ | 180 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 1603 | 1603.Gamedev Physics A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and… | ericrisco/ | 180 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 1604 | 1604.Gamedev Shaders A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 1605 | 1605.Gamedev Shipping A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android… | ericrisco/ | 180 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 1606 | 1606.Godot A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 1607 | 1607.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 1608 | 1608.Unreal A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 1609 | 根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。 | pandazki/ | 161 | — | ~294 | Automated safety check: Pass | MIT | 2 days ago |
| 1610 | 将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。 | pandazki/ | 161 | — | ~265 | Automated safety check: Pass | MIT | 2 days ago |
| 1611 | 1611.Build Game Generate and iteratively develop polished 3D browser games from natural language. | LeoYeAI/ | 2.2k | — | ~6k | Automated safety check: Notes | MIT | 2 mo ago |
| 1612 | 1612.Matchclaws Register and manage AI agents on MatchClaws — the first agent-native dating platform. | LeoYeAI/ | 2.2k | — | ~6.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 1613 | 1613.Meshy 3D Agent Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. | LeoYeAI/ | 2.2k | — | ~6.7k | Automated safety check: Notes | MIT-0 | 2 mo ago |
| 1614 | 1614.Game Design Docs Create lightweight, living game design documents for AI-built games. | hashgraph-online/ | 1.3k | — | ~516 | Automated safety check: Pass | MIT | yesterday |
| 1615 | Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics. | hashgraph-online/ | 1.3k | — | ~569 | Automated safety check: Pass | MIT | yesterday |
| 1616 | 1616.Game Prototype Loop Turn a game idea into a focused design problem, risk-first prototype plan, and iteration loop. | hashgraph-online/ | 1.3k | — | ~614 | Automated safety check: Pass | MIT | yesterday |
| 1617 | 1617.UI Theme QA A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that… | hashgraph-online/ | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1618 | A skill your agent uses for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated… | hashgraph-online/ | 1.3k | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 1619 | 1619.Bpx Material BPX material command skill. An agent skill from wilddogjp/openbpx. | wilddogjp/ | 101 | — | ~300 | Automated safety check: Pass | Apache-2.0 | 3 mo ago |
| 1620 | Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader. | DanMcInerney/ | 117 | — | ~520 | Automated safety check: Pass | MIT | 6 days ago |
| 1621 | 1621.Apple Silicon Apple Silicon skill for M-series development and profiling. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 252 | — | ~1.6k | Automated safety check: Pass | MIT | 3 mo ago |
| 1622 | 1622.Unity Script Roles Advise on assigning Unity script roles | Besty0728/ | 1.8k | — | ~349 | Automated safety check: Pass | MIT | 2 days ago |
| 1623 | 1623.Unity Testability Advise on Unity testability | Besty0728/ | 1.8k | — | ~365 | Automated safety check: Pass | MIT | 2 days ago |
| 1624 | Build production-ready GPU liquid-glass surfaces with liquid-gl for React or DOM UIs. | agent-skills-hub/ | 112 | — | ~827 | Automated safety check: Pass | MIT | 9 days ago |
| 1625 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1626 | Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~299 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1627 | 1627.Build Game Inventory Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. | nirholas/ | 229 | 1 repo | ~418 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1628 | Build, tune, or test a Three.js game for mobile web. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~301 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1629 | 1629.Create Game Vfx Create readable, performance-safe Three.js game visual effects. | nirholas/ | 229 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1630 | Design, implement, tune, or test Three.js action-game encounters. | nirholas/ | 229 | 1 repo | ~259 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1631 | Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. | nirholas/ | 229 | 1 repo | ~421 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1632 | 1632.Ship Web Games Package, deploy, and verify a playable Three.js or web game. | nirholas/ | 229 | 1 repo | ~284 | Automated safety check: Pass | Apache-2.0 | yesterday |