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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1249 | 1249.Platform Strip Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 24 days ago |
| 1250 | 1250.Scene Prop Set Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 24 days ago |
| 1251 | 1251.Screen Reference Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 550 | — | ~1.6k | Automated safety check: Pass | Unknown | 24 days ago |
| 1252 | Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~452 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1253 | A skill your agent uses when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin… | scenario-labs/ | 946 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 1254 | A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 1255 | A skill your agent uses when reviewing React rendering performance — profiler-first diagnosis, memo/useCallback/useMemo correctness, virtual scroll, useTransition/useDeferredValue, and canvas/WebGL… | mizchi/ | 360 | — | ~1.6k | Automated safety check: Pass | No licence | 9 days ago |
| 1256 | 1256.Reference Images Find and actually LOOK at real photographs — keyless image-search APIs, downloaded to disk so they render as images. | ukanwat/ | 387 | — | ~1k | Automated safety check: Pass | MIT | 3 days ago |
| 1257 | Convert between SDF (right-hand) and Unity (left-hand) coordinate systems. | lge-ros2/ | 176 | — | ~1.2k | Automated safety check: Pass | MIT | 5 days ago |
| 1258 | Create and configure URP materials from SDF material definitions or Assimp imports. | lge-ros2/ | 176 | — | ~2.2k | Automated safety check: Pass | MIT | 5 days ago |
| 1259 | Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image. | witnesstodark/ | 347 | — | ~724 | Automated safety check: Pass | MIT | 2 days ago |
| 1260 | 1260.Motion Craft Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion). | EliasOulkadi/ | 114 | — | ~6.4k | Automated safety check: Pass | MIT | 6 days ago |
| 1261 | 1261.Fal Gamedev Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. | fal-ai-community/ | 251 | — | ~6.9k | Automated safety check: Pass | No licence | 12 days ago |
| 1262 | Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 1263 | 1263.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 283 | — | ~955 | Automated safety check: Pass | MIT | 3 mo ago |
| 1264 | 1264.Lyric Refiner Autonomous multi-pass lyric refinement for tightening, cohesion, and album unity. | bitwize-music-studio/ | 544 | — | ~3.8k | Automated safety check: Pass | CC0-1.0 | 4 days ago |
| 1265 | 1265.Higgsfield 3D A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D… | OSideMedia/ | 713 | — | ~6.8k | Automated safety check: Pass | MIT | 14 days ago |
| 1266 | 1266.New Effect Node Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion. | n1m21n/ | 271 | — | ~3.5k | Automated safety check: Pass | Unknown | yesterday |
| 1267 | 1267.Godot Gdscript Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1268 | 1268.Godot Multiplayer Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer… | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1269 | 1269.Godot Nodes Scenes Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1270 | 1270.Godot Physics Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct… | gamedev-skills/ | 1.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1271 | 1271.Godot Resources Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with… | gamedev-skills/ | 1.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1272 | 1272.Godot Shaders Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1273 | 1273.Godot Signals Groups Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1274 | 1274.Godot Tilemap Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1275 | 1275.Godot UI Control Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1276 | 1276.Itch Publish Publish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1277 | 1277.Love2d Core Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1278 | Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1279 | 1279.Phaser Core Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1280 | 1280.Pixijs Rendering Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group… | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1281 | 1281.Platformer Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1282 | 1282.Puzzle Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1283 | 1283.Pygame Core Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1284 | 1284.Roblox Characters Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools… | gamedev-skills/ | 1.4k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1285 | 1285.Roblox Datastores Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and… | gamedev-skills/ | 1.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1286 | 1286.Roblox Luau Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with… | gamedev-skills/ | 1.4k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1287 | 1287.Roblox Networking Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership… | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1288 | 1288.Roblox Physics Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces… | gamedev-skills/ | 1.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1289 | Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and… | gamedev-skills/ | 1.4k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1290 | 1290.Roguelike Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1291 | 1291.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1292 | 1292.Rpg Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1293 | 1293.Steam Publish Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1294 | 1294.Survival Crafting Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1295 | 1295.Tower Defense Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1296 | 1296.Unity Animation Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |