Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and…
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-datastores --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/other-engines/roblox-datastores .claude/skills/roblox-datastores && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "roblox-datastores" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-datastores into .claude/skills/roblox-datastores/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-datastores", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-datastoresType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-datastores --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/other-engines/roblox-datastores .agents/skills/roblox-datastores && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "roblox-datastores" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-datastores into .agents/skills/roblox-datastores/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-datastores", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-datastores --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/other-engines/roblox-datastores .cursor/skills/roblox-datastores && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "roblox-datastores" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-datastores into .cursor/skills/roblox-datastores/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-datastores", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/other-engines/roblox-datastores--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-datastores --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/other-engines/roblox-datastores .gemini/skills/roblox-datastores && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "roblox-datastores" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-datastores into .gemini/skills/roblox-datastores/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-datastores", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-datastoresInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/other-engines/roblox-datastores .github/skills/roblox-datastores && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "roblox-datastores" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-datastores into .github/skills/roblox-datastores/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-datastores", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-datastores --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/other-engines/roblox-datastores .opencode/skills/roblox-datastores && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "roblox-datastores" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-datastores into .opencode/skills/roblox-datastores/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-datastores", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
roblox-datastoresPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and…
Roblox Datastores is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/sessions-and-limits.md`).
It sits in Game Development. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are lua).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Roblox Datastores loads about 1.9k tokens when it runs, and up to ~3.3k if it reads all its reference files. Until then it costs about 118 tokens; SKILL.md has 507 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 507 words, ~1,923 tokens.
.claude/skills/roblox-datastores/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Persist data across sessions in Roblox with DataStoreService: loading on join,
saving on leave and shutdown, safe updates, retries, and ordered stores for
leaderboards. Server-side only.
DataStoreService, GetDataStore, GetAsync,
SetAsync, UpdateAsync, or GetOrderedDataStore.When not to use: general scripting, services, remotes, the client/server
split → roblox-luau. High-frequency temporary state (matchmaking, per-round) →
memory stores (a different service). Engine-agnostic persistence theory →
save-systems.
Scripts, never LocalScripts.DataStoreService:GetDataStore("Name");
key per player is usually "Player_" .. player.UserId.pcall. GetAsync/SetAsync/UpdateAsync are network
calls that can fail; an unguarded failure errors the thread and risks data loss.PlayerAdded, save on PlayerRemoving, and also BindToClose. A
leaving player and a shutting-down server both need a final save.UpdateAsync for read-modify-write (multi-server safe) over SetAsync
(blind overwrite). On a failed load, do not overwrite with defaults — abort
the save so you don't wipe good data.OrderedDataStore for ranked data (leaderboards) via GetSortedAsync.
Test by joining, changing data, rejoining, and confirming it persisted.local DataStoreService = game:GetService("DataStoreService")
local Players = game:GetService("Players")
local store = DataStoreService:GetDataStore("PlayerData")
local DEFAULT = { Coins = 0, Level = 1 }
Players.PlayerAdded:Connect(function(player)
local key = "Player_" .. player.UserId
local ok, data = pcall(function()
return store:GetAsync(key)
end)
if not ok then
-- Load FAILED (network). Do not treat as a new player; flag so we never save
-- over their real data with defaults.
warn("Load failed for", player.Name, data)
player:SetAttribute("DataLoaded", false)
return
end
player:SetAttribute("DataLoaded", true)
local profile = data or DEFAULT -- nil == genuinely new player
applyToLeaderstats(player, profile)
end)-- UpdateAsync reads the latest value, then writes what the callback returns.
-- The callback MUST NOT yield (no task.wait, no further Async calls inside it).
local function savePlayer(player)
if player:GetAttribute("DataLoaded") == false then return end -- never overwrite on a bad load
local key = "Player_" .. player.UserId
local newData = gatherDataFor(player) -- a plain table of serializable values
local ok, err = pcall(function()
store:UpdateAsync(key, function(old)
-- merge/decide here; return nil to cancel the write
return newData
end)
end)
if not ok then warn("Save failed for", player.Name, err) end
endPlayers.PlayerRemoving:Connect(savePlayer)
-- BindToClose runs when the server shuts down; save everyone still in.
-- It has a limited time budget, so save in parallel and yield until done.
game:BindToClose(function()
local players = Players:GetPlayers()
local remaining = #players
if remaining == 0 then return end
for _, player in players do
task.spawn(function()
savePlayer(player)
remaining -= 1
end)
end
while remaining > 0 do task.wait() end
end)local function withRetry(fn, attempts)
attempts = attempts or 3
for i = 1, attempts do
local ok, result = pcall(fn)
if ok then return true, result end
if i < attempts then task.wait(2 ^ i) end -- 2s, 4s, ... backoff
end
return false
end
local ok, data = withRetry(function() return store:GetAsync(key) end)-- IncrementAsync is a convenience for integer read-modify-write (still wrap it).
local ok, newTotal = pcall(function()
return store:IncrementAsync("Visits_" .. player.UserId, 1)
end)local boards = DataStoreService:GetOrderedDataStore("Coins")
-- Write a player's score (call when it changes, not every frame).
pcall(function() boards:SetAsync("Player_" .. player.UserId, coins) end)
-- Read the top 10, descending.
local ok, pages = pcall(function()
return boards:GetSortedAsync(false, 10) -- ascending=false → highest first
end)
if ok then
for rank, entry in ipairs(pages:GetCurrentPage()) do
print(rank, entry.key, entry.value) -- entry.value is the number
end
endpcall Async calls; on a failed
load, mark the session and refuse to save so defaults never overwrite real data.SetAsync race between servers → two servers writing the same key can clobber
each other. Use UpdateAsync for read-modify-write so each write sees the latest.UpdateAsync callback → the callback can't call
task.wait or other Async functions; compute the new value beforehand and return it.BindToClose save → players in the server at shutdown lose unsaved progress;
add game:BindToClose and wait for saves to finish within its budget.GetAsync is
cached briefly, so immediate re-reads may be stale.Instances, Vector3,
CFrame, and functions do not — serialize them to plain tables first.LocalScript).DataStoreKeyInfo is nil for ordered stores → OrderedDataStore doesn't
support versioning/metadata; use a regular DataStore when you need those.DataStoreSetOptions, ordered-store pagination
(AdvanceToNextPageAsync), the key error codes and request limits, and
Right-to-be-Forgotten compliance, read references/sessions-and-limits.md.roblox-luau — services, instances, events, and the server/client model.save-systems — engine-agnostic serialization, slots, and migration.© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/other-engines/roblox-datastores of gamedev-skills/awesome-gamedev-agent-skills.
Open the folder on GitHubat commit 0a70cfc
Roblox Datastores next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Roblox Datastores this skillgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets.
gamedev-skills/awesome-gamedev-agent-skills
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…
gamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…
gamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the…
gamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
gamedev-skills/awesome-gamedev-agent-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
Categories
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and…. Roblox Datastores is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards.
Roblox Datastores fits situations like: loading persistent data in a Roblox experience — when the user mentions DataStore; dataStoreService; save player data.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a claude-code`. Or copy the skill folder (skills/other-engines/roblox-datastores in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/roblox-datastores in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a codex`. Or copy the skill folder (skills/other-engines/roblox-datastores in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/roblox-datastores in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-datastores -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/roblox-datastores, .gemini/skills/roblox-datastores, .github/skills/roblox-datastores and .opencode/skills/roblox-datastores in your project.
SKILL.md names no scripts, command-line tools or credentials: Roblox Datastores is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Roblox Datastores is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Roblox Datastores: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.
Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.