Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and…
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-studio-workflow --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/other-engines/roblox-studio-workflow .claude/skills/roblox-studio-workflow && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "roblox-studio-workflow" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-studio-workflow into .claude/skills/roblox-studio-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-studio-workflow", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-studio-workflowType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-studio-workflow --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/other-engines/roblox-studio-workflow .agents/skills/roblox-studio-workflow && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "roblox-studio-workflow" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-studio-workflow into .agents/skills/roblox-studio-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-studio-workflow", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-studio-workflow --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/other-engines/roblox-studio-workflow .cursor/skills/roblox-studio-workflow && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "roblox-studio-workflow" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-studio-workflow into .cursor/skills/roblox-studio-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-studio-workflow", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/other-engines/roblox-studio-workflow--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-studio-workflow --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/other-engines/roblox-studio-workflow .gemini/skills/roblox-studio-workflow && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "roblox-studio-workflow" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-studio-workflow into .gemini/skills/roblox-studio-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-studio-workflow", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-studio-workflowInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/other-engines/roblox-studio-workflow .github/skills/roblox-studio-workflow && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "roblox-studio-workflow" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-studio-workflow into .github/skills/roblox-studio-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-studio-workflow", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-studio-workflow --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/other-engines/roblox-studio-workflow .opencode/skills/roblox-studio-workflow && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "roblox-studio-workflow" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-studio-workflow into .opencode/skills/roblox-studio-workflow/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-studio-workflow", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
roblox-studio-workflowModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and…
Roblox Studio Workflow is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/studio-verification.md`).
It sits in Game Development. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are lua).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
create.roblox.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Roblox Studio Workflow loads about 2.6k tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 124 tokens; SKILL.md has 1,107 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 1,107 words, ~2,561 tokens.
.claude/skills/roblox-studio-workflow/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Work as a collaborator inside an existing place, not as if it were a blank text repository. Targets current Roblox Studio and rolling platform APIs.
When not to use: this skill owns project operation, not the domain implementation. Compose it
with roblox-ui, roblox-networking, roblox-characters, roblox-physics, roblox-luau, or
roblox-datastores as appropriate.
StarterPlayerScripts, per-character client logic in
StarterCharacterScripts, UI templates in StarterGui, shared assets/modules/remotes in
ReplicatedStorage, and secrets/server assets in server-only containers.| Location | Typical role | Key constraint |
|---|---|---|
ServerScriptService | authoritative server Scripts/modules | not replicated to clients |
ServerStorage | server-only assets/data | clients cannot access it |
ReplicatedStorage | shared modules/assets/remotes | visible to clients; do not store secrets |
StarterPlayerScripts | client systems across respawns | clone into PlayerScripts |
StarterCharacterScripts | per-character client behavior | recreated each character |
StarterGui | authored UI templates | clones into PlayerGui; lifecycle depends on GUI policy |
Workspace | replicated world and live characters | streaming/ownership may affect client view |
Verify actual Script RunContext and project conventions; class/location shorthand does not excuse
inspection of an existing custom setup.
Before creating a RemoteEvent, search by purpose and inspect both endpoints. Before adding a “manager” or service module, identify the current feature owner. Before introducing folders/tags, inspect naming and retrieval patterns. Duplicate systems are especially dangerous when both run: they double-bind input, save twice, create two UI clones, or apply gameplay twice.
Use Attributes for small typed designer-editable metadata that belongs on an Instance. Use
CollectionService tags for discovering sets of Instances across hierarchy. Use folders for
ownership/navigation, not as a substitute for semantic tags. Preserve established schemas and
validate missing/malformed Attributes at system boundaries.
local CollectionService = game:GetService("CollectionService")
local function setupDoor(instance: Instance)
if not instance:IsA("Model") then return end
local accessLevel = instance:GetAttribute("AccessLevel")
if type(accessLevel) ~= "number" then
warn(`Door {instance:GetFullName()} needs numeric AccessLevel`)
return
end
attachDoorBehavior(instance, accessLevel)
end
for _, door in CollectionService:GetTagged("Door") do setupDoor(door) end
CollectionService:GetInstanceAddedSignal("Door"):Connect(setupDoor)The owning system must also clean behavior when a tagged Instance is removed/destroyed.
Roblox Studio has a built-in MCP server. When it is connected to your AI client, drive the same inspect -> edit -> run/verify -> playtest ladder through its tools instead of manual clicking. This is OPTIONAL: when it is not connected, the manual Studio + Rojo workflow above and below is the full default path, and nothing in this skill requires MCP, Assistant, or any other tool. Enable it in Studio under Assistant, then Manage MCP Servers, then "Enable Studio as MCP server" (it speaks MCP over stdio to the client).
Map the workflow onto the documented tools. Every call also takes a studio_id; use
list_roblox_studios to pick the target when several Studio windows are open.
| Ladder step | MCP tools |
|---|---|
| inspect / inventory | search_game_tree, inspect_instance, script_search, script_grep |
| edit | script_read, multi_edit (creates the script when the path is new) |
| run / verify | execute_luau (needs a datamodel_type: Edit, Client, or Server), get_studio_state, start_stop_play, get_console_output, screen_capture |
| playtest | subagent (types explore, playtest), character_navigation, user_keyboard_input, user_mouse_input |
| Roblox's own docs/skills | http_get (allowed Roblox doc URLs), skill (Roblox-authored reference) |
The discipline does not change with MCP: multi_edit still writes normal, inspectable Scripts
(not a feature hidden in runtime construction), the server stays authoritative, you still edit
source-of-truth files rather than generated output, and you still clean up experiments. Treat
get_console_output and screen_capture as the agent-native evidence for the verification
ladder, and still inspect BOTH server and client output. MCP is a transport for the same
workflow, not a licence to skip it.
Roblox also ships agent-readable docs independent of MCP: an index at
https://create.roblox.com/docs/llms.txt and a .md twin of every docs page (append .md
to its URL). A connected client can reach these through http_get/skill; an offline agent
reads the .md pages directly.
Use the smallest rungs that cover the change, but never substitute a lower rung for a claimed higher-rung result.
| Symptom | Likely cause | Remedy |
|---|---|---|
| Studio edit disappears after sync | generated/mapped subtree edited | change source-of-truth files and resync |
| feature runs twice | duplicate Script/remote/controller | inspect first; consolidate under existing owner |
| client cannot access module/object | wrong execution/storage location | move shared content deliberately; keep secrets server-only |
| authored screen unreadable in Explorer | everything created by one LocalScript | create named Instance shell and small behavior modules |
| test passes only in Play | replication/lifecycle untested | use Server & Clients and relevant emulators |
| “clean” Output hides client errors | only server Output inspected | inspect each client and server context |
| shipped place has DebugFolder/prints | experiment cleanup skipped | maintain cleanup list and inspect hierarchy after session |
| Attribute/tag behavior silently fails | schema/class not validated | validate at setup boundary; warn with full Instance path |
references/studio-verification.md before reporting Studio validation or when choosing test
modes, constructing a temporary harness, or documenting an automation gap.roblox-luau — services, Instances, events, and basic execution model.roblox-ui, roblox-networking, roblox-characters, roblox-physics — focused production
workflows that use this inspection and verification discipline.https://create.roblox.com/docs/studio/testing-modeshttps://create.roblox.com/docs/projects/data-modelhttps://create.roblox.com/docs/scripting/serviceshttps://create.roblox.com/docs/studio/mcp© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/other-engines/roblox-studio-workflow of gamedev-skills/awesome-gamedev-agent-skills.
Open the folder on GitHubat commit 0a70cfc
Roblox Studio Workflow next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Roblox Studio Workflow this skillgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets.
gamedev-skills/awesome-gamedev-agent-skills
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…
gamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…
gamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the…
gamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
gamedev-skills/awesome-gamedev-agent-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
Categories
Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and…. Roblox Studio Workflow is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Modify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects.
Roblox Studio Workflow fits situations like: an agent edits a place; rbxl/rbxlx/Rojo project; operates in Studio; adds Scripts/LocalScripts/ModuleScripts.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a claude-code`. Or copy the skill folder (skills/other-engines/roblox-studio-workflow in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/roblox-studio-workflow in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a codex`. Or copy the skill folder (skills/other-engines/roblox-studio-workflow in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/roblox-studio-workflow in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-studio-workflow -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/roblox-studio-workflow, .gemini/skills/roblox-studio-workflow, .github/skills/roblox-studio-workflow and .opencode/skills/roblox-studio-workflow in your project.
SKILL.md names no scripts, command-line tools or credentials: Roblox Studio Workflow is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: create.roblox.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Roblox Studio Workflow is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 886 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Roblox Studio Workflow: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.
Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.