Tmux
trpc-group/trpc-agent-go
Remote-control tmux sessions for interactive CLIs by sending keystrokes and scraping pane output.
Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roguelike --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/genres/roguelike .claude/skills/roguelike && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "roguelike" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/roguelike into .claude/skills/roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roguelike", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/roguelikeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roguelike --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/genres/roguelike .agents/skills/roguelike && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "roguelike" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/roguelike into .agents/skills/roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roguelike", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roguelike --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/genres/roguelike .cursor/skills/roguelike && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "roguelike" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/roguelike into .cursor/skills/roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roguelike", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/genres/roguelike--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roguelike --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/genres/roguelike .gemini/skills/roguelike && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "roguelike" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/roguelike into .gemini/skills/roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roguelike", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roguelikeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/genres/roguelike .github/skills/roguelike && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "roguelike" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/roguelike into .github/skills/roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roguelike", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roguelike --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/genres/roguelike .opencode/skills/roguelike && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "roguelike" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/roguelike into .opencode/skills/roguelike/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roguelike", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
roguelikeBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables.
Roguelike is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/generation-fov-loot.md`).
It sits in Data & Analytics, covering Web scraping. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Roguelike loads about 1.8k tokens when it runs, and up to ~3k if it reads all its reference files. Until then it costs about 52 tokens; SKILL.md has 693 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 693 words, ~1,804 tokens.
.claude/skills/roguelike/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.A playbook for roguelikes — the turn engine, procedural dungeons, field-of-view, permadeath, and run economy. This is a compositional skill: it orchestrates procedural generation, tilemaps, save handling, and AI into a run-based game. It does not re-teach noise/RNG or tilemap APIs; it defines the loop and the systems that make a run compelling.
When not to use: real-time action with roguelike dressing → build the action genre
(platformer/fps-shooter) and layer procedural-gen. Deep stats/quests/dialogue without
permadeath → rpg. Open-world needs/crafting → survival-crafting.
The community reference is the Berlin Interpretation (RogueBasin, IRDC 2008): a set of "roguelikeness" factors, not a checklist. The high-value ones are the design targets: random environment generation, permadeath, turn-based, grid-based, non-modal (all actions in one mode), complexity (many item/monster interactions), resource management, hack-and-slash, and exploration & discovery. Lean into these to feel roguelike; pick which to keep deliberately. "Roguelite" usually relaxes permadeath with meta-progression.
Take a turn (move / fight / use) → the world resolves its turn → see new state → descend / loot / survive → die and restart with a fresh dungeon. Replayability comes from the world changing each run, not the player memorizing a fixed layout.
| Knob | Effect | Notes |
|---|---|---|
| Dungeon size / room count | run length, density | Scale with depth. |
| Connectivity guarantee | no unreachable rooms | Always verify reachability after generation. |
| Monster density / depth curve | difficulty ramp | Spawn by depth-weighted table. |
| Loot rarity weights | power variance | Rarer = bigger swing; identify adds discovery. |
| FOV radius / lighting | tension, information | Smaller radius = scarier, slower. |
| Resource scarcity (food/HP/ammo) | pressure to descend | Core tension lever in classic RLs. |
| Permadeath vs meta-progression | run stakes vs. retention | Roguelite softens the wall. |
| Identification / unknowns | exploration value | Unidentified items reward experimentation. |
| Seedable RNG | daily runs, debugging | Always allow a fixed seed (see procedural-gen). |
# Pseudocode. One seeded RNG per run makes dungeons reproducible (daily runs, bug repro).
run_seed = chosen_seed or random_seed()
rng = Rng(run_seed) # use your engine's seedable RNG, not global random
dungeon = generate_dungeon(rng, depth) # same seed + depth => same dungeon
# Persist run_seed in the save so a crash can resume the same world (see save-systems).# Pseudocode. Each actor gains energy each tick and acts when it has enough.
# Faster actors gain more per tick, so they act more often — no fixed "player then enemies".
TURN_COST = 100
def next_actor(actors):
while True:
for a in actors: # stable order avoids ties favoring one side
a.energy += a.speed # e.g. speed 100 = normal, 150 = hasted
if a.energy >= TURN_COST:
a.energy -= TURN_COST
return a # this actor takes exactly one action now# Pseudocode. Recompute visibility from the player each time they move.
visible = compute_fov(map, player.pos, radius=8) # symmetric shadowcasting (see refs)
for cell in visible:
explored.add(cell) # remember it forever (dim "fog of war")
# Render: visible -> lit; explored-but-not-visible -> dim; never-seen -> hidden.Use a proven FOV algorithm (recursive shadowcasting or symmetric shadowcasting). Do not roll a naive raycast-per-cell — it produces asymmetric, "blinking" vision. See refs.
save-systems).procedural-gen (noise, seeded RNG, dungeon/room algorithms) — the engine of replayability.godot-tilemap / unity-tilemap-2d for the grid; level-design for set-piece rooms/vaults.game-ai for monster decision-making (often simple on a grid: seek/flee/patrol).save-systems for run-resume, profile/meta-progression, and true permadeath wipes.godot-resources / unity-scriptableobjects to define items, monsters, and drop tables as data.godot-ui-control for the message log, inventory, and HUD.game-feel for hit/death juice — screen shake and hit-stop that sell impacts on a turn-based grid.references/generation-fov-loot.md.© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/genres/roguelike of gamedev-skills/awesome-gamedev-agent-skills.
Open the folder on GitHubat commit 0a70cfc
Roguelike next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Roguelike this skillgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Tmuxtrpc-group/trpc-agent-go | 1.9k | 23 repos | ~868 | Automated safety check: Pass | Apache-2.0 | |
| Ketch1broseidon/ketch | 702 | 1 repos | ~3.9k | Automated safety check: Pass | MIT | |
| Boss Zhipin Scrapereatmoreduck/boss-zhipin-scraper | 1.5k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Crawl4AI Web Scrapingsmallnest/goclaw | 599 | 1 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Axyusukebe/ax | 719 | 1 repos | ~918 | Automated safety check: Pass | MIT |
trpc-group/trpc-agent-go
Remote-control tmux sessions for interactive CLIs by sending keystrokes and scraping pane output.
1broseidon/ketch
Research skill for ketch — a fast stateless CLI for web search, OSS code search, curated library docs, page scraping, and site crawling; an optional MCP server exists for operators who want it, but…
eatmoreduck/boss-zhipin-scraper
Scrape BOSS直聘 (job listing site) via Chrome CDP. An agent skill from eatmoreduck/boss-zhipin-scraper.
smallnest/goclaw
Scrapes sites, handles JavaScript-heavy pages and extracts structured data with Crawl4AI, through its crwl CLI or Python SDK, including schema-based extraction without an LLM.
yusukebe/ax
Use the ax CLI instead of curl + throwaway parsing scripts whenever you fetch a URL, explore an unknown web page, or extract structured data from HTML.
Anakin-Inc/anakin
Scrape any website into clean markdown or structured JSON. An agent skill from Anakin-Inc/anakin.
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets.
gamedev-skills/awesome-gamedev-agent-skills
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…
gamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…
gamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the…
gamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
gamedev-skills/awesome-gamedev-agent-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
Categories
Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Roguelike is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables.
Roguelike fits situations like: A roguelike/roguelite; turn-based grid dungeon crawler with procedural levels.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a claude-code`. Or copy the skill folder (skills/genres/roguelike in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/roguelike in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a codex`. Or copy the skill folder (skills/genres/roguelike in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/roguelike in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roguelike -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/roguelike, .gemini/skills/roguelike, .github/skills/roguelike and .opencode/skills/roguelike in your project.
SKILL.md names no scripts, command-line tools or credentials: Roguelike is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Roguelike is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Roguelike: Tmux (trpc-group/trpc-agent-go, 1.9k stars), Ketch (1broseidon/ketch, 702 stars), Boss Zhipin Scraper (eatmoreduck/boss-zhipin-scraper, 1.5k stars) and Crawl4AI Web Scraping (smallnest/goclaw, 599 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.
Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.