Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills tower-defense --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/genres/tower-defense .claude/skills/tower-defense && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tower-defense" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/tower-defense into .claude/skills/tower-defense/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tower-defense", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/tower-defenseType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills tower-defense --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/genres/tower-defense .agents/skills/tower-defense && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tower-defense" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/tower-defense into .agents/skills/tower-defense/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tower-defense", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills tower-defense --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/genres/tower-defense .cursor/skills/tower-defense && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tower-defense" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/tower-defense into .cursor/skills/tower-defense/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tower-defense", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/genres/tower-defense--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills tower-defense --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/genres/tower-defense .gemini/skills/tower-defense && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tower-defense" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/tower-defense into .gemini/skills/tower-defense/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tower-defense", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills tower-defenseInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/genres/tower-defense .github/skills/tower-defense && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tower-defense" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/tower-defense into .github/skills/tower-defense/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tower-defense", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills tower-defense --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/genres/tower-defense .opencode/skills/tower-defense && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tower-defense" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/genres/tower-defense into .opencode/skills/tower-defense/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tower-defense", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tower-defenseBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives.
Tower Defense is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/balancing.md`).
It sits in Game Development. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tower Defense loads about 1.7k tokens when it runs, and up to ~2.9k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 578 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 578 words, ~1,654 tokens.
.claude/skills/tower-defense/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.A playbook for tower defense — enemy pathing, wave spawning, tower targeting, and the economy that ties them together. This is a compositional skill: it orchestrates pathing, AI, and UI into a TD loop. It does not re-teach pathfinding; it defines the systems and the balance levers (DPS vs. HP vs. income) that decide whether a TD is tense or trivial.
When not to use: the player directly controls a shooter → fps-shooter. Free-form base
building with needs → survival-crafting. For the pathfinding algorithm itself, use game-ai.
Prepare (place/upgrade towers with current gold) → start the wave → enemies path toward the goal while towers auto-fire → earn gold from kills → survive the wave → repeat against a harder one. The tension is a planning puzzle: is my current DPS enough for what's coming, and can I afford the answer?
| Knob | Effect | Notes |
|---|---|---|
| Enemy HP growth/wave | upgrade pressure | Geometric ~1.1–1.2× (refs). |
| Income vs. HP curves | difficulty | Player should almost afford each wave. |
| Tower DPS / range / cost | tower identity | Cheap+wide vs. expensive+tall. |
| Targeting priority | optimal placement | Changes play more than raw stats. |
| Enemy variety | counters one-build wins | Fast / armored / flying / swarm / boss. |
| Leak penalty | stakes | Cost lives and lost bounty. |
| Upgrade vs. build economy | strategy depth | Diminishing upgrade returns. |
| Wave pacing | tension curve | Spike → breather → spike, not monotonic. |
# Pseudocode. A wave is data: a list of (enemy_type, count, spacing). Spawn over time.
wave = [ ("grunt", 10, 0.5), ("runner", 5, 0.3), ("tank", 2, 1.0) ]
def run_wave(wave):
for enemy_type, count, spacing in wave:
for _ in range(count):
spawn_enemy(enemy_type, at=path[0]) # enter at the path start
wait(spacing) # seconds between spawns (use a timer/coroutine)
# wave clears when all spawned enemies are dead or have leaked# Pseudocode. "First" (furthest along path) is the standard default for stopping leaks.
def acquire_target(tower, enemies, mode="first"):
in_range = [e for e in enemies if distance(tower.pos, e.pos) <= tower.range]
if not in_range: return None
if mode == "first": return max(in_range, key=lambda e: e.progress) # furthest along path (stop leaks)
if mode == "last": return min(in_range, key=lambda e: e.progress) # least progress (guard the entrance)
if mode == "closest": return min(in_range, key=lambda e: distance(tower.pos, e.pos))
if mode == "strongest":return max(in_range, key=lambda e: e.hp) # burn down tanks first
if mode == "weakest": return min(in_range, key=lambda e: e.hp) # secure kills / last-hit bounty
return in_range[0]# Pseudocode. One tower's damage to one enemy crossing its range.
tower_dps = tower.damage * tower.fire_rate
time_in_range = tower.range_coverage_length / enemy.speed
damage_dealt = tower_dps * time_in_range
# Lane holds if summed damage_dealt from covering towers >= enemy.hp (per enemy). See refs.dt → speed varies with frame rate. Scale steering by dt.game-ai for A*/flow-field/steering; for fixed lanes, simple waypoint following.godot-2d-movement (or engine equivalent) to move along the path; unity-navmesh for nav-based pathing.godot-tilemap / unity-tilemap-2d for the grid/lanes; level-design for map layouts.godot-resources / unity-scriptableobjects to define towers, enemies, and waves as assets.game-ui-ux for HUD layout, scaling, and the build menu; godot-ui-control for the concrete widgets (lives, gold, wave preview).audio-design for fire/hit/leak sound cues.references/balancing.md.© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/genres/tower-defense of gamedev-skills/awesome-gamedev-agent-skills.
Open the folder on GitHubat commit 0a70cfc
Tower Defense next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tower Defense this skillgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
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Categories
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Tower Defense is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives.
Tower Defense fits situations like: A tower-defense/wave-defense game; balancing waves and economy.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a claude-code`. Or copy the skill folder (skills/genres/tower-defense in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/tower-defense in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a codex`. Or copy the skill folder (skills/genres/tower-defense in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/tower-defense in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill tower-defense -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tower-defense, .gemini/skills/tower-defense, .github/skills/tower-defense and .opencode/skills/tower-defense in your project.
SKILL.md names no scripts, command-line tools or credentials: Tower Defense is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tower Defense is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Tower Defense: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.
Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.