Fastllm Limits Budgets
azrtydxb/Fastllm-proxy
Inspect and reconcile FastLLM spend and rate limits — read global budgets and limits, trigger limit reconciliation across replicas, and sync provider prices.
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership…
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-networking --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/other-engines/roblox-networking .claude/skills/roblox-networking && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "roblox-networking" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-networking into .claude/skills/roblox-networking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-networking", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-networkingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-networking --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/other-engines/roblox-networking .agents/skills/roblox-networking && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "roblox-networking" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-networking into .agents/skills/roblox-networking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-networking", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-networking --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/other-engines/roblox-networking .cursor/skills/roblox-networking && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "roblox-networking" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-networking into .cursor/skills/roblox-networking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-networking", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git --path skills/other-engines/roblox-networking--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-networking --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/other-engines/roblox-networking .gemini/skills/roblox-networking && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "roblox-networking" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-networking into .gemini/skills/roblox-networking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-networking", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-networkingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/other-engines/roblox-networking .github/skills/roblox-networking && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "roblox-networking" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-networking into .github/skills/roblox-networking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-networking", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gamedev-skills/awesome-gamedev-agent-skills roblox-networking --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/other-engines/roblox-networking .opencode/skills/roblox-networking && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "roblox-networking" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/other-engines/roblox-networking into .opencode/skills/roblox-networking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "roblox-networking", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
roblox-networkingDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership…
Roblox Networking is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/validation-and-testing.md`).
It sits in Databases, covering Database administration, Accounting and bookkeeping and Rate limiting. The repository describes itself as: 74 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic… The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0a70cfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are lua).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
create.roblox.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Roblox Networking loads about 2.3k tokens when it runs, and up to ~3.1k if it reads all its reference files. Until then it costs about 115 tokens; SKILL.md has 800 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gamedev-skills/awesome-gamedev-agent-skills at commit 0a70cfc, republished under its Apache-2.0 licence (© gamedev-skills). 800 words, ~2,325 tokens.
.claude/skills/roblox-networking/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Build explicit request and replication contracts in which the server decides authoritative game
state and clients provide input or intent. Targets Roblox's rolling platform APIs. This skill goes
deeper than the networking primer in roblox-luau.
When not to use: basic Luau/services belong to roblox-luau; persistent state belongs to
roblox-datastores; physical ownership mechanics also compose with roblox-physics.
FireClient for private or local facts; broadcast only shared facts.
Avoid sending replicated properties again unless the client needs a distinct presentation event.| Primitive | Use | Do not use |
|---|---|---|
RemoteEvent | ordered, reliable one-way requests/facts | continuous samples where newer replaces older |
UnreliableRemoteEvent | ephemeral cosmetic/continuous state tolerant of loss and reordering | purchases, damage decisions, inventory, one-shot state transitions |
RemoteFunction | bounded client-to-server query that truly needs an immediate reply | server-to-client invocation; long/uncertain work; ordinary commands |
Never invoke a client synchronously from the server. A client may disconnect, error, or never
return. Prefer server RemoteEvent:FireClient() and a separate response event when needed.
-- ServerScriptService/CombatRequests.server.luau
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local attack = ReplicatedStorage.Remotes.Attack
local lastRequest: {[Player]: number} = {}
local RANGE = 12
local COOLDOWN = 0.25
attack.OnServerEvent:Connect(function(player: Player, target: unknown)
local now = Workspace:GetServerTimeNow()
if now - (lastRequest[player] or -math.huge) < COOLDOWN then return end
lastRequest[player] = now
if typeof(target) ~= "Instance" or not target:IsA("Model") then return end
if not target:IsDescendantOf(Workspace.Characters) then return end
local targetHumanoid = target:FindFirstChildOfClass("Humanoid")
local targetRoot = target:FindFirstChild("HumanoidRootPart")
local character = player.Character
local root = character and character:FindFirstChild("HumanoidRootPart")
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if not targetHumanoid or not targetRoot or not root or not humanoid then return end
if humanoid.Health <= 0 or targetHumanoid.Health <= 0 then return end
if (root.Position - targetRoot.Position).Magnitude > RANGE then return end
if not serverCombatStateAllowsAttack(player, now) then return end
targetHumanoid:TakeDamage(serverDamageFor(player))
end)
Players.PlayerRemoving:Connect(function(player)
lastRequest[player] = nil
end)This is still only a compact example: a real melee system may require server-known attack windows, line-of-sight/shape checks, team rules, and lag policy. Do not treat one distance check as security.
type Bucket = {tokens: number, updatedAt: number}
local buckets: {[Player]: Bucket} = {}
local CAPACITY, REFILL_PER_SECOND = 6, 3
local function consume(player: Player, cost: number): boolean
local now = os.clock()
local bucket = buckets[player] or {tokens = CAPACITY, updatedAt = now}
bucket.tokens = math.min(CAPACITY,
bucket.tokens + (now - bucket.updatedAt) * REFILL_PER_SECOND)
bucket.updatedAt = now
if bucket.tokens < cost then buckets[player] = bucket; return false end
bucket.tokens -= cost
buckets[player] = bucket
return true
endAssign cost by server impact. Reject cheaply before datastore calls, cloning, raycasts, or broad replication. Log aggregate abuse signals, not one warning per rejected packet.
UnreliableRemoteEvent; make each sample self-contained because
delivery and order are not guaranteed. Payloads over 1000 bytes are dropped (Studio Output
reports the overage). RemoteEvent and UnreliableRemoteEvent also share a throttle of roughly
500 calls/second per client, counted across all remotes of that type — which is what a
legitimate player hits before any attacker does.| Symptom | Likely cause | Remedy |
|---|---|---|
| exploiter chooses damage/price | outcome accepted from client | send intent/ID; derive and apply on server |
| arbitrary object can be deleted | only typeof(Instance) checked | validate class, ancestry, ownership, state, and allowlisted operation |
| server stalls on a player | server invokes client RemoteFunction | replace with asynchronous events |
| valid player triggers throttling | per-frame reliable messages | lower frequency, state replication, batching, or unreliable cosmetics |
| old packet reverses new effect | unordered unreliable samples treated as commands | make samples replaceable/versioned; use reliable event for transitions |
| remote breaks after respawn | cached character/root | resolve current character during handling and reject stale state |
| private data leaks | FireAllClients used by default | use FireClient and minimal payloads |
| distance check is bypassed | client-owned object moved near target | anchor/server-own critical object and validate full server context |
references/validation-and-testing.md for payload rules, Instance/finiteness checks,
replication design, and the required multi-client abuse matrix.roblox-luau — execution locations and basic RemoteEvent mechanics.roblox-characters — respawn-safe character resolution.roblox-physics — network ownership, ray/overlap validation, and physical consequences.roblox-studio-workflow — Server & Clients testing and Output inspection.https://create.roblox.com/docs/scripting/events/remotehttps://create.roblox.com/docs/scripting/security/client-server-boundaryhttps://create.roblox.com/docs/physics/network-ownershiphttps://create.roblox.com/docs/studio/testing-modes© gamedev-skills, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/other-engines/roblox-networking of gamedev-skills/awesome-gamedev-agent-skills.
Open the folder on GitHubat commit 0a70cfc
Roblox Networking next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Roblox Networking this skillgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Fastllm Limits Budgetsazrtydxb/Fastllm-proxy | 108 | — | ~467 | Automated safety check: Pass | Apache-2.0 | |
| Canva Rate Limitsjeremylongshore/tons-of-skills-marketplace | 2.8k | — | ~1k | Automated safety check: Pass | MIT | |
| Flyio Rate Limitsjeremylongshore/tons-of-skills-marketplace | 2.8k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Nbr Qualitative Casefranklee16/academic-research-skills | 223 | 1 repos | ~412 | Automated safety check: Pass | None | |
| Self AwarenessJimLiu/science-skills | 228 | 2 repos | ~3.4k | Automated safety check: Pass | Apache-2.0 |
azrtydxb/Fastllm-proxy
Inspect and reconcile FastLLM spend and rate limits — read global budgets and limits, trigger limit reconciliation across replicas, and sync provider prices.
jeremylongshore/tons-of-skills-marketplace
Implement endpoint- and user-scoped Canva throttling with bounded backoff and reconciliation.
jeremylongshore/tons-of-skills-marketplace
Implement Fly.io Machines API pacing, per-resource serialization, retry, and reconciliation from the documented action limits.
franklee16/academic-research-skills
A skill your agent uses for qualitative theory-building submitted to 《南开管理评论》 (Nankai Business Review) — multi-case comparison (replication logic, case selection), grounded-theory coding (open /…
JimLiu/science-skills
Claude Science's own session database schema and SDK surface for introspection via host.query().
adobe/skills
Review an exported Adobe Workfront Planning + Fusion scenario blueprint (.json) for performance, speed, resource use, and API call volume, and produce a prioritized optimization self-review.
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets.
gamedev-skills/awesome-gamedev-agent-skills
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion…
gamedev-skills/awesome-gamedev-agent-skills
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential…
gamedev-skills/awesome-gamedev-agent-skills
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the…
gamedev-skills/awesome-gamedev-agent-skills
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution.
gamedev-skills/awesome-gamedev-agent-skills
Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.
Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership…. Roblox Networking is an agent skill from gamedev-skills/awesome-gamedev-agent-skills. Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation.
Roblox Networking fits situations like: multiplayer replication; network ownership; high-frequency cosmetic updates; server/client desynchronization.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a claude-code`. Or copy the skill folder (skills/other-engines/roblox-networking in gamedev-skills/awesome-gamedev-agent-skills) into .claude/skills/roblox-networking in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a codex`. Or copy the skill folder (skills/other-engines/roblox-networking in gamedev-skills/awesome-gamedev-agent-skills) into .agents/skills/roblox-networking in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill roblox-networking -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/roblox-networking, .gemini/skills/roblox-networking, .github/skills/roblox-networking and .opencode/skills/roblox-networking in your project.
SKILL.md names no scripts, command-line tools or credentials: Roblox Networking is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: create.roblox.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Roblox Networking is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.3k tokens (SKILL.md is roughly 9.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 823 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Roblox Networking: Fastllm Limits Budgets (azrtydxb/Fastllm-proxy, 108 stars), Canva Rate Limits (jeremylongshore/tons-of-skills-marketplace, 2.8k stars), Flyio Rate Limits (jeremylongshore/tons-of-skills-marketplace, 2.8k stars) and Nbr Qualitative Case (franklee16/academic-research-skills, 223 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gamedev-skills (a GitHub organization) maintains it in gamedev-skills/awesome-gamedev-agent-skills, which has 1,389 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 9, 2026.
Source: gamedev-skills/awesome-gamedev-agent-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.