Dependency Injection
jame581/GodotPrompter
A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-foundations --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-project-foundations .claude/skills/godot-project-foundations && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-project-foundations" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-foundations into .claude/skills/godot-project-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-foundations", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-foundationsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-foundations --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-project-foundations .agents/skills/godot-project-foundations && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-project-foundations" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-foundations into .agents/skills/godot-project-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-foundations", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-foundations --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-project-foundations .cursor/skills/godot-project-foundations && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-project-foundations" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-foundations into .cursor/skills/godot-project-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-foundations", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-project-foundations--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-foundations --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-project-foundations .gemini/skills/godot-project-foundations && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-project-foundations" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-foundations into .gemini/skills/godot-project-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-foundations", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-foundationsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-project-foundations .github/skills/godot-project-foundations && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-project-foundations" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-foundations into .github/skills/godot-project-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-foundations", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-foundations --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-project-foundations .opencode/skills/godot-project-foundations && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-project-foundations" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-foundations into .opencode/skills/godot-project-foundations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-foundations", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-project-foundationsExpert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control).
Godot Project Foundations is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snakecase files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snakecase, PascalCase, feature-based, .gitignore, .gdignore.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/foundations-deep.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development and Git workflow. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 14 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Project Foundations loads about 3.1k tokens when it runs, and up to ~4.9k if it reads all its reference files. Until then it costs about 101 tokens; SKILL.md has 922 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 922 words, ~3,052 tokens.
.claude/skills/godot-project-foundations/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Feature-based organization, consistent naming, and version control hygiene define professional Godot projects.
override.cfg.RefCounted delegation.emit_changed().Logger for crash reporting.WorkerThreadPool implementation._unhandled_input buffer.Do NOT Load
dependency_auditor.gdunless troubleshooting loading errors.
/scripts, /sprites folders. Nightmare maintainability. Use feature-based: /player, /ui.%SceneUniqueNames for stable references..godot/ folder = 100MB+ bloat + conflicts..psd, .blend) in root will be imported unless ignored.duplicate(true) for unique instances with independent state.load() — Strictly use ResourceLoader.load_threaded_request() for async scene transitions.call_deferred() for thread-to-main-thread synchronization.WorkerThreadPool or Object Pool._process() for precise input — Tied to visual framerate. Strictly use _unhandled_input() to capture exact, frame-independent events.| Need | Prefer | Avoid |
|---|---|---|
| Everything for one feature (player, HUD panel) | Feature folder scene module | Type folders (/scripts, /sprites) |
| Cross-scene service with lifecycle (save, audio bus) | Autoload via managed_autoload.gd | Stuffing UI nodes into singletons |
| Many publishers/subscribers, no ownership | EventBus → MANDATORY global_event_bus.gd | Autoload that imports half the game |
| One scene's private wiring | Scene-local node + %UniqueName | Global bus for parent→child calls |
snake_case (C# exception: PascalCase class-match).PascalCase.snake_case; Inspector Title-Cases them._ on members and virtuals (_ready, _process).snake_case (health_changed).%SceneUniqueNames over brittle get_node() paths.Group by feature (/entities/player, /ui/main_menu), not by file type. Keep /common, /levels, /addons.
Godot-aware .gitignore (ignore .godot/) + .gdignore on raw design sources.
project.godot exists → run project_bootstrapper.gd / create entities/, ui/, levels/, common/..gitignore + document feature-based layout in README.md.Full typed-GDScript migration lives in godot-gdscript-mastery.
For new foundations projects: Project Settings → Debug → GDScript → Untyped Declaration = Warn or Error.
MANDATORY load async_resource_loader.gd — threaded ResourceLoader with progress. Do not paste SceneManager samples here.
MANDATORY load global_event_bus.gd for typed global signals. Do not paste EventBus samples here.
Use build_metadata_provider.gd / base_data_resource.gd for version/build flags instead of ad-hoc JSON.
Full naming table, typed-GDScript migration, EventBus/SceneManager/metadata samples — references/foundations-deep.md.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
.gdignore, and VCS hygiene that keep imports and repos maintainable.%SceneUniqueNames beat brittle get_node() paths.Untyped Declaration → Warn/Error) when migrating foundations to GDScript 2.0.ResourceLoader.load_threaded_* patterns for non-blocking scene transitions.res:// / user:// conventions for scaffolded folders and saved override.cfg / metadata.BaseDataResource-style reactive Resources into full data-driven catalogs without shared mutation._unhandled_input buffering into full action maps and device routing..gitignore, and build metadata hooks.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-project-foundations of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Project Foundations next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Project Foundations this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | |
| Dependency Injectionjame581/GodotPrompter | 805 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Gdscript Advancedjame581/GodotPrompter | 805 | — | ~3.4k | Automated safety check: Pass | MIT | |
| Gdscript Patternsjame581/GodotPrompter | 805 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Godot Debuggingjame581/GodotPrompter | 805 | — | ~3k | Automated safety check: Pass | MIT | |
| Multithreadingjame581/GodotPrompter | 805 | — | ~2.7k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
jame581/GodotPrompter
A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…
jame581/GodotPrompter
A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
jame581/GodotPrompter
A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
jame581/GodotPrompter
A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading
poingstudios/godot-admob-plugin
Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Godot Project Foundations is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control).
Godot Project Foundations fits situations like: starting new projects; refactoring structure.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a claude-code`. Or copy the skill folder (skills/godot-project-foundations in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-project-foundations in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a codex`. Or copy the skill folder (skills/godot-project-foundations in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-project-foundations in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-foundations -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-project-foundations, .gemini/skills/godot-project-foundations, .github/skills/godot-project-foundations and .opencode/skills/godot-project-foundations in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Project Foundations is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Project Foundations is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Project Foundations: Dependency Injection (jame581/GodotPrompter, 805 stars), Gdscript Advanced (jame581/GodotPrompter, 805 stars), Gdscript Patterns (jame581/GodotPrompter, 805 stars) and Godot Debugging (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.