Gdscript Advanced
jame581/GodotPrompter
A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…
Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-performance-optimization --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-performance-optimization .claude/skills/godot-performance-optimization && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-performance-optimization" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-performance-optimization into .claude/skills/godot-performance-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-performance-optimization", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-performance-optimizationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-performance-optimization --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-performance-optimization .agents/skills/godot-performance-optimization && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-performance-optimization" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-performance-optimization into .agents/skills/godot-performance-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-performance-optimization", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-performance-optimization --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-performance-optimization .cursor/skills/godot-performance-optimization && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-performance-optimization" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-performance-optimization into .cursor/skills/godot-performance-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-performance-optimization", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-performance-optimization--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-performance-optimization --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-performance-optimization .gemini/skills/godot-performance-optimization && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-performance-optimization" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-performance-optimization into .gemini/skills/godot-performance-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-performance-optimization", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-performance-optimizationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-performance-optimization .github/skills/godot-performance-optimization && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-performance-optimization" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-performance-optimization into .github/skills/godot-performance-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-performance-optimization", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-performance-optimization --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-performance-optimization .opencode/skills/godot-performance-optimization && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-performance-optimization" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-performance-optimization into .opencode/skills/godot-performance-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-performance-optimization", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-performance-optimizationExpert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification.
Godot Performance Optimization is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 16 other files, including scripts and reference files (for example `references/migration-notes.md` and `references/profiler-budgets-and-prewarm.md`).
It sits in Game Development, covering Performance optimization and Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 12 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Performance Optimization loads about 3k tokens when it runs, and up to ~4.7k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 896 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 896 words, ~3,011 tokens.
.claude/skills/godot-performance-optimization/SKILL.md (or your agent's skills folder). This skill also uses 14 other files; get the full folder from GitHub.print() in release builds — print() every frame = file I/O bottleneck + log spam. Use @warning_ignore or conditional if OS.is_debug_build(): [21].VisibleOnScreenNotifier2D for off-screen entities — Enemies processing logic off-screen = wasted CPU. Disable set_process(false) when screen_exited [22].for i in 1000: var bullet = Bullet.new() = 1000 allocations. Use object pools, reuse instances [23].get_node() in _process() — Calling get_node("Player") 60x/sec = tree traversal spam. Cache in @onready var player := $Player [24].OS.delay_msec() or long synchronous data processing. Use WorkerThreadPool to keep framerates steady._inter_ray or _physics_process can lock the physics server. Use call_deferred.Debug → Profiler (F3)
Tabs:
Open Debug → Profiler first. MANDATORY load only the script for the hot tab/symptom.
Do NOT Load every perf script for a single hitch.
| Profiler / symptom | Likely cause | Script |
|---|---|---|
| Time — same script hot | Alloc / get_node / process | object_pool_system.gd, cache @onready; custom_monitor_profiler.gd |
| Time — off-screen AI/VFX | Process while invisible | MANDATORY manual_culling_logic.gd |
| Memory — climbs over time | Leaks / unique resources | shared_resource_strategy.gd; pair with debugging orphan tools |
| Physics — collision spikes | Query/node RayCast spam | MANDATORY low_level_physics_query.gd |
| GPU / draw calls | Unique sprites/meshes | MANDATORY multimesh_optimizer.gd / multimesh_foliage_manager.gd / texture_array_batching.gd |
| SceneTree overhead at scale | Canvas/mesh item spam | MANDATORY rendering_server_direct.gd |
| Main-thread hitch (gen/parse) | Sync heavy work | MANDATORY worker_thread_pool_manager.gd |
| Crowd path spikes | Nav agents same frame | navigation_agent_optimization.gd |
| Custom game metrics | Missing monitors | custom_performance_monitor.gd |
MANDATORY for hot-path spawn/despawn — reuse, do not invent Array pop pools inline.
VisibilityNotifier-driven process disable for CPU-heavy off-screen entities.
RenderingServer canvas/mesh path when SceneTree overhead dominates.
Direct space-state queries vs hundreds of RayCast nodes.
WorkerThreadPool offload for heavy jobs.
Hardware instancing for dense meshes/foliage.
Texture2DArray batching to cut material switches.
Shared vs local-to-scene memory tradeoffs.
Staggered path updates for crowds.
Performance.get_monitor / custom monitors for game-specific spikes.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 14 other files (scripts, references) in skills/godot-performance-optimization of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Performance Optimization next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Performance Optimization this skillthedivergentai/GD-Agentic-Skills | 816 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | |
| Gdscript Advancedjame581/GodotPrompter | 799 | — | ~3.4k | Automated safety check: Pass | MIT | |
| Godot Optimizationjame581/GodotPrompter | 799 | — | ~3k | Automated safety check: Pass | MIT | |
| Profiler Get Rendering StatsIvanMurzak/Unity-MCP | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | |
| Dependency Injectionjame581/GodotPrompter | 799 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Gdscript Patternsjame581/GodotPrompter | 799 | — | ~3.5k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…
jame581/GodotPrompter
A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
IvanMurzak/Unity-MCP
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
jame581/GodotPrompter
A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
jame581/GodotPrompter
A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
jame581/GodotPrompter
A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Godot Performance Optimization is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification.
Godot Performance Optimization fits situations like: optimizing for target FPS; reducing memory usage.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a claude-code`. Or copy the skill folder (skills/godot-performance-optimization in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-performance-optimization in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a codex`. Or copy the skill folder (skills/godot-performance-optimization in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-performance-optimization in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-performance-optimization -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-performance-optimization, .gemini/skills/godot-performance-optimization, .github/skills/godot-performance-optimization and .opencode/skills/godot-performance-optimization in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Performance Optimization is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Performance Optimization is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Performance Optimization: Gdscript Advanced (jame581/GodotPrompter, 799 stars), Godot Optimization (jame581/GodotPrompter, 799 stars), Profiler Get Rendering Stats (IvanMurzak/Unity-MCP, 4.4k stars) and Dependency Injection (jame581/GodotPrompter, 799 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 816 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.