Robotics Testing
arpitg1304/robotics-agent-skills
Testing strategies, patterns, and tools for robotics software.
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-testing-patterns --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-testing-patterns .claude/skills/godot-testing-patterns && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-testing-patterns" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-testing-patterns into .claude/skills/godot-testing-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-testing-patterns", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-testing-patternsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-testing-patterns --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-testing-patterns .agents/skills/godot-testing-patterns && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-testing-patterns" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-testing-patterns into .agents/skills/godot-testing-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-testing-patterns", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-testing-patterns --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-testing-patterns .cursor/skills/godot-testing-patterns && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-testing-patterns" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-testing-patterns into .cursor/skills/godot-testing-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-testing-patterns", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-testing-patterns--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-testing-patterns --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-testing-patterns .gemini/skills/godot-testing-patterns && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-testing-patterns" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-testing-patterns into .gemini/skills/godot-testing-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-testing-patterns", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-testing-patternsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-testing-patterns .github/skills/godot-testing-patterns && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-testing-patterns" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-testing-patterns into .github/skills/godot-testing-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-testing-patterns", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-testing-patterns --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-testing-patterns .opencode/skills/godot-testing-patterns && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-testing-patterns" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-testing-patterns into .opencode/skills/godot-testing-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-testing-patterns", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-testing-patternsExpert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks.
Godot Testing Patterns is an agent skill from thedivergentai/GD-Agentic-Skills. Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/expert-testing-patterns.md`, `references/manual-testing-checklist.md` and `references/migration-notes.md`).
It sits in Testing & QA, covering Integration testing, Game development and Test strategy. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 14 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Testing Patterns loads about 2.9k tokens when it runs, and up to ~4.3k if it reads all its reference files. Until then it costs about 88 tokens; SKILL.md has 774 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 774 words, ~2,882 tokens.
.claude/skills/godot-testing-patterns/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.| Need | Choice | Script (MANDATORY when chosen) |
|---|---|---|
| Pure logic / no tree | Unit | basic_unit_test.gd, mock_dependency_test.gd, test_data_factory.gd |
| Node interaction after instantiate | Scene integration | scene_integration_test.gd, integration_test_base.gd |
| Signal contracts | Unit or scene | signal_emission_test.gd |
| Multi-frame / physics step | Async scene | wait_for_frame_test.gd, physics_collision_test.gd |
| Flaky physics / timing races | Frame step gate | MANDATORY wait_for_frame_test.gd — never wall-clock sleep |
| CI / no display | Headless gate | MANDATORY headless_test_runner.gd |
| Save/UI regression | Snapshot | MANDATORY snapshot_tester.gd |
| RPC without live peers | Mock network | MANDATORY mock_network_provider.gd |
| Perf budget in CI | Benchmark gate | performance_benchmark_runner.gd |
| Orphans after suite | Leak detect | memory_leak_detector.gd |
| Edge input space | Fuzz | parameter_fuzz_tester.gd |
Do NOT Load assert-catalog tutorials or manual gameplay checklists into context — pick a row, read the script, implement.
--headless: always read headless_test_runner.gd first (OS.exit_code, GdUnit4 CLI: godot --headless -s addons/gdUnit4/bin/GdUnitCmdTool.gd -a res://test).res://tests/snapshots/<name>.png, re-run to regenerate, commit new golden; never hand-edit PNG bytes.Minimal GdUnit4 (GdUnitTestSuite) structure for pure logic.
Signal emission monitoring for decoupled architectures.
Mocks/doubles to isolate external services.
Scene lifecycle + node interaction fixtures.
CI headless orchestration and exit codes.
Dictionary/UI golden snapshot comparison.
Loopback / offline multiplayer peer for RPC tests.
Microsecond timers + Performance monitor gates.
Orphan node detection across long suites.
Randomized ranges for edge crashes.
Frame/physics-step async verification.
Schema-compliant fixture builders.
before_test / equivalent).sleep / blind timers — Prefer frame steppers from wait_for_frame patterns.--headless + OS.exit_code non-zero on failure (headless_test_runner.gd).mock_network_provider.gd).Performance monitors / draw-call caps in benchmark runner.LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in
scripts/— never delete, only move.
| Topic | Reference |
|---|---|
| Snapshot / CI / fuzz / perf | expert-testing-patterns.md |
| Release smoke checklist | manual-testing-checklist.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
--headless, -s, and exit-code patterns for CI test runners.Performance monitors and custom metrics for benchmark gates and orphan detection._physics_process timing that wait_frames / yield helpers must respect.quit(), and process modes used by headless orchestrators.InputEvent* injection for fuzz and UI interaction tests.res://test/ suite.await, and assert idioms used in every unit/integration test.watch_signals / signal monitors assert against.Performance monitors, draw-call caps) enforce.--headless test entrypoints.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-testing-patterns of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Testing Patterns next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Testing Patterns this skillthedivergentai/GD-Agentic-Skills | 816 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | |
| Robotics Testingarpitg1304/robotics-agent-skills | 369 | — | ~4.7k | Automated safety check: Pass | Apache-2.0 | |
| Rust Testingkurealnum/dotfiles | 290 | 6 repos | ~2.9k | Automated safety check: Pass | None | |
| Test Experteinverne/dotfiles | 121 | — | ~2.3k | Automated safety check: Pass | GPL-3.0 | |
| Testing Patternssoftspark/ai-toolkit | 179 | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Python Testingathola/claude-night-market | 341 | — | ~800 | Automated safety check: Pass | MIT |
arpitg1304/robotics-agent-skills
Testing strategies, patterns, and tools for robotics software.
kurealnum/dotfiles
Rust testing patterns including unit tests, integration tests, async testing, property-based testing, mocking, and coverage.
einverne/dotfiles
Testing methodologies, test-driven development (TDD), unit and integration testing, and testing best practices across multiple frameworks.
softspark/ai-toolkit
Testing strategy: pyramid, AAA, mocks/fakes/stubs, flaky tests, coverage.
athola/claude-night-market
Python testing patterns with pytest, fixtures, TDD, mocking, async and integration tests.
ChrisWiles/claude-code-showcase
Jest patterns for React Native style tests: TDD discipline, mock factory functions, module and GraphQL hook mocking, custom render helpers and anti-patterns to avoid.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
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Works with
Categories
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Godot Testing Patterns is an agent skill from thedivergentai/GD-Agentic-Skills. Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks.
Godot Testing Patterns fits situations like: choosing test layers; validating signals/physics without beginner assert catalogs.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a claude-code`. Or copy the skill folder (skills/godot-testing-patterns in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-testing-patterns in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a codex`. Or copy the skill folder (skills/godot-testing-patterns in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-testing-patterns in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-testing-patterns -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-testing-patterns, .gemini/skills/godot-testing-patterns, .github/skills/godot-testing-patterns and .opencode/skills/godot-testing-patterns in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Testing Patterns is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Testing Patterns is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Testing Patterns: Robotics Testing (arpitg1304/robotics-agent-skills, 369 stars), Rust Testing (kurealnum/dotfiles, 290 stars), Test Expert (einverne/dotfiles, 121 stars) and Testing Patterns (softspark/ai-toolkit, 179 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 816 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.