UI Theme QA
hashgraph-online/awesome-codex-plugins
A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…
Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-theming --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-ui-theming .claude/skills/godot-ui-theming && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-ui-theming" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-theming into .claude/skills/godot-ui-theming/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-theming", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-themingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-theming --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-ui-theming .agents/skills/godot-ui-theming && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-ui-theming" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-theming into .agents/skills/godot-ui-theming/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-theming", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-theming --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-ui-theming .cursor/skills/godot-ui-theming && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-ui-theming" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-theming into .cursor/skills/godot-ui-theming/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-theming", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-ui-theming--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-theming --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-ui-theming .gemini/skills/godot-ui-theming && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-ui-theming" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-theming into .gemini/skills/godot-ui-theming/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-theming", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-themingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-ui-theming .github/skills/godot-ui-theming && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-ui-theming" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-theming into .github/skills/godot-ui-theming/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-theming", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-theming --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-ui-theming .opencode/skills/godot-ui-theming && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-ui-theming" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-theming into .opencode/skills/godot-ui-theming/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-theming", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-ui-themingExpert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling.
Godot UI Theming is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent UI styling OR supporting multiple themes. Keywords Theme, StyleBox, StyleBoxFlat, addthemeoverride, font, theme inheritance, dark mode.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `references/migration-notes.md` and `references/theme-authoring-recipes.md`).
It sits in Frontend & Design, covering Theming and dark mode and Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 13 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot UI Theming loads about 3.7k tokens when it runs, and up to ~4.7k if it reads all its reference files. Until then it costs about 103 tokens; SKILL.md has 1,314 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,314 words, ~3,697 tokens.
.claude/skills/godot-ui-theming/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.Theme resources, StyleBox styling, font management, and override system define consistent UI visual identity.
Expert theme manager with dynamic switching, theme variants, and fallback handling.
Runtime theme switching and DPI/Resolution scale management.
Dynamic Dark/Light mode implementation using cascading theme root propagation.
Expert use of theme_type_variation for semantic UI styling without scene duplication.
Safe runtime StyleBox modification. Demonstrates the critical duplicate() pattern for isolated overrides.
Reliable theming for generated UI elements using NOTIFICATION_THEME_CHANGED.
Pattern for reading active Theme properties (colors, fonts) in custom _draw() logic.
Ensuring HUD consistency by isolating nodes from parent themes and referencing Project Defaults.
Animating UI styles via Tweens. Targets StyleBox properties directly after duplication.
High-quality resolution-independent scaling using content_scale_factor to maintain font crispness.
Fixing the "disappearing stylebox" bug by caching resources at the class level for the RenderingServer.
Bi-directional (RTL/LTR) UI support. Swaps theme variants dynamically based on layout direction.
Controller/keyboard prompt icon bank swap + focus highlight panel. MANDATORY for accessibility prompt chrome.
_ready() for many nodes — Instantiating StyleBoxFlat.new() 100 times creates 100 unique objects. Use a Theme resource for shared heritage.theme_type_variation for specific overrides.theme.get_color() to maintain a single source of truth for your palette.add_theme_override for global styles — This is brittle. Define styles in a Theme resource for automatic propagation across the project._draw() OR _process() — Frequent layout recalculations will severely degrade performance.StyleBoxEmpty to focus styles without a fallback — This invisibly breaks controller/keyboard navigation [1]. Always provide a visible alternative (e.g. scale change).set() for theme properties — Calling node.set("font_color", red) fails. You MUST use the dedicated add_theme_color_override() API [3].expand_margin_* to increase clickable area — It only expands the VISUAL bounds. Use content_margin_* on the StyleBox or adjust the Control's size to ensure input works [5]._draw() — They will be garbage collected before the RenderingServer can finish drawing them [7]. Store at class level.theme_type_variation to create lightweight derived styles (e.g. "DangerButton") within the same Theme [8].corner_radius_all on StyleBoxFlat — shorthand for uniform rounding; prefer it over four separate radius fields when all corners match.add_theme_*_override beats Theme resource items on that node only; a child Control with its own theme still blocks parent cascade. Clear with remove_theme_*_override when swapping roots — do not leave stale overrides fighting the new Theme.| Goal | Choose | Notes / script |
|---|---|---|
| App-wide look | Project Settings → GUI → Theme | Author in Theme editor — no per-node StyleBox tutorials here |
| One Control differs | add_theme_*_override on that node | Local only; never for global styles |
| Button/panel subtype | theme_type_variation | See danger_button_assignment.gd |
| Runtime color tweak without mutating shared Theme | stylebox.duplicate() then override | See dynamic_stylebox_color.gd |
Fonts & StyleBoxes: edit via Theme editor / Project Theme. Runtime helpers: global_theme_manager.gd, theme_swapper.gd, procedural_theme_safe.gd.
Maintain a single source of truth for UI colors accessible to both the Theme Editor and GDScript.
.theme file, create a custom type called Palette and add Color items (e.g., primary, danger, accent).SharedPalette class with static func get_primary() -> Color that pulls from ThemeDB.get_project_theme(). This ensures UI scripts and the visual theme never drift.Avoid duplicating button scenes or styleboxes for variants like "Danger" or "Ghost" styles.
Button.font_color to red for DangerButton).node.theme_type_variation = &"DangerButton" or via the Inspector dropdown.MANDATORY: Read danger_button_assignment.gd — do not fork Button scenes for color variants.
When a single Control needs a runtime tint, duplicate the StyleBox before mutating — shared Theme StyleBoxes must stay immutable.
MANDATORY: Read dynamic_stylebox_color.gd — never mutate a Theme StyleBox in place.
Efficiently switch the visual style of the entire game for Light, Dark, or High-Contrast modes.
Theme resource to the root Control node. Godot propagates this to every descendant.NOTIFICATION_THEME_CHANGED to update elements that don't support automatic theming (like custom _draw() logic or RichText effects).MANDATORY: Read theme_swapper.gd — swap at the theme root; do not walk every Control assigning themes.
Bi-directional layouts need mirrored StyleBox / type-variation banks when direction flips — not hand-flipped anchors alone.
MANDATORY: Read rtl_theme_mirroring.gd — swap theme variants from layout direction; do not hardcode LTR margins.
Godot Themes support more than just colors and fonts—they can store textures.
halloween.theme, christmas.theme).Standard focus styles are static. For accessibility UX, swap prompt icons by device and tween a highlight panel to get_global_rect().
MANDATORY: Read focus_prompt_icon_swapper.gd — do not paste joypad icon paths into Control scripts.
Pairs with Runtime-Theme-Swapping (Accessibility) above and theme_swapper.gd for High-Contrast roots.
Ensuring UI textures are optimized for rendering performance.
AtlasTexture to crop small UI elements from a singular large sheet. This reduces VRAM state changes and minimizes draw calls [14].ResourceLoader.get_dependencies(scene_path) to ensure no uncompressed raw assets (e.g. .png) are leaking into the final export [19].LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in
scripts/— never delete, only move.
| Topic | Reference |
|---|---|
| StyleBox / font setup | theme-authoring-recipes.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.
_draw() needs theme item lookups.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 15 other files (scripts, references) in skills/godot-ui-theming of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot UI Theming next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot UI Theming this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | |
| UI Theme QAhashgraph-online/awesome-codex-plugins | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Localizationjame581/GodotPrompter | 805 | — | ~3.2k | Automated safety check: Pass | MIT | |
| UI KitRandallLiuXin/GodotMaker | 550 | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Iconsconnorshea/vglist | 160 | — | ~321 | Automated safety check: Pass | MIT | |
| Mobile Device QAtextura-agency/next16-claude-starter | 135 | — | ~5k | Automated safety check: Notes | Unlicense |
hashgraph-online/awesome-codex-plugins
A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…
jame581/GodotPrompter
A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+
RandallLiuXin/GodotMaker
Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…
connorshea/vglist
How to add icons to the vglist frontend using Lucide via @lucide/vue.
textura-agency/next16-claude-starter
Make a site behave on real phones — the defects no Lighthouse run or headless scroll test sees, learned from site owners reviewing production sites on an iPhone.
kevinpbuckley/VibeUE
Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService).
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
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Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Godot UI Theming is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling.
Godot UI Theming fits situations like: implementing consistent UI styling OR supporting multiple themes; tasks that involve Theming and dark mode; tasks that involve Game development.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a claude-code`. Or copy the skill folder (skills/godot-ui-theming in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-ui-theming in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a codex`. Or copy the skill folder (skills/godot-ui-theming in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-ui-theming in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-theming -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-ui-theming, .gemini/skills/godot-ui-theming, .github/skills/godot-ui-theming and .opencode/skills/godot-ui-theming in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot UI Theming is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot UI Theming is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 986 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot UI Theming: UI Theme QA (hashgraph-online/awesome-codex-plugins, 1.3k stars), Localization (jame581/GodotPrompter, 805 stars), UI Kit (RandallLiuXin/GodotMaker, 550 stars) and Icons (connorshea/vglist, 160 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.