Godot Project Setup
jame581/GodotPrompter
A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore
Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-templates --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-project-templates .claude/skills/godot-project-templates && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-project-templates" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-templates into .claude/skills/godot-project-templates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-templates", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-templatesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-templates --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-project-templates .agents/skills/godot-project-templates && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-project-templates" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-templates into .agents/skills/godot-project-templates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-templates", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-templates --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-project-templates .cursor/skills/godot-project-templates && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-project-templates" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-templates into .cursor/skills/godot-project-templates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-templates", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-project-templates--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-templates --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-project-templates .gemini/skills/godot-project-templates && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-project-templates" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-templates into .gemini/skills/godot-project-templates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-templates", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-templatesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-project-templates .github/skills/godot-project-templates && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-project-templates" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-templates into .github/skills/godot-project-templates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-templates", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-project-templates --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-project-templates .opencode/skills/godot-project-templates && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-project-templates" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-project-templates into .opencode/skills/godot-project-templates/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-project-templates", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-project-templatesNavigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills.
Godot Project Templates is an agent skill from thedivergentai/GD-Agentic-Skills. Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESSMODEALWAYS, genre scaffold.
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `references/genre-template-scaffolds.md` and `references/migration-notes.md`).
It sits in Game Development, covering Project scaffolding and Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 13 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Project Templates loads about 3.3k tokens when it runs, and up to ~5k if it reads all its reference files. Until then it costs about 111 tokens; SKILL.md has 887 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 887 words, ~3,333 tokens.
.claude/skills/godot-project-templates/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.Scaffold architecture, then adapt — never dump genre tutorials into the project verbatim.
.gdignore for designer asset drops outside import pipelines.get_tree().paused without process-mode groups — Pause menus need PROCESS_MODE_ALWAYS. Why: pausing the tree freezes _process on menu nodes too, so buttons never receive input; set gameplay to INHERIT (paused) and menu/HUD to ALWAYS via base_menu.gd or explicit process_mode on the pause root._initialize_*() over brittle _ready() overrides.Input.MOUSE_MODE_CAPTURED in FPS scaffolds — Set when the FPS genre path is chosen.tr() / contexts.ResourceLoader.load_threaded_request().godot-genre-* skill for gameplay systems.Platformer end-to-end: row 1 scripts → godot-genre-platformer (advanced_platformer_controller.gd for movement; template base_level + state machine for scene flow). Do NOT paste FPS/inventory recipes from this skill.
MANDATORY: Choose a genre row, load the listed scripts, then open the consumer
godot-genre-*skill for gameplay systems. Do NOT paste inline FPS controllers or inventory managers from memory.
| Genre intent | Load these template scripts (MANDATORY) | Fill gameplay via |
|---|---|---|
| 2D platformer | base_game_manager.gd, base_level.gd, base_actor.gd, scene_state_machine.gd, state_machine_node.gd | godot-genre-platformer |
| Top-down / action RPG | Same bases + subsystem_locator.gd, base_menu.gd | godot-genre-action-rpg |
| 3D FPS / shooter | Bases + multi_platform_input.gd, platform_feature_config.gd | godot-genre-shooter-fps |
| Any genre + DLC packs | modular_dlc_loader.gd | Genre skill + godot-export-builds |
| Cross-platform input/features | multi_platform_input.gd, platform_feature_config.gd | godot-input-handling |
| Threaded level streaming | level_steamer_manager.gd | godot-scene-management |
| Accessibility TTS | accessibility_tts_manager.gd | Project foundations / UI skills |
Folder-by-feature skeleton (all genres): entities/<name>/, levels/ or maps/, ui/, autoloads/ or locator-registered systems, resources/. Details belong in the genre consumer skill — not duplicated here.
Prefer subsystem_locator.gd for modular registration; keep a thin bootstrap Autoload only.
MANDATORY bootstrap_config.gd (or equivalent): critical systems (config/network) before audio/UI. Do not rely on accidental Project Settings Autoload order alone.
Gameplay tree pauses; UI/pause menu nodes use PROCESS_MODE_ALWAYS. Wire via base_menu.gd.
MANDATORY modular_dlc_loader.gd for ProjectSettings.load_resource_pack() mounts — never hand-roll path hacks in gameplay code.
MANDATORY platform_feature_config.gd for OS.has_feature() / export-tag forks (mobile, low_end, dedicated_server).
Map each template piece to a consumer skill before writing gameplay code:
| Template piece | Adapt into |
|---|---|
base_actor / state machine nodes | Genre movement/combat skill (godot-genre-*) + godot-state-machine-advanced |
base_game_manager signals | godot-autoload-architecture / godot-signal-architecture |
| Level streamer | godot-scene-management |
| Input / feature config | godot-input-handling + platform skills |
| Menus / HUD shells | godot-ui-containers |
| Export / CI / PCK | godot-export-builds |
Usage: pick genre row → load scripts → rename project → register locator/bootstrap → configure Input Map → open genre skill for systems — do not paste stock FPS/inventory recipes from this skill.
Platformer/RPG/FPS directory trees, input map template, CI export YAML, PCK mount, bootstrap priority — references/genre-template-scaffolds.md.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
.gdignore, and VCS hygiene that genre boilerplates should bake in from day one.entities/, levels/, and UI scenes so templates stay refactor-safe.ResourceLoader.load_threaded_* patterns used by level streamer templates.canvas_items / expand) every new project template should document.OS.has_feature() profiles for mobile/PC/server overrides in platform config templates.ProjectSettings.load_resource_pack().© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 15 other files (scripts, references) in skills/godot-project-templates of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Project Templates next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Project Templates this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Project Setupjame581/GodotPrompter | 805 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Gm ScaffoldRandallLiuXin/GodotMaker | 550 | — | ~1.9k | Automated safety check: Pass | Custom licence | |
| Hz New Project Creationmeta-quest/agentic-tools | 215 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Dependency Injectionjame581/GodotPrompter | 805 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Gdscript Advancedjame581/GodotPrompter | 805 | — | ~3.4k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore
RandallLiuXin/GodotMaker
Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit.
meta-quest/agentic-tools
Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR.
jame581/GodotPrompter
A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
jame581/GodotPrompter
A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…
jame581/GodotPrompter
A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills. Godot Project Templates is an agent skill from thedivergentai/GD-Agentic-Skills. Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre- skills.
Godot Project Templates fits situations like: bootstrapping architecture; bootstrap order; feature tags — not for pasting FPS/inventory recipes.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a claude-code`. Or copy the skill folder (skills/godot-project-templates in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-project-templates in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a codex`. Or copy the skill folder (skills/godot-project-templates in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-project-templates in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-project-templates -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-project-templates, .gemini/skills/godot-project-templates, .github/skills/godot-project-templates and .opencode/skills/godot-project-templates in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Project Templates is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Project Templates is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Project Templates: Godot Project Setup (jame581/GodotPrompter, 805 stars), Gm Scaffold (RandallLiuXin/GodotMaker, 550 stars), Hz New Project Creation (meta-quest/agentic-tools, 215 stars) and Dependency Injection (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.