GitHub organization
Agent skills by godot-fun
- skills
- 36
- repository
- 1
Repositories by godot-fun
Skills by godot-fun, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts). | godot-fun/ | 182 | — | ~2k | Automated safety check: Pass | MIT | today |
| 2 | Reduces background noise in a single audio file using FFmpeg afftdn. | godot-fun/ | 182 | — | ~465 | Automated safety check: Pass | MIT | today |
| 3 | Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. | godot-fun/ | 182 | — | ~652 | Automated safety check: Pass | MIT | today |
| 4 | Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. | godot-fun/ | 182 | — | ~684 | Automated safety check: Pass | MIT | today |
| 5 | Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. | godot-fun/ | 182 | — | ~638 | Automated safety check: Pass | MIT | today |
| 6 | Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg. | godot-fun/ | 182 | — | ~554 | Automated safety check: Pass | MIT | today |
| 7 | Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. | godot-fun/ | 182 | — | ~766 | Automated safety check: Pass | MIT | today |
| 8 | Transcribes a single PCM16 WAV file to plain UTF-8 text locally through a standard-library Python wrapper around native SenseVoice Small F16 GGUF FunASR llama.cpp runtimes, preferring cross-vendor… | godot-fun/ | 182 | — | ~707 | Automated safety check: Pass | MIT | today |
| 9 | Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. | godot-fun/ | 182 | — | ~682 | Automated safety check: Pass | MIT | today |
| 10 | Adjusts audio file volume up or down using FFmpeg. An agent skill from godot-fun/gai. | godot-fun/ | 182 | — | ~609 | Automated safety check: Pass | MIT | today |
| 11 | Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snakecase). | godot-fun/ | 182 | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 12 | Generate single-line Conventional Commits messages by analyzing git diffs and repository history. | godot-fun/ | 182 | — | ~830 | Automated safety check: Notes | MIT | today |
| 13 | Local circular region inpainting with LaMa (IOPaint). An agent skill from godot-fun/gai. | godot-fun/ | 182 | — | ~1.6k | Automated safety check: Pass | MIT | today |
| 14 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 15 | Removes image backgrounds and exports transparent PNGs using rembg (U2Net / BiRefNet). | godot-fun/ | 182 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 16 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 182 | — | ~2k | Automated safety check: Pass | MIT | today |
| 17 | 17.Image Resize Resizes a single image to explicit width and height using ImageMagick. | godot-fun/ | 182 | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 18 | Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 19 | 19.Image To Png Converts image files to PNG using FFmpeg while preserving dimensions and alpha. | godot-fun/ | 182 | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 20 | Converts one or more images into faithful text descriptions or OCR with the local 1.3B MiniCPM-V 4.6 GGUF model through llama.cpp, automatically preferring an available Vulkan GPU and falling back… | godot-fun/ | 182 | — | ~813 | Automated safety check: Pass | MIT | today |
| 21 | 21.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 182 | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 22 | 22.Storyboard Turns user materials into a shot-by-shot storyboard with bilingual narration (Chinese + English VO, both required) and AI video prompts per shot. | godot-fun/ | 182 | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 23 | Muxes per-shot storyboard video with Chinese and English voice-over by retiming video to match VO duration (setpts), writing Video-Chinese/ and Video-English/ (matched by shot id 01, 02, …). | godot-fun/ | 182 | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 24 | Turns a storyboard shot (video prompt + narration) into a self-contained fullscreen HTML CSS animation for the browser. | godot-fun/ | 182 | — | ~4.3k | Automated safety check: Pass | MIT | today |
| 25 | Converts storyboard markdown (bilingual Chinese + English narration per shot) into speech audio via IndexTTS2 (same stack as ai-text-to-speech). | godot-fun/ | 182 | — | ~2.2k | Automated safety check: Pass | MIT | today |
| 26 | Normalizes a single video clip to unified 3840×2160 60FPS H.265 Main10 40Mbps + AAC 320kbps BT.709 SDR MP4 4K master (FFmpeg re-encode, HDR tone-mapped). | godot-fun/ | 182 | — | ~940 | Automated safety check: Pass | MIT | today |
| 27 | Compresses a single video file to stay under a user-specified max file size using FFmpeg. | godot-fun/ | 182 | — | ~973 | Automated safety check: Pass | MIT | today |
| 28 | 28.Video Merge Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. | godot-fun/ | 182 | — | ~904 | Automated safety check: Pass | MIT | today |
| 29 | Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. | godot-fun/ | 182 | — | ~1k | Automated safety check: Pass | MIT | today |
| 30 | From user materials, generates multi-platform video publish pack: Zhihu Chinese article, Reddit English post, 3 landscape + 3 portrait Google image-gen cover prompts, and title/description/tags for… | godot-fun/ | 182 | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 31 | Removes all audio and music tracks from a single video file using FFmpeg, keeping the video stream (stream copy by default). | godot-fun/ | 182 | — | ~740 | Automated safety check: Pass | MIT | today |
| 32 | 32.Video To 4k Upscales a single low-resolution video to 4K with Video2X (Real-ESRGAN), then encodes to unified 3840×2160 H.265 Main10 40Mbps + AAC 320kbps MP4. | godot-fun/ | 182 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 33 | Interpolates a single video to 60fps with Video2X RIFE at source resolution. | godot-fun/ | 182 | — | ~1k | Automated safety check: Pass | MIT | today |
| 34 | 34.Video To Ogv Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. | godot-fun/ | 182 | — | ~924 | Automated safety check: Pass | MIT | today |
| 35 | 35.Video To Wav Extracts audio tracks from a single video file to PCM WAV using FFmpeg while preserving source quality. | godot-fun/ | 182 | — | ~759 | Automated safety check: Pass | MIT | today |
| 36 | 36.Audio Trim Trims leading and trailing silence from audio files using FFmpeg. | godot-fun/ | 182 | — | ~422 | Automated safety check: Pass | MIT | today |
Questions, answered from the data.
What is the best skill by godot-fun?
AI Text To Speech from godot-fun/gai ranks first of the 36 skills by godot-fun listed here, with the highest score: its repository has 182 GitHub stars, its SKILL.md loads about 2k tokens and it passes the automated safety check with no findings. Next come Audio Denoise and Audio Fade.
Are godot-fun's skills official?
None yet. All 36 skills by godot-fun listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.