Hbg Life Simulation
Mr-funny/hbg-life-simulation
Create Chinese HBG “模拟人生 / 人生副本” narrative videos with a consistent comic IP, a rapid multi-life opening, continuous natural-speed narration, synchronized short captions, dense static manga…
Turns a storyboard shot (video prompt + narration) into a self-contained fullscreen HTML CSS animation for the browser.
$ npx skills add godot-fun/gai --skill storyboard-shot-to-html -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai storyboard-shot-to-html --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/storyboard-shot-to-html .claude/skills/storyboard-shot-to-html && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "storyboard-shot-to-html" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/storyboard-shot-to-html into .claude/skills/storyboard-shot-to-html/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storyboard-shot-to-html", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/storyboard-shot-to-htmlType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill storyboard-shot-to-html -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai storyboard-shot-to-html --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/storyboard-shot-to-html .agents/skills/storyboard-shot-to-html && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "storyboard-shot-to-html" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/storyboard-shot-to-html into .agents/skills/storyboard-shot-to-html/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storyboard-shot-to-html", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill storyboard-shot-to-html -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai storyboard-shot-to-html --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/storyboard-shot-to-html .cursor/skills/storyboard-shot-to-html && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "storyboard-shot-to-html" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/storyboard-shot-to-html into .cursor/skills/storyboard-shot-to-html/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storyboard-shot-to-html", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/storyboard-shot-to-html--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill storyboard-shot-to-html -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai storyboard-shot-to-html --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/storyboard-shot-to-html .gemini/skills/storyboard-shot-to-html && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "storyboard-shot-to-html" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/storyboard-shot-to-html into .gemini/skills/storyboard-shot-to-html/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storyboard-shot-to-html", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai storyboard-shot-to-htmlInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill storyboard-shot-to-html -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/storyboard-shot-to-html .github/skills/storyboard-shot-to-html && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "storyboard-shot-to-html" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/storyboard-shot-to-html into .github/skills/storyboard-shot-to-html/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storyboard-shot-to-html", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill storyboard-shot-to-html -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai storyboard-shot-to-html --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/storyboard-shot-to-html .opencode/skills/storyboard-shot-to-html && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "storyboard-shot-to-html" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/storyboard-shot-to-html into .opencode/skills/storyboard-shot-to-html/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storyboard-shot-to-html", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
storyboard-shot-to-htmlTurns a storyboard shot (video prompt + narration) into a self-contained fullscreen HTML CSS animation for the browser.
Storyboard Shot To HTML is an agent skill from godot-fun/gai. Turns a storyboard shot (video prompt + narration) into a self-contained fullscreen HTML CSS animation for the browser. Analyzes VO/narration, searches related facts and usage cues, then builds a rich layered stage (camera, subject, secondary UI, light, micro-detail) with Fullscreen API and Space-to-play. Use when the user wants storyboard-shot-to-html, HTML animation preview, prompt-to-HTML, storyboard to HTML, prompt animation demo, narration visualization, fullscreen preview, Space to play, or a web demo of a…
Its SKILL.md is about 4.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Comics and storyboards, Text to speech and voice and Web animation and motion. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are html).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Storyboard Shot To HTML loads about 4.3k tokens when it runs. Until then it costs about 141 tokens; SKILL.md has 2,072 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 2,072 words, ~4,349 tokens.
.claude/skills/storyboard-shot-to-html/SKILL.md (or your agent's skills folder).Turn one shot (video prompt + narration) into a single-file HTML animation you can open in a browser — a motion sketch of the intended frame, not a real video render.
Companion to storyboard. Does not call video/image generation APIs.
Accept any of:
| Input | How to use |
|---|---|
Storyboard .md + shot id (01, Shot 02, …) | Parse that shot’s Video prompt, Chinese / English, Visual, Camera, Duration, Visual Style |
| Pasted shot block | Same fields if present |
| Raw video prompt (± narration) | Prompt = visual source; narration = meaning layer to research |
If multiple shots and no id → ask once, or do Shot 01 only when the user clearly wants a quick sample.
| Mode | Behavior |
|---|---|
User gives an .html path | Write there |
| User gives a directory | Write <dir>/shot-<id>-preview.html (shot-01-preview.html if no id) |
| Storyboard path known, no output path | Write next to the .md: <stem>-shot-<id>-preview.html |
| Raw prompt only | Write test/manual/<slug>-preview.html (or user-named file) |
Rules:
.html (inline CSS/JS). No build step, no CDN frameworks required. Google Fonts OK if useful.Start-Process / open / xdg-open). If file:// is flaky, serve the parent dir with a tiny static server and open http://127.0.0.1:<port>/<file>..md.The preview must play as a full-viewport cinematic stage, not a letterboxed card on a scrolling page.
| Requirement | Detail |
|---|---|
| Viewport fill | html, body { height:100%; overflow:hidden }; stage covers 100vw × 100vh |
| Aspect | Keep storyboard aspect (default 16:9) with cover (crop) or letterbox on black — prefer cover so the frame fills the screen |
| No below-fold chrome | Title, tags, original prompt must not sit under the stage in normal flow |
| Overlay meta | Put prompt / research in a hidden overlay (I or ? to toggle; Esc closes). Do not burn VO/narration onto the stage — narration is for analysis only, not on-screen text |
| Space to play | Animations stay paused on load (first frame / idle pose). Space starts playback once. Do not autoplay on open. Hint text: Space to play · Click / F fullscreen · I prompt (may also mention Space to start) |
| Play once | Shot timeline is one-shot — no infinite / alternate loop on the main beat. When duration ends, hold the final frame (animation-fill-mode: forwards or equivalent). Do not restart on a second Space, and do not auto-replay |
| Browser Fullscreen API | On click (or F), call element.requestFullscreen() on the stage root. Show a brief hint until entered (Click / F fullscreen · Space to play). Esc exits native fullscreen |
| Open behavior | After writing the file, open it so the user lands on the fullscreen-ready paused page; wait for Space to play |
Task Progress:
- [ ] Parse shot (prompt + VO + camera/duration/style)
- [ ] Analyze narration → concepts to ground
- [ ] Search related info / usage (when needed)
- [ ] Plan motion layers (camera / subject / secondary / light / micro) + timing beats
- [ ] Design rich stage from prompt + research (depth planes, staggers, payoff hold)
- [ ] Write HTML; open in browser
- [ ] Chat: path + what the demo showsExtract:
(no VO) = skip that language)Map duration to animation timing when sensible (~5s → ~5s one-shot timeline, then hold). Playback starts only on Space (paused until then); never loop or auto-replay.
From VO, list concrete concepts that affect what the viewer should understand:
If VO only restates mood already in the prompt, research may be light — still state that explicitly in chat.
When concepts are factual, technical, or product-specific:
Skip heavy research for pure mood/atmosphere shots with no domain claims.
Goal: one composition that reads as the shot at first viewport — animated stand-in for the video prompt. Aim for a rich motion sketch (layered beats + secondary life), not a flat poster that barely moves.
| Prefer | Avoid |
|---|---|
| Full-viewport stage (100vw×100vh) + Fullscreen API | Inset card + scrolling meta under the hero |
| Aspect-locked cover (16:9 default) filling the screen | Dashboard clutter, card grids in the hero |
CSS/@keyframes one-shot until end, paused until Space | Autoplay, infinite / looping shot timelines, Space restart |
| Layered camera + light + subject + micro-UI + atmosphere | Single fade-in with nothing else moving |
| Staggered reveals, easing, hold on end frame | Everything popping at t=0 then freezing |
Prompt / research in toggle overlay (I / ?) | Fake photoreal video, watermarked stock embeds |
| Expressive fonts when they serve mood | Default system-only stacks for cinematic shots |
Sync with VO meaning: if narration teaches a step or names a UI, show that metaphor on stage (even abstractly). Mood-only VO → prioritize prompt cinematography.
Language: Prefer English for all on-stage chrome, labels, badges, chat bubbles, code comments, and hint text. Do not default to Chinese even when Chinese VO is present. Never put spoken narration / VO lines on the stage. Keep the original prompt + VO text (Chinese and English) only in the toggle overlay. Overlay headings and research notes should also be English.
Typography / readable stage text (required):
Stage labels are viewed fullscreen — do not ship micro-UI. Anything the viewer should parse (chrome titles, badges, graph nodes, file cards, status chips, code lines, gate names) must stay large enough at 16:9 cover.
| Element | Minimum size guidance |
|---|---|
| Primary labels (badges, thesis chips, CTA, key nodes) | clamp(14px, 1.8vw, 20px) or larger |
| Secondary UI (window chrome, folder/file names, status) | clamp(13px, 1.5vw, 17px) |
| Micro ornament only (optional ticks, tiny meters) | may go smaller — but never put critical meaning there |
Hint bar (.fs-hint) | ≥14–15px |
font-size: 7px–11px clamps on graph nodes, code, or badges “to fit more” — cut content instead.Ship a dense but readable stage. Thin “one transform + one opacity” demos are not enough.
Motion budget (minimum):
| Layer | Role | Examples |
|---|---|---|
| 1. Camera | Energy only if the shot’s Camera line calls for it; otherwise lock or micro-parallax | Push-in / pull-back / pan / dutch / orbital when Camera says so; locked multilayer HUD when it doesn’t |
| 2. Primary subject | What the shot is about | Prototype appearing, module docking, graph exploding, gate locking, code lines revealing |
| 3. Secondary / support | Proof the world is alive | Sibling UI panels, folder tree growth, packet lanes, platform pieces |
| 4. Light & atmosphere | Mood continuity from Visual Style | Lamp pulse, monitor bloom, volumetric haze drift, vignette breathe, rim-light shift |
| 5. Micro-detail | Texture without stealing focus | Cursor blink, scrubber/knob, floating code bits, dust/particles, soft shadow crawl |
Require at least 4 of these 5 layers on every shot, and ≥5 distinct animated properties after Space (e.g. code line stagger + tree stagger + platforms + clock scrub + play-view bloom — not a default whole-frame scale). Ambient loops (infinite lamp flicker, dust) are OK only if subtle and do not read as the shot replaying; the main narrative beat stays one-shot + forwards.
Camera vs readable content (priority):
When the stage shows important content — real project code / API call sites, terminal output, labeled architecture, readable UI chrome the viewer must parse — prefer readability over cinematic camera:
.scene just to “have a Camera layer.”Depth & layering:
Timing craft (map to Duration):
animation-delay cascade).forwards); no rewind.Use staggers (40–120ms steps) for lists, folders, packets, checkmarks. Prefer cubic-bezier / ease-out on arrivals; reserve snappy ease for hits and smash cuts. If Duration is ~8s, keep the CSS timeline ≈8s — don’t compress a whole story into 2s then dead-air.
Detail recipes (pick what fits the prompt):
| Shot type | Enrich with |
|---|---|
| Desk / editor / IDE | Dual screens, sidebar tree stagger, typed/fading code lines, blinking caret, playview empty→alive, clock or timeline scrub, warm lamp + cool monitor mix; keep code readable — local emphasis on the editor, not whole-frame zoom |
| Architecture / graph | Nodes lighting in sequence, edges drawing, local cyan vs global fog, camera pull-back revealing scale, soft particle drift |
| Chaos / debt | Multiplying clones, spaghetti cables growing, amber warning pulses, dutch tilt increasing, denser particle rain — still graphic-clean, not illegible spam |
| Product / module dock | Orbital turntable, modules easing into sockets with short “dock” scale settle, rim light pass, label fades (short, abstract) |
| Pipeline / steps | Lateral track or stepped gates lighting cyan as a token passes; each gate a micro-animation, not one long slide |
| Game-feel montage | Meter needles, multi-hit sparks, toast slide+fade, one-shot VFX sheet burst — cut accents on beats, no seizure strobe |
CSS/JS practical rules:
.is-playing (or equivalent). Idle may use only tiny ambient loops.transform + opacity (+ filter sparingly) for performance; avoid layout thrash.cameraPush, platformGrow, badgeIn) so timing stays editable.Anti-patterns (reject before shipping):
scale / push-in while code or other critical text is on stage (zooms away readability)Before writing the file, briefly plan (internally or in overlay research notes):
If any item is missing, add it before coding.
Adapt freely; keep fullscreen structure:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>[Shot title] · preview</title>
<style>
html, body { height: 100%; margin: 0; overflow: hidden; background: #000; }
.stage {
position: fixed; inset: 0; width: 100vw; height: 100vh;
/* 16:9 cover inside .frame */
}
.frame {
position: absolute; inset: 0; margin: auto;
width: 100vw; height: 56.25vw; /* 16:9 */
max-height: 100vh; max-width: 177.78vh;
overflow: hidden;
}
.hud { position: fixed; /* hint + overlay; hidden by default */ }
</style>
</head>
<body>
<div class="stage" id="stage">
<div class="frame"><!-- scene layers only — no VO caption --></div>
</div>
<div class="fs-hint">Space to play · Click / F fullscreen · I prompt</div>
<aside class="overlay" hidden><!-- title, prompt, research — toggle with I / ? --></aside>
<script>
// Space adds .is-playing once; keyframes use forwards; no loop / no Space restart
// click/F → requestFullscreen; I → overlay
</script>
</body>
</html>Only if the user asks for a full board:
DurationF; no scrolling meta under the frameSpace starts once; no autoplay; no on-stage VO textCopy-paste commands: cli/storyboard-shot-to-html.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/storyboard-shot-to-html of godot-fun/gai.
Open the folder on GitHubat commit 6394686
Storyboard Shot To HTML next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Storyboard Shot To HTML this skillgodot-fun/gai | 183 | — | ~4.3k | Automated safety check: Pass | MIT | |
| Hbg Life SimulationMr-funny/hbg-life-simulation | 141 | — | ~5.8k | Automated safety check: Pass | MIT | |
| Paper Collage Explainer Generatortl2012tl/comfyUI-llama-TE | 241 | 4 repos | ~5.2k | Automated safety check: Pass | None | |
| Web Video PresentationConardLi/garden-skills | 13k | — | ~3.5k | Automated safety check: Pass | MIT | |
| Carocut Media Audiobilibili/carocut | 130 | — | ~2.5k | Automated safety check: Pass | Custom licence | |
| Vibe Scenevericontext/vibeframe | 175 | — | ~1.8k | Automated safety check: Pass | MIT |
Mr-funny/hbg-life-simulation
Create Chinese HBG “模拟人生 / 人生副本” narrative videos with a consistent comic IP, a rapid multi-life opening, continuous natural-speed narration, synchronized short captions, dense static manga…
tl2012tl/comfyUI-llama-TE
For creators, educators, and social-video editors who need a tactile paper-collage language for narration, knowledge points, opinions, or abstract topics.
ConardLi/garden-skills
Turns an article or spoken script into a click-through, full-screen 16:9 web presentation that looks like a video, with optional synthesized narration.
bilibili/carocut
音频素材生成与获取。批量 Edge TTS 旁白生成(支持 storyboard pacing 字段驱动语速)、BGM/SFX 检索(BGM 节奏匹配 BPM 规则)、音频时长提取。包含 Edge voice 配置、速度调整规则、durations.json 格式规范(含 audiovisualrelation 说明)和关键的音频时序规则。
vericontext/vibeframe
Author, repair, render, and inspect VibeFrame scene projects built from STORYBOARD.md and DESIGN.md.
Pluviobyte/rnskill
Create Ian Xiaohei-style HTML/SVG motion illustrations for Chinese articles, scripts, storyboard scenes, workflow explanations, concept metaphors, and short video visual aids.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
Categories
Turns a storyboard shot (video prompt + narration) into a self-contained fullscreen HTML CSS animation for the browser. Storyboard Shot To HTML is an agent skill from godot-fun/gai. Turns a storyboard shot (video prompt + narration) into a self-contained fullscreen HTML CSS animation for the browser.
Storyboard Shot To HTML fits situations like: the user wants storyboard-shot-to-html; HTML animation preview; storyboard to HTML; prompt animation demo.
Run `npx skills add godot-fun/gai --skill storyboard-shot-to-html -a claude-code`. Or copy the skill folder (.agents/skills/storyboard-shot-to-html in godot-fun/gai) into .claude/skills/storyboard-shot-to-html in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill storyboard-shot-to-html -a codex`. Or copy the skill folder (.agents/skills/storyboard-shot-to-html in godot-fun/gai) into .agents/skills/storyboard-shot-to-html in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill storyboard-shot-to-html -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/storyboard-shot-to-html, .gemini/skills/storyboard-shot-to-html, .github/skills/storyboard-shot-to-html and .opencode/skills/storyboard-shot-to-html in your project.
SKILL.md names no scripts, command-line tools or credentials: Storyboard Shot To HTML is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Storyboard Shot To HTML is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.3k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Storyboard Shot To HTML: Hbg Life Simulation (Mr-funny/hbg-life-simulation, 141 stars), Paper Collage Explainer Generator (tl2012tl/comfyUI-llama-TE, 241 stars), Web Video Presentation (ConardLi/garden-skills, 13k stars) and Carocut Media Audio (bilibili/carocut, 130 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.