SQL Optimization Patterns
ynulihao/AgentSkillOS
Master SQL query optimization, indexing strategies, and EXPLAIN analysis to dramatically improve database performance and eliminate slow queries.
Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snakecase).
$ npx skills add godot-fun/gai --skill file-naming-normalization -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai file-naming-normalization --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/file-naming-normalization .claude/skills/file-naming-normalization && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "file-naming-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/file-naming-normalization into .claude/skills/file-naming-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "file-naming-normalization", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/file-naming-normalizationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill file-naming-normalization -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai file-naming-normalization --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/file-naming-normalization .agents/skills/file-naming-normalization && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "file-naming-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/file-naming-normalization into .agents/skills/file-naming-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "file-naming-normalization", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill file-naming-normalization -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai file-naming-normalization --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/file-naming-normalization .cursor/skills/file-naming-normalization && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "file-naming-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/file-naming-normalization into .cursor/skills/file-naming-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "file-naming-normalization", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/file-naming-normalization--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill file-naming-normalization -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai file-naming-normalization --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/file-naming-normalization .gemini/skills/file-naming-normalization && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "file-naming-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/file-naming-normalization into .gemini/skills/file-naming-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "file-naming-normalization", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai file-naming-normalizationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill file-naming-normalization -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/file-naming-normalization .github/skills/file-naming-normalization && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "file-naming-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/file-naming-normalization into .github/skills/file-naming-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "file-naming-normalization", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill file-naming-normalization -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai file-naming-normalization --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/file-naming-normalization .opencode/skills/file-naming-normalization && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "file-naming-normalization" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/file-naming-normalization into .opencode/skills/file-naming-normalization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "file-naming-normalization", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
file-naming-normalizationNormalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snakecase).
File Naming Normalization is an agent skill from godot-fun/gai. Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snakecase). Use when normalizing asset filenames, batch-renaming SFX/UI textures, file naming normalization, asset naming convention, slug normalization, or snakecase asset names.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Databases, covering Database schema design. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit aff659b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
File Naming Normalization loads about 1.1k tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 287 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit aff659b, republished under its MIT licence (© godot-fun). 287 words, ~1,082 tokens.
.claude/skills/file-naming-normalization/SKILL.md (or your agent's skills folder).Normalize asset filenames: split → clean each segment → join with _ (snake_case).
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
Default: split on _, -, ., and spaces; strip leading/trailing digits from each segment; join with _:
.dependency/python/python .ai/file-naming-normalization/normalize.py path/to/file_or_folderPreview without renaming:
.dependency/python/python .ai/file-naming-normalization/normalize.py Audio/SFX --dry-run_, -, ., whitespace.38126)1, 2, 01)001Hero → Hero)Attack02 → Attack, foisal72 → foisal)--strip)_.--output-dir).| Input | Output |
|---|---|
001_Hero_Attack_02.wav | 001_Hero_Attack_02.wav (already snake_case) |
001-Hero-Attack-02.wav | 001_Hero_Attack_02.wav |
sfx-button-click.mp3 | sfx_button_click.mp3 |
UI 12 Panel Open.png | UI_12_Panel_Open.png |
freesound_community-shoot-1-81135.wav | freesound_community_shoot_1.wav |
SFX_001_button.wav with --strip SFX | 001_button.wav |
# Strip custom strings (repeatable)
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets --strip SFX --strip UI
# Recursive folder
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets -r
# Copy normalized files to another folder (originals unchanged)
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets -o normalized/ -r--dry-run preview (unchanged files such as 001_Hero_Attack_02.wav are omitted):
Assets/001-Hero-Attack-02.wav -> Assets/001_Hero_Attack_02.wav
Assets/freesound_community-shoot-1-81135.wav -> Assets/freesound_community_shoot_1.wav
Assets/sfx-button-click.mp3 -> Assets/sfx_button_click.mp3
Assets/UI 12 Panel Open.png -> Assets/UI_12_Panel_Open.png
Dry run: 4 file(s) would be renamed.In-place rename:
Assets/001-Hero-Attack-02.wav -> Assets/001_Hero_Attack_02.wav
Renamed 1 file(s).Nothing to change:
All filenames already normalized.With --strip SFX:
Assets/SFX_001_button.wav -> Assets/001_button.wav
Renamed 1 file(s).Copy to --output-dir (originals kept):
Assets/SFX_001_button.wav -> normalized/001_button.wav
Renamed 1 file(s).Name collision (exit code 1):
Name collision: 'Assets/Hero-Attack.wav' and 'Assets/Hero.Attack.wav' both map to 'Assets/Hero_Attack.wav'-r / --recursive · --strip TEXT (repeatable) · --strip-case-insensitive · -o / --output-dir · --dry-run · --overwrite
--dry-run first when normalizing many files; show the user the preview.--strip removes the given substring anywhere inside each segment (not only at edges). Pass one --strip per string.81135 alone → skipped).Copy-paste commands: cli/file-naming-normalization.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/file-naming-normalization of godot-fun/gai.
Open the folder on GitHubat commit aff659b
File Naming Normalization next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| File Naming Normalization this skillgodot-fun/gai | 182 | — | ~1.1k | Automated safety check: Pass | MIT | |
| SQL Optimization Patternsynulihao/AgentSkillOS | 617 | 11 repos | ~3.3k | Automated safety check: Pass | None | |
| Add Mpk Taskmirage-project/mirage | 2.5k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| Datamodellmnimbalyst/nimbalyst | 1.9k | — | ~713 | Automated safety check: Pass | MIT | |
| B200 Flash Attention4 Plannermirage-project/mirage | 2.5k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Experiment Auditwanshuiyin/Auto-claude-code-research-in-sleep | 17k | 1 repos | ~2.7k | Automated safety check: Notes | MIT |
ynulihao/AgentSkillOS
Master SQL query optimization, indexing strategies, and EXPLAIN analysis to dramatically improve database performance and eliminate slow queries.
mirage-project/mirage
Step-by-step guide for adding a new task implementation to Mirage Persistent Kernel (MPK).
nimbalyst/nimbalyst
Create visual data models for database schemas using Nimbalyst's DataModelLM editor.
mirage-project/mirage
A skill your agent uses when the user wants to design or extend a FlashAttention-style forward kernel on B200/Blackwell, involving the two MMAs QKᵀ and PV, online softmax, S/P/O in TMEM, warp roles…
wanshuiyin/Auto-claude-code-research-in-sleep
Audit experiment integrity before claiming results. An agent skill from wanshuiyin/Auto-claude-code-research-in-sleep.
fastrepl/anarlog
Design or review schemas for crates/cloudsync using SQLite Sync constraints, not generic SQLite advice.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
Categories
Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snakecase). File Naming Normalization is an agent skill from godot-fun/gai. Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snakecase).
File Naming Normalization fits situations like: normalizing asset filenames; batch-renaming SFX/UI textures; file naming normalization; asset naming convention.
Run `npx skills add godot-fun/gai --skill file-naming-normalization -a claude-code`. Or copy the skill folder (.agents/skills/file-naming-normalization in godot-fun/gai) into .claude/skills/file-naming-normalization in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill file-naming-normalization -a codex`. Or copy the skill folder (.agents/skills/file-naming-normalization in godot-fun/gai) into .agents/skills/file-naming-normalization in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill file-naming-normalization -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/file-naming-normalization, .gemini/skills/file-naming-normalization, .github/skills/file-naming-normalization and .opencode/skills/file-naming-normalization in your project.
Going by SKILL.md and its folder, File Naming Normalization needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
File Naming Normalization is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with File Naming Normalization: SQL Optimization Patterns (ynulihao/AgentSkillOS, 617 stars), Add Mpk Task (mirage-project/mirage, 2.5k stars), Datamodellm (nimbalyst/nimbalyst, 1.9k stars) and B200 Flash Attention4 Planner (mirage-project/mirage, 2.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 182 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 8, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.