Agent skill

Audio Fade

by godot-fun in godot-fun/gai

Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.

MITAuto-check passedMedia & Creative

Install Audio Fade

skills CLI
$ npx skills add godot-fun/gai --skill audio-fade -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install godot-fun/gai audio-fade --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/audio-fade .claude/skills/audio-fade && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
audio-fade
GitHub stars
183
Token cost
~652 tokens
SKILL.md length
246 words
Files
1
Skills in repo
36
Repo updated
First seen
Licence
MIT

At a glance

Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.

  • Works in 4 steps: Use the bundled script, not hand-written… → Looping BGM — avoid fade-out on loop… → Clicks with instant attack →… → …
  • The user wants audio fade
  • SKILL.md covers Rules, Quick Start, Duration Guidelines and Common Flags, plus 3 more sections
  • Calls python

What it does

Audio Fade is an agent skill from godot-fun/gai. Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. Use when the user wants audio fade, fade in/out, smooth attack/release, crossfade prep, SFX envelope shaping, or mentions afade.

Its SKILL.md is about 650 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering Video production. It works with FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.

When your agent uses it

  • The user wants audio fade
  • Smooth attack/release
  • SFX envelope shaping

Example prompts

  • “Use the audio-fade skill to apply fade-in and fade-out at the start and end of a single audio file using FFmpeg”
  • “/audio-fade”

Requirements

  • Python 3

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Use the bundled script, not hand-written afade filters.
  2. Looping BGM — avoid fade-out on loop assets; use --no-fade-out or fade-in only for one-shot intros.
  3. Clicks with instant attack → --no-fade-in or lower -fi (e.g. 0.01).
  4. Tail cut off abruptly after fade → increase -fo; tail too soft → decrease -fo.

What it can do on your machine

Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Audio Fade loads about 652 tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 246 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~57
When it runs · the whole SKILL.md, loaded when a task matches
~652

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 246 words, ~652 tokens.

Download SKILL.mdSave it as .claude/skills/audio-fade/SKILL.md (or your agent's skills folder).
name
audio-fade
description
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. Use when the user wants audio fade, fade in/out, smooth attack/release, crossfade prep, SFX envelope shaping, or mentions afade.

Audio Fade

Apply fade-in at the start and fade-out at the end without changing clip length.

Rules

When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.

Quick Start

Default: 1 s fade-in and fade-out, output to <audio-dir>/audio-fade/<audio-name>:

bash
.dependency/python/python .ai/audio-fade/fade.py --audio path/to/audio.wav

Fade-in only (keep full end level):

bash
.dependency/python/python .ai/audio-fade/fade.py --audio path/to/audio.wav --no-fade-out

Custom durations (seconds):

bash
.dependency/python/python .ai/audio-fade/fade.py --audio audio/sfx.wav -fi 0.05 -fo 0.15

Duration Guidelines

AssetFade-inFade-out
UI clicks / ticks0.01–0.05 s0.02–0.08 s
Impacts / weapons0.02–0.08 s0.05–0.15 s
Voice lines0.05–0.15 s0.1–0.25 s
Ambience beds0.3–1.0 s0.5–2.0 s
BGM one-shots0.2–0.5 s0.3–1.0 s

Fade-in + fade-out must stay shorter than file duration. Very short clips need smaller values.

Common Flags

--audio · -fi / --fade-in · -fo / --fade-out · --no-fade-in · --no-fade-out · -o / --output

bash
.dependency/python/python .ai/audio-fade/fade.py --audio audio/sfx.wav -fi 0.03 -fo 0.08

Originals are never modified. Input must be a single audio file (--audio), not a directory. Supported: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.

Fades use FFmpeg afade with the linear tri curve. The script probes clip duration and places fade-out at duration - fade_out.

Scope

  • Fade shapes volume at clip boundaries without changing its duration.
  • Trim removes silence or crops boundaries; use the audio-trim skill.
  • Crossfade overlaps two clips and is not performed by this skill.

Agent Notes

  1. Use the bundled script, not hand-written afade filters.
  2. Looping BGM — avoid fade-out on loop assets; use --no-fade-out or fade-in only for one-shot intros.
  3. Clicks with instant attack → --no-fade-in or lower -fi (e.g. 0.01).
  4. Tail cut off abruptly after fade → increase -fo; tail too soft → decrease -fo.

CLI

Copy-paste commands: cli/audio-fade.md

© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/audio-fade of godot-fun/gai.

Open the folder on GitHubat commit 6394686

Compare with similar skills

Audio Fade next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Audio Fade compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Audio Fade this skillgodot-fun/gai183—~652Automated safety check: PassMIT
Video Understandcalesthio/OpenMontage66k—~841Automated safety check: PassAGPL-3.0
HyperFrames Video Entry Pointheygen-com/hyperframes60k3 repos~5.2kAutomated safety check: PassApache-2.0
Video Shotseternityspring/reelbench-skills8781 repos~1.8kAutomated safety check: NotesApache-2.0
Mobile Demo Film Editorsuperset-sh/superset15k—~1.8kAutomated safety check: PassCustom licence
Video Editcalesthio/OpenMontage66k—~855Automated safety check: NotesAGPL-3.0

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Works with

Questions about Audio Fade

What does Audio Fade do?

Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. Audio Fade is an agent skill from godot-fun/gai. Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.

When should I use Audio Fade?

Audio Fade fits situations like: the user wants audio fade; smooth attack/release; SFX envelope shaping.

How do I install Audio Fade in Claude Code?

Run `npx skills add godot-fun/gai --skill audio-fade -a claude-code`. Or copy the skill folder (.agents/skills/audio-fade in godot-fun/gai) into .claude/skills/audio-fade in your project. Claude Code loads it when a task matches its description.

How do I install Audio Fade in Codex?

Run `npx skills add godot-fun/gai --skill audio-fade -a codex`. Or copy the skill folder (.agents/skills/audio-fade in godot-fun/gai) into .agents/skills/audio-fade in your project. Codex loads it when a task matches its description.

Can I use Audio Fade in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill audio-fade -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-fade, .gemini/skills/audio-fade, .github/skills/audio-fade and .opencode/skills/audio-fade in your project.

What does Audio Fade need to run?

Going by SKILL.md and its folder, Audio Fade needs the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Audio Fade access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Audio Fade safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Audio Fade use?

Audio Fade is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Audio Fade use?

About 652 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Audio Fade?

Skills that share tags, products or a category with Audio Fade: Video Understand (calesthio/OpenMontage, 66k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars), Video Shots (eternityspring/reelbench-skills, 878 stars) and Mobile Demo Film Editor (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Audio Fade?

godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.

Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.