Video Understand
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
Reduces background noise in a single audio file using FFmpeg afftdn.
$ npx skills add godot-fun/gai --skill audio-denoise -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai audio-denoise --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/audio-denoise .claude/skills/audio-denoise && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "audio-denoise" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-denoise into .claude/skills/audio-denoise/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-denoise", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-denoiseType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill audio-denoise -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai audio-denoise --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/audio-denoise .agents/skills/audio-denoise && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "audio-denoise" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-denoise into .agents/skills/audio-denoise/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-denoise", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-denoise -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai audio-denoise --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/audio-denoise .cursor/skills/audio-denoise && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "audio-denoise" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-denoise into .cursor/skills/audio-denoise/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-denoise", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/audio-denoise--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill audio-denoise -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai audio-denoise --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/audio-denoise .gemini/skills/audio-denoise && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "audio-denoise" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-denoise into .gemini/skills/audio-denoise/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-denoise", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai audio-denoiseInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill audio-denoise -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/audio-denoise .github/skills/audio-denoise && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "audio-denoise" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-denoise into .github/skills/audio-denoise/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-denoise", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-denoise -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai audio-denoise --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/audio-denoise .opencode/skills/audio-denoise && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "audio-denoise" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-denoise into .opencode/skills/audio-denoise/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-denoise", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
audio-denoiseReduces background noise in a single audio file using FFmpeg afftdn.
Audio Denoise is an agent skill from godot-fun/gai. Reduces background noise in a single audio file using FFmpeg afftdn. Use when the user wants audio denoise, noise reduction, hiss removal, room noise cleanup, or SFX/voice cleanup before normalization.
Its SKILL.md is about 470 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Video production and Database schema design. It works with FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit aff659b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Audio Denoise loads about 465 tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 149 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit aff659b, republished under its MIT licence (© godot-fun). 149 words, ~465 tokens.
.claude/skills/audio-denoise/SKILL.md (or your agent's skills folder).Reduce background noise via FFmpeg afftdn.
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
Denoise a single audio file, output to <audio-dir>/audio-denoise/<audio-name>:
.dependency/python/python .ai/audio-denoise/denoise.py --audio path/to/audio.wav| Setting | Default | Notes |
|---|---|---|
| Denoise | afftdn | nr=10 dB, nf=-25 dB — conservative for SFX |
--audio · --nr · --nf · --output
.dependency/python/python .ai/audio-denoise/denoise.py --audio Audio/SFX/click.wav
.dependency/python/python .ai/audio-denoise/denoise.py --audio Audio/Voice/line.wav --nr 8Originals are never modified. Input must be a single audio file (--audio), not a directory. Supported: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.
afftdn filters.--nr unless the user asks; heavy denoise dulls transients..dependency/ per skill-dependency-manager, retry same command.audio-denoise/ files are; they swap assets manually when ready.From repo root:
.dependency/python/python .ai/audio-denoise/test_denoise.pyManual CLI examples: cli/audio-denoise.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/audio-denoise of godot-fun/gai.
Open the folder on GitHubat commit aff659b
Audio Denoise next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Audio Denoise this skillgodot-fun/gai | 182 | — | ~465 | Automated safety check: Pass | MIT | |
| Video Understandcalesthio/OpenMontage | 65k | — | ~841 | Automated safety check: Pass | AGPL-3.0 | |
| Video Shotseternityspring/reelbench-skills | 868 | 2 repos | ~1.8k | Automated safety check: Notes | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Mobile Demo Film Editorsuperset-sh/superset | 15k | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Karaoke CaptionsAI-Builder-Club/skills | 1.3k | 1 repos | ~850 | Automated safety check: Pass | None |
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
eternityspring/reelbench-skills
拉片:把一条成片拆成逐镜头的分析表——每个镜头的时长、景别、类别、运镜、画面. An agent skill from eternityspring/reelbench-skills.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
superset-sh/superset
Edits real mobile screen recordings into a configurable demo video with phone framing, title cards, cutaways and an end card, using a bundled renderer.
AI-Builder-Club/skills
Generate TikTok/Shorts-style karaoke captions using MLX Whisper, ASS subtitles, and FFmpeg libass.
eternityspring/reelbench-skills
把一条视频重建成「只有画面和声音」的干净文件——源片的元数据一概不搬: GPS、设备型号、账号 ID、创建时间、章节、GoPro 的遥测轨,全部留在原地。
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
godot-fun/gai
Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.
Works with
Categories
Reduces background noise in a single audio file using FFmpeg afftdn. Audio Denoise is an agent skill from godot-fun/gai. Reduces background noise in a single audio file using FFmpeg afftdn.
Audio Denoise fits situations like: the user wants audio denoise; noise reduction; room noise cleanup; SFX/voice cleanup before normalization.
Run `npx skills add godot-fun/gai --skill audio-denoise -a claude-code`. Or copy the skill folder (.agents/skills/audio-denoise in godot-fun/gai) into .claude/skills/audio-denoise in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill audio-denoise -a codex`. Or copy the skill folder (.agents/skills/audio-denoise in godot-fun/gai) into .agents/skills/audio-denoise in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill audio-denoise -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-denoise, .gemini/skills/audio-denoise, .github/skills/audio-denoise and .opencode/skills/audio-denoise in your project.
Going by SKILL.md and its folder, Audio Denoise needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Audio Denoise is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 465 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Audio Denoise: Video Understand (calesthio/OpenMontage, 65k stars), Video Shots (eternityspring/reelbench-skills, 868 stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars) and Mobile Demo Film Editor (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 182 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 8, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.