Agent skill

Audio To Wav

by godot-fun in godot-fun/gai

Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality.

MITAuto-check passedMedia & Creative

Install Audio To Wav

skills CLI
$ npx skills add godot-fun/gai --skill audio-to-wav -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install godot-fun/gai audio-to-wav --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/audio-to-wav .claude/skills/audio-to-wav && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
audio-to-wav
GitHub stars
183
Token cost
~682 tokens
SKILL.md length
248 words
Files
2
Skills in repo
36
Repo updated
First seen
Licence
MIT

At a glance

Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality.

  • Works in 7 steps: Use the bundled script, not hand-written… → Sample rate is always preserved — use… → Do not reduce bit depth unless the user… → …
  • The user wants to convert audio to WAV
  • SKILL.md covers Rules, Quick Start, Format Defaults and Common Flags, plus 2 more sections
  • Calls python and ffmpeg

What it does

Audio To Wav is an agent skill from godot-fun/gai. Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. Use when the user wants to convert audio to WAV, transcode MP3/OGG/FLAC/AAC to WAV without downgrading sample rate or bit depth, or export a lossless WAV source asset.

Its SKILL.md is about 680 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).

It sits in Media & Creative, covering Video production. It works with FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.

When your agent uses it

  • The user wants to convert audio to WAV
  • Transcode MP3/OGG/FLAC/AAC to WAV without downgrading sample rate
  • Export a lossless WAV source asset

Example prompts

  • “Use the audio-to-wav skill to convert a single audio file to WAV (PCM) using FFmpeg while preserving source quality”
  • “/audio-to-wav”

Requirements

  • Python 3

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Use the bundled script, not hand-written ffmpeg -i … commands.
  2. Sample rate is always preserved — use the audio-sample-rate-standardize skill if resampling is needed.
  3. Do not reduce bit depth unless the user explicitly asks — omit -b.
  4. Already PCM WAV? Stream-copied by default (no generation loss).
  5. Missing Python/FFmpeg → populate .dependency/ per skill-dependency-manager, retry same command.
  6. Do not copy, move, or replace the source with converted output — tell the user where output files are; they swap assets manually when ready.
  7. FFmpeg codec and probing details: reference.md

What it can do on your machine

Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python
    • ffmpeg

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Audio To Wav loads about 682 tokens when it runs. Until then it costs about 67 tokens; SKILL.md has 248 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~67
When it runs · the whole SKILL.md, loaded when a task matches
~682

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 248 words, ~682 tokens.

Download SKILL.mdSave it as .claude/skills/audio-to-wav/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
audio-to-wav
description
Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. Use when the user wants to convert audio to WAV, transcode MP3/OGG/FLAC/AAC to WAV without downgrading sample rate or bit depth, or export a lossless WAV source asset.

Audio to WAV

Convert a supported audio file to PCM WAV via FFmpeg. Defaults preserve source quality — sample rate is always kept, bit depth matched from the source (32-bit float for lossy inputs), channels preserved.

Rules

When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.

Quick Start

Default output: <audio-dir>/audio-to-wav/<basename>.wav

bash
.dependency/python/python .ai/audio-to-wav/convert.py --audio path/to/audio.flac

Example: audio/sfx/tank/tank_move.flac → audio/sfx/tank/audio-to-wav/tank_move.wav (same rate/depth)

Format Defaults

SettingDefaultNotes
Sample ratePreserve sourceAlways kept; no resampling
Bit depthMatch sourceProbed per file; lossy → 32-bit float PCM
ChannelsPreserve sourceAlways kept from source audio
Existing PCM WAVStream copyBit-perfect when no overrides

Common Flags

--audio · -o / --output · -b / --bit-depth

Force 16-bit PCM:

bash
.dependency/python/python .ai/audio-to-wav/convert.py --audio path/to/audio.mp3 -b 16

Custom output path:

bash
.dependency/python/python .ai/audio-to-wav/convert.py --audio path/to/audio.flac --output path/to/out.wav

Never overwrite source files. The script writes only under audio-to-wav/ (or --output). Input must be a single audio file (--audio), not a directory. Supported inputs: .mp3, .ogg, .flac, .aac, .m4a, .wma, .wav.

Agent Notes

  1. Use the bundled script, not hand-written ffmpeg -i … commands.
  2. Sample rate is always preserved — use the audio-sample-rate-standardize skill if resampling is needed.
  3. Do not reduce bit depth unless the user explicitly asks — omit -b.
  4. Already PCM WAV? Stream-copied by default (no generation loss).
  5. Missing Python/FFmpeg → populate .dependency/ per skill-dependency-manager, retry same command.
  6. Do not copy, move, or replace the source with converted output — tell the user where output files are; they swap assets manually when ready.
  7. FFmpeg codec and probing details: reference.md

Tests

From repo root:

bash
.dependency/python/python .ai/audio-to-wav/test_convert.py

Manual CLI examples: cli/audio-to-wav.md

© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/audio-to-wav of godot-fun/gai.

  • SKILL.md
  • reference.md

Open the folder on GitHubat commit 6394686

Compare with similar skills

Audio To Wav next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Audio To Wav compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Audio To Wav this skillgodot-fun/gai183—~682Automated safety check: PassMIT
Video Understandcalesthio/OpenMontage66k—~841Automated safety check: PassAGPL-3.0
HyperFrames Video Entry Pointheygen-com/hyperframes60k3 repos~5.2kAutomated safety check: PassApache-2.0
Video Shotseternityspring/reelbench-skills8781 repos~1.8kAutomated safety check: NotesApache-2.0
Mobile Demo Film Editorsuperset-sh/superset15k—~1.8kAutomated safety check: PassCustom licence
Video Editcalesthio/OpenMontage66k—~855Automated safety check: NotesAGPL-3.0

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Works with

Questions about Audio To Wav

What does Audio To Wav do?

Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. Audio To Wav is an agent skill from godot-fun/gai. Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality.

When should I use Audio To Wav?

Audio To Wav fits situations like: the user wants to convert audio to WAV; transcode MP3/OGG/FLAC/AAC to WAV without downgrading sample rate; export a lossless WAV source asset.

How do I install Audio To Wav in Claude Code?

Run `npx skills add godot-fun/gai --skill audio-to-wav -a claude-code`. Or copy the skill folder (.agents/skills/audio-to-wav in godot-fun/gai) into .claude/skills/audio-to-wav in your project. Claude Code loads it when a task matches its description.

How do I install Audio To Wav in Codex?

Run `npx skills add godot-fun/gai --skill audio-to-wav -a codex`. Or copy the skill folder (.agents/skills/audio-to-wav in godot-fun/gai) into .agents/skills/audio-to-wav in your project. Codex loads it when a task matches its description.

Can I use Audio To Wav in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill audio-to-wav -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-to-wav, .gemini/skills/audio-to-wav, .github/skills/audio-to-wav and .opencode/skills/audio-to-wav in your project.

What does Audio To Wav need to run?

Going by SKILL.md and its folder, Audio To Wav needs the command-line tools its instructions call (python and ffmpeg). Our summary lists: Python 3.

Does Audio To Wav access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Audio To Wav safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Audio To Wav use?

Audio To Wav is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Audio To Wav use?

About 682 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Audio To Wav?

Skills that share tags, products or a category with Audio To Wav: Video Understand (calesthio/OpenMontage, 66k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars), Video Shots (eternityspring/reelbench-skills, 878 stars) and Mobile Demo Film Editor (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Audio To Wav?

godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.

Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.