Deepgram Audio Intelligence for Python
deepgram/deepgram-python-sdk
Shows how to add Deepgram analytics such as diarization, summaries, sentiment, topics, redaction and language detection to speech transcription in Python.
Transcribes a single PCM16 WAV file to plain UTF-8 text locally through a standard-library Python wrapper around native SenseVoice Small F16 GGUF FunASR llama.cpp runtimes, preferring cross-vendor…
$ npx skills add godot-fun/gai --skill audio-to-text -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai audio-to-text --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/audio-to-text .claude/skills/audio-to-text && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "audio-to-text" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-text into .claude/skills/audio-to-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-text", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-textType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill audio-to-text -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai audio-to-text --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/audio-to-text .agents/skills/audio-to-text && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "audio-to-text" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-text into .agents/skills/audio-to-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-text", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-to-text -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai audio-to-text --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/audio-to-text .cursor/skills/audio-to-text && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "audio-to-text" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-text into .cursor/skills/audio-to-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-text", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/audio-to-text--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill audio-to-text -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai audio-to-text --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/audio-to-text .gemini/skills/audio-to-text && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "audio-to-text" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-text into .gemini/skills/audio-to-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-text", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai audio-to-textInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill audio-to-text -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/audio-to-text .github/skills/audio-to-text && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "audio-to-text" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-text into .github/skills/audio-to-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-text", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-to-text -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai audio-to-text --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/audio-to-text .opencode/skills/audio-to-text && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "audio-to-text" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-text into .opencode/skills/audio-to-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-text", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
audio-to-textTranscribes a single PCM16 WAV file to plain UTF-8 text locally through a standard-library Python wrapper around native SenseVoice Small F16 GGUF FunASR llama.cpp runtimes, preferring cross-vendor…
Audio To Text is an agent skill from godot-fun/gai. Transcribes a single PCM16 WAV file to plain UTF-8 text locally through a standard-library Python wrapper around native SenseVoice Small F16 GGUF FunASR llama.cpp runtimes, preferring cross-vendor Vulkan GPU acceleration and automatically falling back to CPU, with built-in FSMN-VAD. Use when the user wants offline speech-to-text, audio transcription, ASR, or spoken-content extraction in Mandarin, Cantonese, English, Japanese, or Korean.
Its SKILL.md is about 710 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in AI & LLM Engineering, covering Transcription and Speech recognition and synthesis. It works with llama.cpp and Python. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Audio To Text loads about 707 tokens when it runs. Until then it costs about 114 tokens; SKILL.md has 283 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 283 words, ~707 tokens.
.claude/skills/audio-to-text/SKILL.md (or your agent's skills folder).Run the bundled standard-library Python wrapper, which validates input, invokes native llama-funasr-sensevoice, removes runtime logs, and prints only UTF-8 transcription text. Prefer the Vulkan runtime for NVIDIA, AMD, or Intel GPUs and automatically retry with CPU when Vulkan is unavailable. Do not use CUDA, PyTorch, FunASR Python, or a remote API.
Read and follow skill-dependency-manager before running commands.
.ai/audio-to-text/transcribe.py through the default python manifest entry. Do not invoke the native binary by hand.funasr-llamacpp-gpu first with the Vulkan backend and fall back to funasr-llamacpp-cpu. Do not use CUDA, FunASR Python, PyTorch, ONNX, or host tools.sensevoice-small-f16.gguf and fsmn-vad.gguf only from the sensevoice-small-gguf manifest model directory.audio-to-wav.--vad for long-audio segmentation.Plain transcription:
.dependency/python/python.exe .ai/audio-to-text/transcribe.py --audio C:\path\speech.wavDo not write a transcript file. Return the text printed to stdout. See cli/audio-to-text.md for tests and copy-paste commands.
Use --cpu only when the user explicitly requests CPU or Vulkan troubleshooting requires bypassing GPU acceleration.
Return only the transcript. For long audio, summarize instead of dumping the entire transcript unless asked.
--cpu to bypass Vulkan deliberately..dependency/funasr-llamacpp-gpu/llama-funasr-sensevoice.exe and the CPU runtime exist..dependency/sensevoice-small-gguf/model/.© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/audio-to-text of godot-fun/gai.
Open the folder on GitHubat commit 6394686
Audio To Text next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Audio To Text this skillgodot-fun/gai | 183 | — | ~707 | Automated safety check: Pass | MIT | |
| Deepgram Audio Intelligence for Pythondeepgram/deepgram-python-sdk | 469 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Whisper Speech RecognitionOrchestra-Research/AI-Research-SKILLs | 13k | 7 repos | ~1.9k | Automated safety check: Notes | MIT | |
| Deepgram Flux Conversational STTdeepgram/deepgram-python-sdk | 469 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Verifylkmeta/txtify | 135 | — | ~583 | Automated safety check: Pass | Apache-2.0 | |
| Watchmathiaschu/watch | 142 | — | ~4k | Automated safety check: Warn | MIT |
deepgram/deepgram-python-sdk
Shows how to add Deepgram analytics such as diarization, summaries, sentiment, topics, redaction and language detection to speech transcription in Python.
Orchestra-Research/AI-Research-SKILLs
Transcribes audio with OpenAI's Whisper: 99 languages, translation to English, language detection, six model sizes and word-level timestamps, from Python or the CLI.
deepgram/deepgram-python-sdk
Writes and reviews Python code for Deepgram's turn-aware streaming speech-to-text (Flux, /v2/listen), including end-of-turn detection.
lkmeta/txtify
Verify a Txtify change end-to-end. An agent skill from lkmeta/txtify.
mathiaschu/watch
Watch a video from YouTube, Instagram, X/Twitter, Vimeo, TikTok or any of ~1800 yt-dlp sites (or a local path).
microsoft/skills
Azure Speech to Text REST API for short audio (Python). An agent skill from microsoft/skills.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
Categories
Transcribes a single PCM16 WAV file to plain UTF-8 text locally through a standard-library Python wrapper around native SenseVoice Small F16 GGUF FunASR llama.cpp runtimes, preferring cross-vendor…. Audio To Text is an agent skill from godot-fun/gai.cpp runtimes, preferring cross-vendor Vulkan GPU acceleration and automatically falling back to CPU, with built-in FSMN-VAD.
Audio To Text fits situations like: the user wants offline speech-to-text; audio transcription; spoken-content extraction in Mandarin.
Run `npx skills add godot-fun/gai --skill audio-to-text -a claude-code`. Or copy the skill folder (.agents/skills/audio-to-text in godot-fun/gai) into .claude/skills/audio-to-text in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill audio-to-text -a codex`. Or copy the skill folder (.agents/skills/audio-to-text in godot-fun/gai) into .agents/skills/audio-to-text in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill audio-to-text -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-to-text, .gemini/skills/audio-to-text, .github/skills/audio-to-text and .opencode/skills/audio-to-text in your project.
Going by SKILL.md and its folder, Audio To Text needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Audio To Text is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 707 tokens (SKILL.md is roughly 2.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Audio To Text: Deepgram Audio Intelligence for Python (deepgram/deepgram-python-sdk, 469 stars), Whisper Speech Recognition (Orchestra-Research/AI-Research-SKILLs, 13k stars), Deepgram Flux Conversational STT (deepgram/deepgram-python-sdk, 469 stars) and Verify (lkmeta/txtify, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.