Cap Cinematic Demo Generator
CapSoftware/Cap
Turns any URL into a short cinematic product-demo video on macOS, scouting the page, recording it with virtual input, then treating the clip with Cap's 3D camera and music.
Local circular region inpainting with LaMa (IOPaint). An agent skill from godot-fun/gai.
$ npx skills add godot-fun/gai --skill image-inpaint-region -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai image-inpaint-region --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/image-inpaint-region .claude/skills/image-inpaint-region && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "image-inpaint-region" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-inpaint-region into .claude/skills/image-inpaint-region/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-inpaint-region", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/image-inpaint-regionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill image-inpaint-region -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai image-inpaint-region --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/image-inpaint-region .agents/skills/image-inpaint-region && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "image-inpaint-region" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-inpaint-region into .agents/skills/image-inpaint-region/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-inpaint-region", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill image-inpaint-region -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai image-inpaint-region --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/image-inpaint-region .cursor/skills/image-inpaint-region && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "image-inpaint-region" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-inpaint-region into .cursor/skills/image-inpaint-region/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-inpaint-region", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/image-inpaint-region--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill image-inpaint-region -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai image-inpaint-region --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/image-inpaint-region .gemini/skills/image-inpaint-region && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "image-inpaint-region" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-inpaint-region into .gemini/skills/image-inpaint-region/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-inpaint-region", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai image-inpaint-regionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill image-inpaint-region -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/image-inpaint-region .github/skills/image-inpaint-region && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "image-inpaint-region" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-inpaint-region into .github/skills/image-inpaint-region/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-inpaint-region", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill image-inpaint-region -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai image-inpaint-region --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/image-inpaint-region .opencode/skills/image-inpaint-region && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "image-inpaint-region" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-inpaint-region into .opencode/skills/image-inpaint-region/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-inpaint-region", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
image-inpaint-regionLocal circular region inpainting with LaMa (IOPaint). An agent skill from godot-fun/gai.
Image Inpaint Region is an agent skill from godot-fun/gai. Local circular region inpainting with LaMa (IOPaint). Uses IOPaint default InpaintRequest and mask handling. Use for local region inpaint / local region repair / inpaint when circle center and radius cx,cy,r are known.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative. It works with Python. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonpipgitFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
download.pytorch.orgAlso links to:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Image Inpaint Region loads about 1.6k tokens when it runs. Until then it costs about 60 tokens; SKILL.md has 665 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 665 words, ~1,619 tokens.
.claude/skills/image-inpaint-region/SKILL.md (or your agent's skills folder).Local circular region inpainting with IOPaint LaMa. Builds a circular mask from --region cx,cy,r, then runs the same inference path as iopaint run / the IOPaint API.
Both --image and --region cx,cy,r are required.
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
inpaint.py through the iopaint manifest entry (.dependency/iopaint/.venv/). Never use host python, py, python3, or any interpreter outside .dependency/.--image; directories are not supported.--region cx,cy,r is missing, inspect the image (or ask the user) before running.<image-dir>/image-inpaint-region/ by default — no path rewriting.image-inpaint-region/ or --output.IOPaint needs Python 3.11 and PyTorch. From project root:
.dependency/python-3.11/python.exe -m venv .dependency/iopaint/.venv
.dependency/iopaint/.venv/Scripts/python.exe -m pip install torch torchvision --index-url https://download.pytorch.org/whl/cu118
.dependency/iopaint/.venv/Scripts/python.exe -m pip install iopaintCPU-only: skip the CUDA torch line and pip install iopaint (pulls CPU torch). Use bin/python on Unix.
Register in .dependency/manifest.json:
"iopaint": {
"populated": true,
"bin": ".dependency/iopaint/.venv/Scripts/python.exe"
}LaMa weights (big-lama.pt) download on first run.
Both --image and --region are required:
# image/foo.png → image/image-inpaint-region/foo.png
# center (148, 248), radius 48
.dependency/iopaint/.venv/Scripts/python.exe .ai/image-inpaint-region/inpaint.py --image image/foo.png --region 148,248,48GPU inference:
.dependency/iopaint/.venv/Scripts/python.exe .ai/image-inpaint-region/inpaint.py --image image/foo.png --region 148,248,48 --device cudaCustom output path:
.dependency/iopaint/.venv/Scripts/python.exe .ai/image-inpaint-region/inpaint.py --image image/foo.png --region 148,248,48 -o image/foo_inpaintediopaint batch processing).--region cx,cy,r.iopaint.batch_processing / API).ModelManager with InpaintRequest() defaults.pil_to_bytes(..., "png", 100, ...).These come from InpaintRequest() and iopaint run — the script does not override them:
| Setting | Default | Notes |
|---|---|---|
--model | lama | Same as iopaint run |
--device | cpu | Same as iopaint run / start; use --device cuda when GPU is available |
hd_strategy | Crop | LaMa erase-model preprocessing |
hd_strategy_crop_trigger_size | 800 | Crop when long side > 800 px |
hd_strategy_crop_margin | 128 | Margin around mask for crop strategy |
| Mask threshold | 127 | >= 127 → 255, else 0 |
The skill only adds --region cx,cy,r so you do not need a separate mask file.
| Option | Default | Notes |
|---|---|---|
--image | Required | Single supported image file |
--region | Required | cx,cy,r — center x, center y, radius in pixels |
| Output | <image-dir>/image-inpaint-region/<name>.png | Use -o / --output for custom file or directory |
--model | lama | IOPaint model name |
--device | cpu | cpu or cuda (falls back via IOPaint check_device) |
Supported inputs: .png, .jpg, .jpeg, .webp, .gif, .bmp, .tif, .tiff, .avif, .ico.
image/ or use chat attachment cache.(cx, cy) and radius r before running.r; nearby art eaten → smaller r or move center.git restore; sources are never modified..dependency/ per skill-dependency-manager, retry same command.iopaint start workflow instead.| Issue | Fix |
|---|---|
iopaint missing / not populated | Follow Setup; update manifest |
Missing --region | Inspect image; both --image and --region cx,cy,r are required |
Invalid --region | Must be three numbers: center x, center y, radius (> 0) |
Directory passed to --image | Run once per file; this skill accepts image files only |
| Output already exists | Delete the existing output or choose a different -o path |
| CUDA not available | IOPaint falls back to cpu via check_device |
| Target still visible | Increase radius r in --region |
| Nearby art eaten | Decrease radius r; adjust center (cx, cy) |
| Wrong interpreter | Must use .dependency/iopaint/.venv/Scripts/python.exe |
Copy-paste commands: cli/image-inpaint-region.md
iopaint run --model lama --device cpu --image ... --mask ... --output ...© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/image-inpaint-region of godot-fun/gai.
Open the folder on GitHubat commit 6394686
Image Inpaint Region next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Image Inpaint Region this skillgodot-fun/gai | 183 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Cap Cinematic Demo GeneratorCapSoftware/Cap | 23k | — | ~2.4k | Automated safety check: Pass | Custom licence | |
| Edu Math Videowy51ai/edulab | 1.4k | — | ~2.5k | Automated safety check: Notes | Apache-2.0 | |
| Book Video Factorybytec-ai/book-video-factory | 321 | — | ~1.4k | Automated safety check: Notes | None | |
| Jianying EditorisYangs/jianying-editor-skill | 214 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Srt Vox Directorgeeklee/srt-vox-director | 105 | — | ~1.8k | Automated safety check: Pass | None |
CapSoftware/Cap
Turns any URL into a short cinematic product-demo video on macOS, scouting the page, recording it with virtual input, then treating the clip with Cap's 3D camera and music.
wy51ai/edulab
A skill your agent uses when asked to make an explainer / walkthrough video (讲解视频、解题视频、例题精讲、微课) for a math problem (数学题, geometry, algebra, functions, motion/行程 problems), from a problem screenshot…
bytec-ai/book-video-factory
通用的多账号图书短视频生产工作流。用于用户希望建立图书号项目目录、配置账号级片头/声音/BGM/视觉规范,或只提供一本书后依次完成资料研究、口播稿、分镜、图片、配音、字幕、预览与成片导出。适用于新建工作区、批量管理多个账号、继续已有单书任务和检查生产状态;不绑定特定研究、图片、TTS、转录或视频渲染供应商。
isYangs/jianying-editor-skill
剪映 (JianYing) AI自动化剪辑的高级封装 API。支持录屏、素材导入、字幕生成、Web 动效合成及项目导出。
geeklee/srt-vox-director
把已经写好的字幕(SRT / 配音稿 / 解说词 / 旁白稿)变成 Vox 风格解释视频的分镜与提示词包——参考图提示词、图生视频提示词、分镜表、关键词台账、视觉圣经、风格选择。只交付文本提示词,不生成任何图片或视频。适用于用户已有成片旁白、想做成分镜或配画面、需要切分镜头与处理时长差值、选定视觉风格,或出图/出片失败后诊断修复(字错了、画面没动、风格跑偏等)。
yuyou-dev/dreamina-cli-skill
A skill your agent uses when an agent needs Dreamina(即梦) generation, task querying, account checks, or login/session operations through the packaged Python wrapper scripts around the dreamina CLI.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
Works with
Categories
Local circular region inpainting with LaMa (IOPaint). An agent skill from godot-fun/gai. Image Inpaint Region is an agent skill from godot-fun/gai. Local circular region inpainting with LaMa (IOPaint).
Image Inpaint Region fits situations like: local region inpaint / local region repair / inpaint when circle center and radius cx.
Run `npx skills add godot-fun/gai --skill image-inpaint-region -a claude-code`. Or copy the skill folder (.agents/skills/image-inpaint-region in godot-fun/gai) into .claude/skills/image-inpaint-region in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill image-inpaint-region -a codex`. Or copy the skill folder (.agents/skills/image-inpaint-region in godot-fun/gai) into .agents/skills/image-inpaint-region in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill image-inpaint-region -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/image-inpaint-region, .gemini/skills/image-inpaint-region, .github/skills/image-inpaint-region and .opencode/skills/image-inpaint-region in your project.
Going by SKILL.md and its folder, Image Inpaint Region needs the command-line tools its instructions call (python, pip and git). Our summary lists: Python 3.
SKILL.md names 2 domains. In commands or code: download.pytorch.org; the agent is likely to contact it when it follows the instructions. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Image Inpaint Region is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Image Inpaint Region: Cap Cinematic Demo Generator (CapSoftware/Cap, 23k stars), Edu Math Video (wy51ai/edulab, 1.4k stars), Book Video Factory (bytec-ai/book-video-factory, 321 stars) and Jianying Editor (isYangs/jianying-editor-skill, 214 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.