Media Processing
ynulihao/AgentSkillOS
Process multimedia files with FFmpeg (video/audio encoding, conversion, streaming, filtering, hardware acceleration), ImageMagick (image manipulation, format conversion, batch processing, effects…
Converts image files to PNG using FFmpeg while preserving dimensions and alpha.
$ npx skills add godot-fun/gai --skill image-to-png -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai image-to-png --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/image-to-png .claude/skills/image-to-png && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "image-to-png" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-to-png into .claude/skills/image-to-png/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-png", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/image-to-pngType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill image-to-png -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai image-to-png --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/image-to-png .agents/skills/image-to-png && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "image-to-png" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-to-png into .agents/skills/image-to-png/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-png", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill image-to-png -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai image-to-png --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/image-to-png .cursor/skills/image-to-png && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "image-to-png" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-to-png into .cursor/skills/image-to-png/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-png", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/image-to-png--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill image-to-png -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai image-to-png --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/image-to-png .gemini/skills/image-to-png && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "image-to-png" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-to-png into .gemini/skills/image-to-png/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-png", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai image-to-pngInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill image-to-png -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/image-to-png .github/skills/image-to-png && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "image-to-png" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-to-png into .github/skills/image-to-png/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-png", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill image-to-png -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai image-to-png --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/image-to-png .opencode/skills/image-to-png && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "image-to-png" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/image-to-png into .opencode/skills/image-to-png/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-png", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
image-to-pngConverts image files to PNG using FFmpeg while preserving dimensions and alpha.
Image To Png is an agent skill from godot-fun/gai. Converts image files to PNG using FFmpeg while preserving dimensions and alpha. Use when the user wants to convert images to PNG, transcode JPG/WebP/GIF/BMP/TIFF to PNG, export a game/UI texture as PNG, or mentions PNG conversion without background removal.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).
It sits in Media & Creative, covering Video production and Image editing. It works with FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonffmpeggitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Image To Png loads about 1.1k tokens when it runs. Until then it costs about 68 tokens; SKILL.md has 428 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 428 words, ~1,102 tokens.
.claude/skills/image-to-png/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Convert a single image file to lossless PNG via FFmpeg. Defaults preserve source quality — dimensions unchanged, alpha channel kept when present.
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
convert.py through the bundled script — do not hand-write ffmpeg -i … commands.--image; directories are not supported.image-to-png/ (or --output) by default.populated: false for ffmpeg is not a reason to skip. Install first, set populated: true, retry the same command.Download FFmpeg and extract to .dependency/ffmpeg/ (see skill-dependency-manager).
Windows result example: .dependency/ffmpeg/bin/ffmpeg.exe
Register in .dependency/manifest.json:
"ffmpeg": {
"populated": true,
"bin": ".dependency/ffmpeg/bin/ffmpeg.exe"
}Use bin/ffmpeg on Unix (no .exe).
Default: create an image-to-png/ folder beside the input file and write the PNG there:
# assets/ui/icon.webp → assets/ui/image-to-png/icon.png
.dependency/python/python .ai/image-to-png/convert.py --image assets/ui/icon.webpCustom output path:
.dependency/python/python .ai/image-to-png/convert.py --image assets/ui/icon.webp -o assets/ui_pngStrip alpha (RGB output):
.dependency/python/python .ai/image-to-png/convert.py --image assets/sprites/hero.webp --strip-alpha| Setting | Default | Notes |
|---|---|---|
| Dimensions | Preserve source | No resize unless user asks separately |
| Alpha | Preserve | RGBA when source has transparency |
| Already PNG | Stream copy | Bit-perfect when --strip-alpha is off |
| Animated GIF | First frame | Multi-frame GIF export not supported |
| Option | Default | Notes |
|---|---|---|
--image | Required | Single supported image file |
| Output | <image-dir>/image-to-png/<name>.png | Use -o / --output for custom file or directory |
--strip-alpha | off | Force RGB PNG without alpha |
Supported inputs: .jpg, .jpeg, .png, .webp, .gif, .bmp, .tif, .tiff, .avif, .ico.
image-to-png/ next to that file by default.--strip-alpha is set.git restore; sources are never modified..dependency/ per skill-dependency-manager, retry same command.| Issue | Fix |
|---|---|
ffmpeg missing in manifest | Follow Setup; update manifest |
Directory passed to --image | Run once per file; this skill accepts image files only |
| Output already exists | Delete the existing output or choose a different -o path |
| Animated GIF | Only first frame is exported by default |
| Need RGB only | Add --strip-alpha |
Copy-paste commands: cli/image-to-png.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/image-to-png of godot-fun/gai.
Open the folder on GitHubat commit 6394686
Image To Png next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Image To Png this skillgodot-fun/gai | 183 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Media Processingynulihao/AgentSkillOS | 618 | — | ~817 | Automated safety check: Notes | MIT | |
| API Medianodetool-ai/nodetool | 560 | — | ~1.9k | Automated safety check: Pass | AGPL-3.0 | |
| Video Understandcalesthio/OpenMontage | 66k | — | ~841 | Automated safety check: Pass | AGPL-3.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Video Shotseternityspring/reelbench-skills | 878 | 1 repos | ~1.8k | Automated safety check: Notes | Apache-2.0 |
ynulihao/AgentSkillOS
Process multimedia files with FFmpeg (video/audio encoding, conversion, streaming, filtering, hardware acceleration), ImageMagick (image manipulation, format conversion, batch processing, effects…
nodetool-ai/nodetool
Call nodetool.media or nodetool.generations from a code action: generate or edit images, video, speech and music with a picked model, transcribe and embed, judge images with a vision model, read a…
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
eternityspring/reelbench-skills
拉片:把一条成片拆成逐镜头的分析表——每个镜头的时长、景别、类别、运镜、画面. An agent skill from eternityspring/reelbench-skills.
superset-sh/superset
Edits real mobile screen recordings into a configurable demo video with phone framing, title cards, cutaways and an end card, using a bundled renderer.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
Works with
Categories
Converts image files to PNG using FFmpeg while preserving dimensions and alpha. Image To Png is an agent skill from godot-fun/gai. Converts image files to PNG using FFmpeg while preserving dimensions and alpha.
Image To Png fits situations like: the user wants to convert images to PNG; transcode JPG/WebP/GIF/BMP/TIFF to PNG; export a game/UI texture as PNG; mentions PNG conversion without background removal.
Run `npx skills add godot-fun/gai --skill image-to-png -a claude-code`. Or copy the skill folder (.agents/skills/image-to-png in godot-fun/gai) into .claude/skills/image-to-png in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill image-to-png -a codex`. Or copy the skill folder (.agents/skills/image-to-png in godot-fun/gai) into .agents/skills/image-to-png in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill image-to-png -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/image-to-png, .gemini/skills/image-to-png, .github/skills/image-to-png and .opencode/skills/image-to-png in your project.
Going by SKILL.md and its folder, Image To Png needs the command-line tools its instructions call (python, ffmpeg and git). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Image To Png is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Image To Png: Media Processing (ynulihao/AgentSkillOS, 618 stars), API Media (nodetool-ai/nodetool, 560 stars), Video Understand (calesthio/OpenMontage, 66k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.