Video Understand
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
$ npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai audio-sample-rate-standardize --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/audio-sample-rate-standardize .claude/skills/audio-sample-rate-standardize && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "audio-sample-rate-standardize" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-sample-rate-standardize into .claude/skills/audio-sample-rate-standardize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-sample-rate-standardize", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-sample-rate-standardizeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai audio-sample-rate-standardize --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/audio-sample-rate-standardize .agents/skills/audio-sample-rate-standardize && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "audio-sample-rate-standardize" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-sample-rate-standardize into .agents/skills/audio-sample-rate-standardize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-sample-rate-standardize", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai audio-sample-rate-standardize --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/audio-sample-rate-standardize .cursor/skills/audio-sample-rate-standardize && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "audio-sample-rate-standardize" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-sample-rate-standardize into .cursor/skills/audio-sample-rate-standardize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-sample-rate-standardize", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/audio-sample-rate-standardize--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai audio-sample-rate-standardize --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/audio-sample-rate-standardize .gemini/skills/audio-sample-rate-standardize && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "audio-sample-rate-standardize" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-sample-rate-standardize into .gemini/skills/audio-sample-rate-standardize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-sample-rate-standardize", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai audio-sample-rate-standardizeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/audio-sample-rate-standardize .github/skills/audio-sample-rate-standardize && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "audio-sample-rate-standardize" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-sample-rate-standardize into .github/skills/audio-sample-rate-standardize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-sample-rate-standardize", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai audio-sample-rate-standardize --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/audio-sample-rate-standardize .opencode/skills/audio-sample-rate-standardize && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "audio-sample-rate-standardize" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-sample-rate-standardize into .opencode/skills/audio-sample-rate-standardize/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-sample-rate-standardize", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
audio-sample-rate-standardizeStandardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
Audio Sample Rate Standardize is an agent skill from godot-fun/gai. Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz or 48 kHz, WAV export at project sample rates, or mentions 44100, 48000, or PCM WAV conversion without loudness normalization.
Its SKILL.md is about 640 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).
It sits in Media & Creative, covering Video production and Database schema design. It works with FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit aa1ac71. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Audio Sample Rate Standardize loads about 638 tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 211 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit aa1ac71, republished under its MIT licence (© godot-fun). 211 words, ~638 tokens.
.claude/skills/audio-sample-rate-standardize/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Export 16-bit PCM WAV at 44100 or 48000 Hz only. No loudness processing. Directories are not supported; run once per file to process a folder.
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
Default output: <audio-dir>/audio-sample-rate-standardize/<name>.wav (source files are read-only):
.dependency/python/python .ai/audio-sample-rate-standardize/standardize.py --audio path/to/audio.mp3Example: audio/sfx/tank/tank_move.mp3 → audio/sfx/tank/audio-sample-rate-standardize/tank_move.wav
| Source rate | Output |
|---|---|
| ≤ 44100 Hz | 44100 Hz |
| > 44100 Hz | 48000 Hz |
| Rate | Typical use |
|---|---|
| 44100 Hz | Music, games, CD |
| 48000 Hz | Games, film, video |
--audio · --output
.dependency/python/python .ai/audio-sample-rate-standardize/standardize.py --audio Audio/SFX/tank_move.mp3 --output Audio/SFX/outNever overwrite source files. The script writes only to audio-sample-rate-standardize/ (or --output). All outputs are .wav regardless of input format. Supported inputs: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.
-ar / -c:a commands..dependency/ per skill-dependency-manager, retry same command.audio-sample-rate-standardize/ files are; they swap assets manually when ready.--output pointing at the source file; the script refuses paths that would overwrite the input.From repo root:
.dependency/python/python .ai/audio-sample-rate-standardize/test_standardize.pyManual CLI examples: cli/audio-sample-rate-standardize.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/audio-sample-rate-standardize of godot-fun/gai.
Open the folder on GitHubat commit aa1ac71
Audio Sample Rate Standardize next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Audio Sample Rate Standardize this skillgodot-fun/gai | 182 | — | ~638 | Automated safety check: Pass | MIT | |
| Video Understandcalesthio/OpenMontage | 66k | — | ~841 | Automated safety check: Pass | AGPL-3.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Video Shotseternityspring/reelbench-skills | 872 | 1 repos | ~1.8k | Automated safety check: Notes | Apache-2.0 | |
| Mobile Demo Film Editorsuperset-sh/superset | 15k | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Video Editcalesthio/OpenMontage | 66k | — | ~855 | Automated safety check: Notes | AGPL-3.0 |
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
eternityspring/reelbench-skills
拉片:把一条成片拆成逐镜头的分析表——每个镜头的时长、景别、类别、运镜、画面. An agent skill from eternityspring/reelbench-skills.
superset-sh/superset
Edits real mobile screen recordings into a configurable demo video with phone framing, title cards, cutaways and an end card, using a bundled renderer.
calesthio/OpenMontage
Edit videos locally using ffmpeg. An agent skill from calesthio/OpenMontage.
lemomo-ai/lemo-opuscar
Directs a short film made entirely in code in one of the Lemo-Opuscar library's named visual styles, from fetching the library through production and delivery.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
godot-fun/gai
Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.
Works with
Categories
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Audio Sample Rate Standardize is an agent skill from godot-fun/gai. Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
Audio Sample Rate Standardize fits situations like: the user wants sample rate standardization; resample to 44.1 kHz; WAV export at project sample rates; PCM WAV conversion without loudness normalization.
Run `npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a claude-code`. Or copy the skill folder (.agents/skills/audio-sample-rate-standardize in godot-fun/gai) into .claude/skills/audio-sample-rate-standardize in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a codex`. Or copy the skill folder (.agents/skills/audio-sample-rate-standardize in godot-fun/gai) into .agents/skills/audio-sample-rate-standardize in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-sample-rate-standardize, .gemini/skills/audio-sample-rate-standardize, .github/skills/audio-sample-rate-standardize and .opencode/skills/audio-sample-rate-standardize in your project.
Going by SKILL.md and its folder, Audio Sample Rate Standardize needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Audio Sample Rate Standardize is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 638 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Audio Sample Rate Standardize: Video Understand (calesthio/OpenMontage, 66k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars), Video Shots (eternityspring/reelbench-skills, 872 stars) and Mobile Demo Film Editor (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 182 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 9, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.