Agent skill

Audio Sample Rate Standardize

by godot-fun in godot-fun/gai

Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.

MITAuto-check passedMedia & Creative

Install Audio Sample Rate Standardize

skills CLI
$ npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install godot-fun/gai audio-sample-rate-standardize --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/audio-sample-rate-standardize .claude/skills/audio-sample-rate-standardize && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
audio-sample-rate-standardize
GitHub stars
182
Token cost
~638 tokens
SKILL.md length
211 words
Files
2
Skills in repo
36
Repo updated
First seen
Licence
MIT

At a glance

Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.

  • Works in 6 steps: Use the bundled script, not hand-written… → No loudness normalization — LUFS… → Missing Python/FFmpeg → populate… → …
  • The user wants sample rate standardization
  • SKILL.md covers Rules, Quick Start, Sample Rate Rule and Common Flags, plus 2 more sections
  • Calls python

What it does

Audio Sample Rate Standardize is an agent skill from godot-fun/gai. Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz or 48 kHz, WAV export at project sample rates, or mentions 44100, 48000, or PCM WAV conversion without loudness normalization.

Its SKILL.md is about 640 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).

It sits in Media & Creative, covering Video production and Database schema design. It works with FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.

When your agent uses it

  • The user wants sample rate standardization
  • Resample to 44.1 kHz
  • WAV export at project sample rates
  • PCM WAV conversion without loudness normalization

Example prompts

  • “Use the audio-sample-rate-standardize skill to standardiz a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg”
  • “/audio-sample-rate-standardize”

Requirements

  • Python 3

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Use the bundled script, not hand-written -ar / -c:a commands.
  2. No loudness normalization — LUFS targeting is a separate step in the audio pipeline.
  3. Missing Python/FFmpeg → populate .dependency/ per skill-dependency-manager, retry same command.
  4. Do not copy, move, or replace the source with the output — tell the user where audio-sample-rate-standardize/ files are; they swap assets…
  5. Do not use --output pointing at the source file; the script refuses paths that would overwrite the input.
  6. FFmpeg details: reference.md

What it can do on your machine

Read from SKILL.md and the folder at commit aa1ac71. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Audio Sample Rate Standardize loads about 638 tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 211 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~81
When it runs · the whole SKILL.md, loaded when a task matches
~638

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from godot-fun/gai at commit aa1ac71, republished under its MIT licence (© godot-fun). 211 words, ~638 tokens.

Download SKILL.mdSave it as .claude/skills/audio-sample-rate-standardize/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
audio-sample-rate-standardize
description
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Use when the user wants sample rate standardization, resample to 44.1 kHz or 48 kHz, WAV export at project sample rates, or mentions 44100, 48000, or PCM WAV conversion without loudness normalization.

Audio Sample Rate Standardize

Export 16-bit PCM WAV at 44100 or 48000 Hz only. No loudness processing. Directories are not supported; run once per file to process a folder.

Rules

When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.

Quick Start

Default output: <audio-dir>/audio-sample-rate-standardize/<name>.wav (source files are read-only):

bash
.dependency/python/python .ai/audio-sample-rate-standardize/standardize.py --audio path/to/audio.mp3

Example: audio/sfx/tank/tank_move.mp3 → audio/sfx/tank/audio-sample-rate-standardize/tank_move.wav

Sample Rate Rule

Source rateOutput
≤ 44100 Hz44100 Hz
> 44100 Hz48000 Hz
RateTypical use
44100 HzMusic, games, CD
48000 HzGames, film, video

Common Flags

--audio · --output

bash
.dependency/python/python .ai/audio-sample-rate-standardize/standardize.py --audio Audio/SFX/tank_move.mp3 --output Audio/SFX/out

Never overwrite source files. The script writes only to audio-sample-rate-standardize/ (or --output). All outputs are .wav regardless of input format. Supported inputs: .wav, .mp3, .ogg, .flac, .aac, .m4a, .wma.

Agent Notes

  1. Use the bundled script, not hand-written -ar / -c:a commands.
  2. No loudness normalization — LUFS targeting is a separate step in the audio pipeline.
  3. Missing Python/FFmpeg → populate .dependency/ per skill-dependency-manager, retry same command.
  4. Do not copy, move, or replace the source with the output — tell the user where audio-sample-rate-standardize/ files are; they swap assets manually when ready.
  5. Do not use --output pointing at the source file; the script refuses paths that would overwrite the input.
  6. FFmpeg details: reference.md

Tests

From repo root:

bash
.dependency/python/python .ai/audio-sample-rate-standardize/test_standardize.py

Manual CLI examples: cli/audio-sample-rate-standardize.md

© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/audio-sample-rate-standardize of godot-fun/gai.

  • SKILL.md
  • reference.md

Open the folder on GitHubat commit aa1ac71

Compare with similar skills

Audio Sample Rate Standardize next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Audio Sample Rate Standardize compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Audio Sample Rate Standardize this skillgodot-fun/gai182—~638Automated safety check: PassMIT
Video Understandcalesthio/OpenMontage66k—~841Automated safety check: PassAGPL-3.0
HyperFrames Video Entry Pointheygen-com/hyperframes59k3 repos~5.2kAutomated safety check: PassApache-2.0
Video Shotseternityspring/reelbench-skills8721 repos~1.8kAutomated safety check: NotesApache-2.0
Mobile Demo Film Editorsuperset-sh/superset15k—~1.8kAutomated safety check: PassCustom licence
Video Editcalesthio/OpenMontage66k—~855Automated safety check: NotesAGPL-3.0

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Works with

Questions about Audio Sample Rate Standardize

What does Audio Sample Rate Standardize do?

Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. Audio Sample Rate Standardize is an agent skill from godot-fun/gai. Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.

When should I use Audio Sample Rate Standardize?

Audio Sample Rate Standardize fits situations like: the user wants sample rate standardization; resample to 44.1 kHz; WAV export at project sample rates; PCM WAV conversion without loudness normalization.

How do I install Audio Sample Rate Standardize in Claude Code?

Run `npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a claude-code`. Or copy the skill folder (.agents/skills/audio-sample-rate-standardize in godot-fun/gai) into .claude/skills/audio-sample-rate-standardize in your project. Claude Code loads it when a task matches its description.

How do I install Audio Sample Rate Standardize in Codex?

Run `npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a codex`. Or copy the skill folder (.agents/skills/audio-sample-rate-standardize in godot-fun/gai) into .agents/skills/audio-sample-rate-standardize in your project. Codex loads it when a task matches its description.

Can I use Audio Sample Rate Standardize in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill audio-sample-rate-standardize -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-sample-rate-standardize, .gemini/skills/audio-sample-rate-standardize, .github/skills/audio-sample-rate-standardize and .opencode/skills/audio-sample-rate-standardize in your project.

What does Audio Sample Rate Standardize need to run?

Going by SKILL.md and its folder, Audio Sample Rate Standardize needs the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Audio Sample Rate Standardize access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Audio Sample Rate Standardize safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Audio Sample Rate Standardize use?

Audio Sample Rate Standardize is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Audio Sample Rate Standardize use?

About 638 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Audio Sample Rate Standardize?

Skills that share tags, products or a category with Audio Sample Rate Standardize: Video Understand (calesthio/OpenMontage, 66k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars), Video Shots (eternityspring/reelbench-skills, 872 stars) and Mobile Demo Film Editor (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Audio Sample Rate Standardize?

godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 182 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 9, 2026.

Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.