Vox Director
Alisa0808/vox-director
Turn ONE topic into a finished Vox-style paper-collage explainer / ad video, end to end on the Atlas Cloud API + local ffmpeg — script, collage keyframes, motion, voice-over, music, captions, all…
Interpolates a single video to 60fps with Video2X RIFE at source resolution.
$ npx skills add godot-fun/gai --skill video-to-60fps -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai video-to-60fps --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/video-to-60fps .claude/skills/video-to-60fps && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "video-to-60fps" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/video-to-60fps into .claude/skills/video-to-60fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-to-60fps", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/video-to-60fpsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill video-to-60fps -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai video-to-60fps --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/video-to-60fps .agents/skills/video-to-60fps && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "video-to-60fps" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/video-to-60fps into .agents/skills/video-to-60fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-to-60fps", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill video-to-60fps -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai video-to-60fps --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/video-to-60fps .cursor/skills/video-to-60fps && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "video-to-60fps" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/video-to-60fps into .cursor/skills/video-to-60fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-to-60fps", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/video-to-60fps--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill video-to-60fps -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai video-to-60fps --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/video-to-60fps .gemini/skills/video-to-60fps && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "video-to-60fps" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/video-to-60fps into .gemini/skills/video-to-60fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-to-60fps", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai video-to-60fpsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill video-to-60fps -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/video-to-60fps .github/skills/video-to-60fps && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "video-to-60fps" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/video-to-60fps into .github/skills/video-to-60fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-to-60fps", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill video-to-60fps -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai video-to-60fps --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/video-to-60fps .opencode/skills/video-to-60fps && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "video-to-60fps" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/video-to-60fps into .opencode/skills/video-to-60fps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-to-60fps", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
video-to-60fpsInterpolates a single video to 60fps with Video2X RIFE at source resolution.
Video To 60fps is an agent skill from godot-fun/gai. Interpolates a single video to 60fps with Video2X RIFE at source resolution. Already ~60fps files are skipped (nothing is written). Below 60fps uses RIFE, not FFmpeg frame duplication. Above 60fps drops to 60 with FFmpeg. Use when the user wants video-to-60fps, frame interpolation, RIFE, 24 to 60, 30 to 60, or convert fps to 60 before video-to-4k.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).
It sits in Media & Creative, covering Video production. It works with FFmpeg and Python. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Video To 60fps loads about 1k tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 380 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 380 words, ~1,032 tokens.
.claude/skills/video-to-60fps/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Convert a supported video to 60fps at the source resolution via Video2X RIFE. Run this before video-to-4k.
| Spec | Value |
|---|---|
| Frame rate | 60 FPS |
| Resolution | Unchanged |
| Already ~60fps (59.5–60.5, includes 59.94) | Skip — no output file |
| Below 60fps | Video2X RIFE interpolate, then snap to 60 |
| Above 60fps | FFmpeg fps=60 drop (RIFE cannot reduce fps) |
| Video | H.265 Main10 (libx265, yuv420p10le, CRF 12) |
| Audio | AAC 320 kbps when present |
| Container | MP4 (.mp4, hvc1 tag) |
video-to-60fps/.-m integer multiplier) at source resolution → FFmpeg to exact 60fps MP4 → video-to-60fps/.When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
convert.py through .dependency/python/python. Never use host python / ffmpeg / video2x.video-to-60fps/.video2x / ffmpeg commands.--video with a single file; repeat for each clip in a batch.fps=60 duplication to fake 60fps on below-60 sources.Same Video2X CLI + FFmpeg + Python as video-to-4k. Populate ffmpeg, python, and video2x under .dependency/. Requires a Vulkan GPU and AVX2 CPU.
.dependency/python/python .ai/video-to-60fps/convert.py --video path/to/clip.mp4Example:
assets/video/clip.mp4 (1280×720 24fps)
→ assets/video/video-to-60fps/clip.mp4 (1280×720 60fps)Already-60fps source → no output file; log [skip].
Then upscale (fps kept):
.dependency/python/python .ai/video-to-4k/convert.py --video assets/video/video-to-60fps/clip.mp4| Setting | Default | Notes |
|---|---|---|
| Interpolator | RIFE rife-v4.6 | Video2X -p rife |
| Multiplier | Auto | Smallest integer -m so src_fps × m is at least ~60 |
| UHD mode | Auto | --uhd when width ≥ 1920 |
| Already ~60fps | Skipped | No file written |
--video · -o / --output · --rife-model · --uhd · --gpu
.dependency/python/python .ai/video-to-60fps/convert.py --video clip.mp4
.dependency/python/python .ai/video-to-60fps/convert.py --video clip.mp4 --gpu 0
.dependency/python/python .ai/video-to-60fps/convert.py --video clip.mp4 -o out/clip.mp4Never overwrite source files. Input must be a single video file (--video), not a directory. Supported inputs: .mp4, .mkv, .mov, .avi, .webm, .wmv, .flv, .m4v, .mpeg, .mpg, .ts, .mts, .m2ts, .3gp, .ogv.
.dependency/, set populated: true, retry the same command.video-to-60fps/ outputs are; they swap assets manually. Skipped ~60fps files have no output.video-to-4k. Do not 4K-upscale first.-m is an integer. 30fps → ×2 = 60. 24fps → ×3 = 72, then FFmpeg snaps to 60.From repo root:
.dependency/python/python .ai/video-to-60fps/test_convert.pyManual CLI examples: cli/video-to-60fps.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/video-to-60fps of godot-fun/gai.
Open the folder on GitHubat commit 6394686
Video To 60fps next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Video To 60fps this skillgodot-fun/gai | 183 | — | ~1k | Automated safety check: Pass | MIT | |
| Vox DirectorAlisa0808/vox-director | 2.2k | — | ~5.6k | Automated safety check: Pass | MIT | |
| Ffmpeg Skillkajisho5/ffmpeg-skill | 1.9k | — | ~7.4k | Automated safety check: Pass | MIT | |
| OpenStoryline Install HelperFireRedTeam/FireRed-OpenStoryline | 3.5k | — | ~1.5k | Automated safety check: Notes | Apache-2.0 | |
| Cassette Video EditCassette-Editor/oh-my-cassette | 119 | 1 repos | ~3.4k | Automated safety check: Pass | MIT | |
| Whiteboard Videognipbao/codex-whiteboard-video-skill | 327 | — | ~7.2k | Automated safety check: Notes | MIT |
Alisa0808/vox-director
Turn ONE topic into a finished Vox-style paper-collage explainer / ad video, end to end on the Atlas Cloud API + local ffmpeg — script, collage keyframes, motion, voice-over, music, captions, all…
kajisho5/ffmpeg-skill
Edit video and audio with local FFmpeg from natural-language requests: cut, trim, join, resize/reframe (9:16, 1:1), speed change, captions and subtitles (SRT/ASS, animated, karaoke), logos and text…
FireRedTeam/FireRed-OpenStoryline
Installs, repairs and starts a local source checkout of FireRed-OpenStoryline, from prerequisites and a venv to resources, config and the MCP and web servers.
Cassette-Editor/oh-my-cassette
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette.
gnipbao/codex-whiteboard-video-skill
Generate smooth hand-drawn whiteboard and story videos directly inside Codex from text scripts, GPT Image 2 color storyboards, scene plans, SVGs, line art, or local images.
Anil-matcha/vox-ai-motion-graphics-generator
Turn ONE topic, talking-head video, or photo into a finished Vox-style paper-collage explainer / ad video on the MuAPI platform (api.muapi.ai) + local ffmpeg — script, collage keyframes, motion…
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
Categories
Interpolates a single video to 60fps with Video2X RIFE at source resolution. Video To 60fps is an agent skill from godot-fun/gai. Interpolates a single video to 60fps with Video2X RIFE at source resolution.
Video To 60fps fits situations like: the user wants video-to-60fps; frame interpolation; convert fps to 60 before video-to-4k.
Run `npx skills add godot-fun/gai --skill video-to-60fps -a claude-code`. Or copy the skill folder (.agents/skills/video-to-60fps in godot-fun/gai) into .claude/skills/video-to-60fps in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill video-to-60fps -a codex`. Or copy the skill folder (.agents/skills/video-to-60fps in godot-fun/gai) into .agents/skills/video-to-60fps in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill video-to-60fps -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/video-to-60fps, .gemini/skills/video-to-60fps, .github/skills/video-to-60fps and .opencode/skills/video-to-60fps in your project.
Going by SKILL.md and its folder, Video To 60fps needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Video To 60fps is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Video To 60fps: Vox Director (Alisa0808/vox-director, 2.2k stars), Ffmpeg Skill (kajisho5/ffmpeg-skill, 1.9k stars), OpenStoryline Install Helper (FireRedTeam/FireRed-OpenStoryline, 3.5k stars) and Cassette Video Edit (Cassette-Editor/oh-my-cassette, 119 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.