Agent skill

Video To 60fps

by godot-fun in godot-fun/gai

Interpolates a single video to 60fps with Video2X RIFE at source resolution.

MITAuto-check passedMedia & Creative

Install Video To 60fps

skills CLI
$ npx skills add godot-fun/gai --skill video-to-60fps -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install godot-fun/gai video-to-60fps --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/video-to-60fps .claude/skills/video-to-60fps && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
video-to-60fps
GitHub stars
183
Token cost
~1k tokens
SKILL.md length
380 words
Files
2
Skills in repo
36
Repo updated
First seen
Licence
MIT

At a glance

Interpolates a single video to 60fps with Video2X RIFE at source resolution.

  • Works in 4 steps: Probe fps with ffprobe. → Already ~60? → skip (do nothing). → Above 60? → FFmpeg drop to 60fps →… → …
  • The user wants video-to-60fps
  • SKILL.md covers Pipeline, Rules, Setup (first run) and Quick Start, plus 4 more sections
  • Calls python

What it does

Video To 60fps is an agent skill from godot-fun/gai. Interpolates a single video to 60fps with Video2X RIFE at source resolution. Already ~60fps files are skipped (nothing is written). Below 60fps uses RIFE, not FFmpeg frame duplication. Above 60fps drops to 60 with FFmpeg. Use when the user wants video-to-60fps, frame interpolation, RIFE, 24 to 60, 30 to 60, or convert fps to 60 before video-to-4k.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).

It sits in Media & Creative, covering Video production. It works with FFmpeg and Python. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.

When your agent uses it

  • The user wants video-to-60fps
  • Frame interpolation
  • Convert fps to 60 before video-to-4k

Example prompts

  • “Use the video-to-60fps skill to interpolate a single video to 60fps with Video2X RIFE at source resolution”
  • “/video-to-60fps”

Requirements

  • Python 3

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Probe fps with ffprobe.
  2. Already ~60? → skip (do nothing).
  3. Above 60? → FFmpeg drop to 60fps → video-to-60fps/.
  4. Below 60? → Video2X RIFE (-m integer multiplier) at source resolution → FFmpeg to exact 60fps MP4 → video-to-60fps/.

What it can do on your machine

Read from SKILL.md and the folder at commit 6394686. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Video To 60fps loads about 1k tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 380 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~91
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from godot-fun/gai at commit 6394686, republished under its MIT licence (© godot-fun). 380 words, ~1,032 tokens.

Download SKILL.mdSave it as .claude/skills/video-to-60fps/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
video-to-60fps
description
Interpolates a single video to 60fps with Video2X RIFE at source resolution. Already ~60fps files are skipped (nothing is written). Below 60fps uses RIFE, not FFmpeg frame duplication. Above 60fps drops to 60 with FFmpeg. Use when the user wants video-to-60fps, frame interpolation, RIFE, 24 to 60, 30 to 60, or convert fps to 60 before video-to-4k.
disable-model-invocation
true

Video to 60fps

Convert a supported video to 60fps at the source resolution via Video2X RIFE. Run this before video-to-4k.

SpecValue
Frame rate60 FPS
ResolutionUnchanged
Already ~60fps (59.5–60.5, includes 59.94)Skip — no output file
Below 60fpsVideo2X RIFE interpolate, then snap to 60
Above 60fpsFFmpeg fps=60 drop (RIFE cannot reduce fps)
VideoH.265 Main10 (libx265, yuv420p10le, CRF 12)
AudioAAC 320 kbps when present
ContainerMP4 (.mp4, hvc1 tag)

Pipeline

  1. Probe fps with ffprobe.
  2. Already ~60? → skip (do nothing).
  3. Above 60? → FFmpeg drop to 60fps → video-to-60fps/.
  4. Below 60? → Video2X RIFE (-m integer multiplier) at source resolution → FFmpeg to exact 60fps MP4 → video-to-60fps/.

Rules

When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.

  • Run convert.py through .dependency/python/python. Never use host python / ffmpeg / video2x.
  • Never overwrite sources. Outputs go under video-to-60fps/.
  • Use the bundled script — do not hand-write equivalent video2x / ffmpeg commands.
  • One file per run — pass --video with a single file; repeat for each clip in a batch.
  • Do not use FFmpeg fps=60 duplication to fake 60fps on below-60 sources.

Setup (first run)

Same Video2X CLI + FFmpeg + Python as video-to-4k. Populate ffmpeg, python, and video2x under .dependency/. Requires a Vulkan GPU and AVX2 CPU.

Quick Start

bash
.dependency/python/python .ai/video-to-60fps/convert.py --video path/to/clip.mp4

Example:

assets/video/clip.mp4          (1280×720 24fps)
  → assets/video/video-to-60fps/clip.mp4  (1280×720 60fps)

Already-60fps source → no output file; log [skip].

Then upscale (fps kept):

bash
.dependency/python/python .ai/video-to-4k/convert.py --video assets/video/video-to-60fps/clip.mp4
Show full SKILL.md (157 more words)Show less

Defaults

SettingDefaultNotes
InterpolatorRIFE rife-v4.6Video2X -p rife
MultiplierAutoSmallest integer -m so src_fps × m is at least ~60
UHD modeAuto--uhd when width ≥ 1920
Already ~60fpsSkippedNo file written

Common Flags

--video · -o / --output · --rife-model · --uhd · --gpu

bash
.dependency/python/python .ai/video-to-60fps/convert.py --video clip.mp4
.dependency/python/python .ai/video-to-60fps/convert.py --video clip.mp4 --gpu 0
.dependency/python/python .ai/video-to-60fps/convert.py --video clip.mp4 -o out/clip.mp4

Never overwrite source files. Input must be a single video file (--video), not a directory. Supported inputs: .mp4, .mkv, .mov, .avi, .webm, .wmv, .flv, .m4v, .mpeg, .mpg, .ts, .mts, .m2ts, .3gp, .ogv.

Agent Notes

  1. Use the bundled script only.
  2. Missing Python / FFmpeg / Video2X → populate .dependency/, set populated: true, retry the same command.
  3. Tell the user where video-to-60fps/ outputs are; they swap assets manually. Skipped ~60fps files have no output.
  4. Interpolate at source resolution, then video-to-4k. Do not 4K-upscale first.
  5. Video2X -m is an integer. 30fps → ×2 = 60. 24fps → ×3 = 72, then FFmpeg snaps to 60.
  6. Pipeline / FFmpeg / Video2X details: reference.md

Tests

From repo root:

bash
.dependency/python/python .ai/video-to-60fps/test_convert.py

Manual CLI examples: cli/video-to-60fps.md

© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/video-to-60fps of godot-fun/gai.

  • SKILL.md
  • reference.md

Open the folder on GitHubat commit 6394686

Compare with similar skills

Video To 60fps next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Cassette Video EditCassette-Editor/oh-my-cassette1191 repos~3.4kAutomated safety check: PassMIT
Whiteboard Videognipbao/codex-whiteboard-video-skill327—~7.2kAutomated safety check: NotesMIT

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Works with

Questions about Video To 60fps

What does Video To 60fps do?

Interpolates a single video to 60fps with Video2X RIFE at source resolution. Video To 60fps is an agent skill from godot-fun/gai. Interpolates a single video to 60fps with Video2X RIFE at source resolution.

When should I use Video To 60fps?

Video To 60fps fits situations like: the user wants video-to-60fps; frame interpolation; convert fps to 60 before video-to-4k.

How do I install Video To 60fps in Claude Code?

Run `npx skills add godot-fun/gai --skill video-to-60fps -a claude-code`. Or copy the skill folder (.agents/skills/video-to-60fps in godot-fun/gai) into .claude/skills/video-to-60fps in your project. Claude Code loads it when a task matches its description.

How do I install Video To 60fps in Codex?

Run `npx skills add godot-fun/gai --skill video-to-60fps -a codex`. Or copy the skill folder (.agents/skills/video-to-60fps in godot-fun/gai) into .agents/skills/video-to-60fps in your project. Codex loads it when a task matches its description.

Can I use Video To 60fps in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill video-to-60fps -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/video-to-60fps, .gemini/skills/video-to-60fps, .github/skills/video-to-60fps and .opencode/skills/video-to-60fps in your project.

What does Video To 60fps need to run?

Going by SKILL.md and its folder, Video To 60fps needs the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Video To 60fps access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is Video To 60fps safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Video To 60fps use?

Video To 60fps is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Video To 60fps use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Video To 60fps?

Skills that share tags, products or a category with Video To 60fps: Vox Director (Alisa0808/vox-director, 2.2k stars), Ffmpeg Skill (kajisho5/ffmpeg-skill, 1.9k stars), OpenStoryline Install Helper (FireRedTeam/FireRed-OpenStoryline, 3.5k stars) and Cassette Video Edit (Cassette-Editor/oh-my-cassette, 119 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Video To 60fps?

godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 183 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 10, 2026.

Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.