Topic · Game Development

Best game assets and audio skills, page 2

Skills #49–96 of 98, ranked by score.

Game assets and audio skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game assets and audio skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
49

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

calesthio/OpenMontage66k—~1.2kAutomated safety check: PassAGPL-3.06 days ago
50

This skill should be used when the user wants to create a standardized uni-app project for WeChat mini-program, H5, and App from scratch.

jiushiwon/wg-skills114—~5kAutomated safety check: NotesApache-2.02 days ago
51

Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.

arjun988/blender-skills278—~1kAutomated safety check: PassMIT3 mo ago
52

Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~1.6kAutomated safety check: PassMIT2 mo ago
53

A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…

scenario-labs/skills931—~3.5kAutomated safety check: PassMITyesterday
54

Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it.

KumarSashank/motiscope122—~1.8kAutomated safety check: NotesMIT2 mo ago
55

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

arjun988/blender-skills278—~1.2kAutomated safety check: PassMIT3 mo ago
56

Game art principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~1.2kAutomated safety check: PassMIT8 mo ago
57

Game audio principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~1.3kAutomated safety check: PassMIT8 mo ago
58

A skill your agent uses for file-driven multimodal image, video, and 3D-asset discovery; taste interviews; distill or apply workflows; style-pack validation; editable EDL/FCPXML export; provenance…

affaan-m/ECC276k1 repo~3.7kAutomated safety check: PassMIT4 days ago
59

Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification.

instruktlabs/kiln251—~788Automated safety check: PassMITyesterday
60

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized…

nirholas/three.ws2281 repo~1.9kAutomated safety check: PassApache-2.0today
61

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills278—~963Automated safety check: PassMIT3 mo ago
62

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games.

corosolto/client257—~5.4kAutomated safety check: NotesMITtoday
63

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

glifxyz/glif-mcp-server212—~831Automated safety check: PassMITtoday
64

A skill your agent uses when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin…

scenario-labs/skills931—~3.5kAutomated safety check: PassMITyesterday
65

Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
66

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.

freshtechbro/claudedesignskills1k—~4kAutomated safety check: PassMIT10 mo ago
67

Reduce the size of glTF/GLB 3D assets to cut Git LFS bandwidth/storage while keeping them loadable by the editor's Bevy 0.18 glTF loader.

elodin-sys/elodin547—~1kAutomated safety check: PassApache-2.0today
68

Prompt and asset generation craft — turns an approved scenario into prompts.json and generated media through ralphy generate.

alecs5am/ralphy138—~5.8kAutomated safety check: PassApache-2.016 days ago
69

A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…

scenario-labs/skills931—~4.5kAutomated safety check: PassMITyesterday
70

Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools.

sickn33/agentic-awesome-skills47k1 repo~3.6kAutomated safety check: PassMITtoday
71

A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly…

jasonkneen/tiny-world-builder1.6k—~4kAutomated safety check: PassAGPL-3.0today
72

Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment…

thedivergentai/GD-Agentic-Skills816—~3.4kAutomated safety check: PassLGPL-3.01 mo ago
73

A skill your agent uses when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color…

scenario-labs/skills931—~3.9kAutomated safety check: PassMITyesterday
74

A skill your agent uses when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a…

scenario-labs/skills931—~5kAutomated safety check: PassMITyesterday
75

A skill your agent uses when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using…

scenario-labs/skills931—~4.8kAutomated safety check: PassMITyesterday
76

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.

thedivergentai/GD-Agentic-Skills816—~4kAutomated safety check: PassLGPL-3.01 mo ago
77

A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.

scenario-labs/skills931—~6.2kAutomated safety check: PassMITyesterday
78

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills931—~3.8kAutomated safety check: PassMITyesterday
79

A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB…

scenario-labs/skills931—~1.6kAutomated safety check: PassMITyesterday
80

A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…

scenario-labs/skills931—~1.4kAutomated safety check: PassMITyesterday
81

A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D…

scenario-labs/skills931—~1.3kAutomated safety check: PassMITyesterday
82

A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR…

scenario-labs/skills931—~2kAutomated safety check: PassMITyesterday
83

Generate 3D models from text or images via fal.ai. An agent skill from nexu-io/open-design.

nexu-io/open-design100k—~291Automated safety check: PassApache-2.0today
84

Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking.

notque/vexjoy-agent439—~2.8kAutomated safety check: NotesMIT6 days ago
85

Generate or edit images via backend Skywork Image API. An agent skill from aiskillstore/marketplace.

aiskillstore/marketplace4301 repo~1.9kAutomated safety check: PassNo licencetoday
86

Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from…

hashgraph-online/awesome-codex-plugins1.3k—~2.4kAutomated safety check: PassApache-2.0today
87

Batch visual production workflow for campaigns. An agent skill from pawbytes/skill-suites.

pawbytes/skill-suites113—~2.2kAutomated safety check: PassMIT6 days ago
88

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis155—~566Automated safety check: PassApache-2.0today
89

Export images, icons, and assets from Figma files via the REST API.

jeremylongshore/tons-of-skills-marketplace2.8k—~1.7kAutomated safety check: PassMITtoday
90

Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder.

matlab/matlab-agentic-toolkit1.1k—~14kAutomated safety check: PassUnknownyesterday
91

A skill your agent uses when defining TulingResearch Plus paper figure and asset pipeline boundaries.

meamaturinlove221/TuringResearch_plus136—~567Automated safety check: PassUnknown4 mo ago
92

Download and process lunar geo assets (DEMs, stable material albedo, ortho/slope/shade maps, normal maps) with the LunCoSim asset pipeline — Assets.toml entries, ROI cropping, terrain layer wiring…

LunCoSim/lunco-sim107—~5.8kAutomated safety check: PassApache-2.0today
93

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.

nirholas/three.ws2281 repo~748Automated safety check: PassApache-2.0today
94

Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API.

LeoYeAI/openclaw-master-skills2.2k—~6.7kAutomated safety check: NotesMIT-02 mo ago
95

Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader.

DanMcInerney/orchflows117—~520Automated safety check: PassMIT5 days ago
96

Design or implement responsive audio feedback for a Three.js or web game.

nirholas/three.ws2281 repo~277Automated safety check: PassApache-2.0today