Topic · Game Development
Best game assets and audio skills, page 2
Game assets and audio skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | calesthio/ | 66k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | 6 days ago |
| 50 | This skill should be used when the user wants to create a standardized uni-app project for WeChat mini-program, H5, and App from scratch. | jiushiwon/ | 114 | — | ~5k | Automated safety check: Notes | Apache-2.0 | 2 days ago |
| 51 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 278 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 52 | Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~1.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 53 | A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a… | scenario-labs/ | 931 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 54 | 54.Rebuild Site Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. | KumarSashank/ | 122 | — | ~1.8k | Automated safety check: Notes | MIT | 2 mo ago |
| 55 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 278 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 56 | 56.Game Art Game art principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 57 | 57.Game Audio Game audio principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~1.3k | Automated safety check: Pass | MIT | 8 mo ago |
| 58 | A skill your agent uses for file-driven multimodal image, video, and 3D-asset discovery; taste interviews; distill or apply workflows; style-pack validation; editable EDL/FCPXML export; provenance… | affaan-m/ | 276k | 1 repo | ~3.7k | Automated safety check: Pass | MIT | 4 days ago |
| 59 | Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification. | instruktlabs/ | 251 | — | ~788 | Automated safety check: Pass | MIT | yesterday |
| 60 | Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized… | nirholas/ | 228 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 61 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 278 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 62 | 3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. | corosolto/ | 257 | — | ~5.4k | Automated safety check: Notes | MIT | today |
| 63 | 63.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 212 | — | ~831 | Automated safety check: Pass | MIT | today |
| 64 | A skill your agent uses when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin… | scenario-labs/ | 931 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 65 | 65.R3f Loaders Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 66 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 1k | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 67 | Reduce the size of glTF/GLB 3D assets to cut Git LFS bandwidth/storage while keeping them loadable by the editor's Bevy 0.18 glTF loader. | elodin-sys/ | 547 | — | ~1k | Automated safety check: Pass | Apache-2.0 | today |
| 68 | 68.Art Director Prompt and asset generation craft — turns an approved scenario into prompts.json and generated media through ralphy generate. | alecs5am/ | 138 | — | ~5.8k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 69 | A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings… | scenario-labs/ | 931 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 70 | Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools. | sickn33/ | 47k | 1 repo | ~3.6k | Automated safety check: Pass | MIT | today |
| 71 | A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly… | jasonkneen/ | 1.6k | — | ~4k | Automated safety check: Pass | AGPL-3.0 | today |
| 72 | Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.gettimesincelastmix), note highways (scroll speed, timing windows), judgment… | thedivergentai/ | 816 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 73 | A skill your agent uses when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color… | scenario-labs/ | 931 | — | ~3.9k | Automated safety check: Pass | MIT | yesterday |
| 74 | A skill your agent uses when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 75 | A skill your agent uses when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using… | scenario-labs/ | 931 | — | ~4.8k | Automated safety check: Pass | MIT | yesterday |
| 76 | Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. | thedivergentai/ | 816 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 77 | 77.Scenario A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. | scenario-labs/ | 931 | — | ~6.2k | Automated safety check: Pass | MIT | yesterday |
| 78 | 78.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 931 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 79 | A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB… | scenario-labs/ | 931 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 80 | A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full… | scenario-labs/ | 931 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 81 | A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D… | scenario-labs/ | 931 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 82 | A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR… | scenario-labs/ | 931 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 83 | 83.Fal 3D Generate 3D models from text or images via fal.ai. An agent skill from nexu-io/open-design. | nexu-io/ | 100k | — | ~291 | Automated safety check: Pass | Apache-2.0 | today |
| 84 | 84.Game Dev Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking. | notque/ | 439 | — | ~2.8k | Automated safety check: Notes | MIT | 6 days ago |
| 85 | Generate or edit images via backend Skywork Image API. An agent skill from aiskillstore/marketplace. | aiskillstore/ | 430 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | today |
| 86 | 86.Sound Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from… | hashgraph-online/ | 1.3k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | today |
| 87 | Batch visual production workflow for campaigns. An agent skill from pawbytes/skill-suites. | pawbytes/ | 113 | — | ~2.2k | Automated safety check: Pass | MIT | 6 days ago |
| 88 | Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout. | PersonalJarvis/ | 155 | — | ~566 | Automated safety check: Pass | Apache-2.0 | today |
| 89 | Export images, icons, and assets from Figma files via the REST API. | jeremylongshore/ | 2.8k | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 90 | Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder. | matlab/ | 1.1k | — | ~14k | Automated safety check: Pass | Unknown | yesterday |
| 91 | A skill your agent uses when defining TulingResearch Plus paper figure and asset pipeline boundaries. | meamaturinlove221/ | 136 | — | ~567 | Automated safety check: Pass | Unknown | 4 mo ago |
| 92 | 92.Geo Assets Download and process lunar geo assets (DEMs, stable material albedo, ortho/slope/shade maps, normal maps) with the LunCoSim asset pipeline — Assets.toml entries, ROI cropping, terrain layer wiring… | LunCoSim/ | 107 | — | ~5.8k | Automated safety check: Pass | Apache-2.0 | today |
| 93 | Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. | nirholas/ | 228 | 1 repo | ~748 | Automated safety check: Pass | Apache-2.0 | today |
| 94 | Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. | LeoYeAI/ | 2.2k | — | ~6.7k | Automated safety check: Notes | MIT-0 | 2 mo ago |
| 95 | Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader. | DanMcInerney/ | 117 | — | ~520 | Automated safety check: Pass | MIT | 5 days ago |
| 96 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 228 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | today |