Agent skill

Paw Cra Design Batch

by pawbytes in pawbytes/skill-suites

Batch visual production workflow for campaigns. An agent skill from pawbytes/skill-suites.

MITAuto-check passedWriting & Content

Install Paw Cra Design Batch

skills CLI
$ npx skills add pawbytes/skill-suites --skill paw-cra-design-batch -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pawbytes/skill-suites paw-cra-design-batch --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pawbytes/skill-suites.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/creative/paw-cra-design-batch .claude/skills/paw-cra-design-batch && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
paw-cra-design-batch
GitHub stars
110
Token cost
~2.2k tokens
SKILL.md length
1,000 words
Files
7 (incl. references)
Skills in repo
71
Repo updated
First seen
Licence
MIT

At a glance

Batch visual production workflow for campaigns. An agent skill from pawbytes/skill-suites.

  • Works in 8 steps: Brief Intake → Brand & Campaign Context Load → Production Queue Build → …
  • Content calendar to assets
  • SKILL.md covers Overview, On Activation, Pipeline and Error Handling, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Paw Cra Design Batch is an agent skill from pawbytes/skill-suites. Batch visual production workflow for campaigns. Accepts a content calendar or campaign brief, produces multiple platform-ready assets with organized bundle output and machine-readable manifest. Trigger for 'batch design', 'content calendar to assets', 'campaign batch', 'produce all campaign visuals', or 'bulk asset generation'.

Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/autonomous-batch.md`, `references/batch-generation.md` and `references/brief-intake.md`).

It sits in Writing & Content, covering Content strategy and Game assets and audio. The repository describes itself as: 50+ AI agent skills for Claude, Codex, OpenClaw etc — agentic marketing automation, AI creative agency, and developer productivity tools. The licence is MIT.

When your agent uses it

  • Content calendar to assets
  • Produce all campaign visuals
  • Bulk asset generation

Example prompts

  • “batch design”
  • “content calendar to assets”
  • “campaign batch”
  • “/paw-cra-design-batch”

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Brief Intake
  2. Brand & Campaign Context Load
  3. Production Queue Build
  4. Batch Generation Loop
  5. Bundle Organization
  6. Batch Manifest
  7. Review Gate
  8. Status Update

What it can do on your machine

Read from SKILL.md and the folder at commit 547a6df. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Paw Cra Design Batch loads about 2.2k tokens when it runs, and up to ~6.2k if it reads all its reference files. Until then it costs about 88 tokens; SKILL.md has 1,000 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~88
When it runs · the whole SKILL.md, loaded when a task matches
~2.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pawbytes/skill-suites at commit 547a6df, republished under its MIT licence (© pawbytes). 1,000 words, ~2,238 tokens.

Download SKILL.mdSave it as .claude/skills/paw-cra-design-batch/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.
name
paw-cra-design-batch
description
Batch visual production workflow for campaigns. Accepts a content calendar or campaign brief, produces multiple platform-ready assets with organized bundle output and machine-readable manifest. Trigger for 'batch design', 'content calendar to assets', 'campaign batch', 'produce all campaign visuals', or 'bulk asset generation'.

Batch Design Production

Overview

Batch visual production for campaigns — transforms a content calendar or campaign brief into a complete set of platform-ready visual assets. This workflow handles multi-asset production runs: parsing the brief, building a production queue, generating each asset with brand validation, and delivering an organized bundle with a machine-readable manifest.

Args: Accepts --headless / -H for full autonomous batch production without interaction.

Output: Organized campaign asset bundle folder + batch-manifest.json listing every produced asset with specs.

On Activation

Load available config from {project-root}/.pawbytes/config/config.yaml and {project-root}/.pawbytes/config/config.user.yaml (root level and cra section). Resolve and apply throughout the session (defaults in parens):

  • {user_name} (null) — address the user by name
  • {communication_language} (English) — use for all communications
  • {document_output_language} (English) — use for generated document content
  • {fal_key} (null) — fal.ai API key for image generation
  • {output_directory} (.pawbytes/creative-suites) — base output path

Load shared agency memory from {project-root}/.pawbytes/creative-suites/index.md. Load active brand guidelines from .pawbytes/creative-suites/brands/{active-brand}/guidelines.md.

Knowledge Base: Check {project-root}/.pawbytes/creative-suites/knowledge/index.md for previously researched platform specs and design guides.

Tool Verification:

  • fal_key availability (required — no batch production without it)
  • ffmpeg availability (optional — needed only for animated carousels)
  • Puppeteer/Playwright availability (optional — for template rendering)

If --headless or -H is passed, execute the full pipeline without interaction. Load ./references/autonomous-batch.md for headless execution protocol.

Otherwise, confirm the brief/calendar with the user before beginning production.


Pipeline

The batch production pipeline runs in sequential phases. Each phase completes fully before the next begins. In headless mode, all phases execute without pauses. In interactive mode, a review gate after generation allows the user to approve, revise, or reject before final bundling.

Step 1 — Brief Intake

Load ./references/brief-intake.md

Parse the incoming content calendar or campaign brief. Extract:

  • Total number of assets required
  • Per-asset specs: platform, format, dimensions, content/copy, visual direction
  • Brand reference (which brand guidelines to load)
  • Campaign name and any naming conventions
  • Priority or ordering preferences

If the input is a content calendar, each row becomes an asset in the production queue. If the input is a campaign brief with deliverable descriptions, decompose it into individual asset specs.

Output: Structured asset list ready for queue building.

Step 2 — Brand & Campaign Context Load

Load brand guidelines for the specified brand. Load any existing campaign assets from .pawbytes/creative-suites/brands/{brand}/campaigns/{campaign}/assets/ to understand what already exists and maintain visual consistency.

If the campaign has approved copy/scripts in .pawbytes/creative-suites/brands/{brand}/campaigns/{campaign}/scripts/, load those for use in asset generation.

Output: Brand context and existing campaign context loaded into working memory.

Step 3 — Production Queue Build

Load ./references/queue-builder.md

Build an ordered production queue from the parsed asset list. Group assets by platform and format to enable efficient batch generation (same-platform assets can share style seeds and templates).

For each queue item, resolve:

  • Platform specifications (dimensions, safe zones, format)
  • Template selection (if using code-based templates)
  • AI generation parameters (model, style, seed strategy)
  • Text overlay requirements
  • Export format and naming convention

Apply sequential naming: {campaign}_{platform}_{type}_{NNN}.{ext} (e.g., summer-sale_instagram_post_001.png).

Output: Ordered production queue with fully resolved specs per asset.

Step 4 — Batch Generation Loop

Load ./references/batch-generation.md

For each asset in the production queue:

  1. Load platform specs — Confirm dimensions, safe zones, format requirements
  2. Generate AI imagery — Use fal.ai with the resolved prompt and parameters. Use the Designer's AI model selection guide for model choice. Download all generated images to local paths.
  3. Apply template/text overlay — If the asset uses a code-based template, render the HTML/CSS overlay with the generated background. If pure AI generation, apply any text overlays via image editing.
  4. Brand validate — Check output against brand guidelines: correct colors, typography, logo placement, visual style consistency. Flag any deviations.
  5. Export with sequential naming — Save to the campaign asset folder with the naming convention from Step 3.

Track progress: log each completed asset to a running tally. If an asset fails generation, log the failure with reason and continue to the next asset — do not halt the entire batch.

Output: Generated assets in the campaign folder + per-asset generation log.

Show full SKILL.md (362 more words)Show less
Step 5 — Bundle Organization

Organize all generated assets into a clean campaign folder structure:

{output_directory}/brands/{brand}/campaigns/{campaign}/assets/batch-{date}/
  instagram/
    posts/
    carousels/
    stories/
  linkedin/
    posts/
    carousels/
  tiktok/
  x-twitter/
  facebook/
  youtube/
  print/
  batch-manifest.json

Move or copy assets from their generation location into this organized structure. Ensure every asset has a unique, sequential filename within its platform folder.

Step 6 — Batch Manifest

Generate batch-manifest.json in the bundle root. This manifest is the machine-readable record of everything produced.

Load ./references/manifest-schema.md for the full schema.

The manifest includes:

  • Campaign metadata (name, brand, date, total assets)
  • Per-asset entries: filename, platform, dimensions, format, file size, generation model, generation status (success/failed/skipped), brand validation status
  • Summary statistics: total produced, total failed, total skipped, platforms covered
Step 7 — Review Gate

Interactive mode: Present a summary of all generated assets organized by platform. Show thumbnails or file paths. Include the count of successes, failures, and any brand validation warnings. Ask the user to approve the batch, request revisions on specific assets, or reject.

Headless mode: Skip this gate entirely. Log the summary to the daily activity file and proceed to status update.

Step 8 — Status Update

Write completion status to campaign memory and daily log.

Campaign status: Update .pawbytes/creative-suites/brands/{brand}/campaigns/{campaign}/status.md with batch production results — what was produced, where it lives, any failures.

Daily log: Append to .pawbytes/creative-suites/daily/{YYYY-MM-DD}.md:

markdown
## {HH:MM} [Designer/Batch]
**Task:** Batch production — {campaign}
**Brand:** {brand}
**Produced:** {N} assets across {M} platforms
**Failed:** {F} assets
**Location:** {bundle path}
**Manifest:** {manifest path}

Error Handling

  • Missing fal_key: Abort batch with clear message — cannot produce assets without generation capability
  • Individual asset failure: Log the failure. Retry once after a 5-second delay for transient errors (HTTP 429, 500, 502, 503, 504, timeout). If the retry also fails, skip to the next asset and include in manifest as status: "failed" with error reason and retried: true.
  • Brand guidelines missing: Warn and proceed with best-effort generation; flag all assets as brand_validated: false in manifest
  • Template rendering failure: Fall back to pure AI generation for that asset; note the fallback in manifest

Platform Specs Quick Reference

Reference ./references/platform-specs-quick.md for the condensed dimension lookup table used during queue building. For full specifications, reference the Designer's platform-specifications.md.

AI Model Selection

Use the Designer agent's model selection guide. For batch production, prefer:

  • Nano Banana Pro — Best for marketing posts with typography
  • FLUX.2 [flex] — Balanced quality/speed for bulk generation
  • FLUX.1 [schnell] — Use for rapid prototyping or very large batches where speed matters more than premium quality

© pawbytes, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 6 other files (references) in src/creative/paw-cra-design-batch of pawbytes/skill-suites.

  • SKILL.md
  • references/autonomous-batch.md
  • references/batch-generation.md
  • references/brief-intake.md
  • references/manifest-schema.md
  • references/platform-specs-quick.md
  • references/queue-builder.md

Open the folder on GitHubat commit 547a6df

Compare with similar skills

Paw Cra Design Batch next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Paw Cra Design Batch compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Blog Post Draftingluongnv89/claude-howto42k—~2.1kAutomated safety check: PassMIT
Benchmark Account ImporterXBuilderLAB/cheat-on-content7.2k1 repos~2.3kAutomated safety check: NotesMIT
WeChat Hot Article AnalysisSpaceZephyr/creator-buddy1.6k—~847Automated safety check: PassNone

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Questions about Paw Cra Design Batch

What does Paw Cra Design Batch do?

Batch visual production workflow for campaigns. An agent skill from pawbytes/skill-suites. Paw Cra Design Batch is an agent skill from pawbytes/skill-suites. Batch visual production workflow for campaigns.

When should I use Paw Cra Design Batch?

Paw Cra Design Batch fits situations like: content calendar to assets; produce all campaign visuals; bulk asset generation.

How do I install Paw Cra Design Batch in Claude Code?

Run `npx skills add pawbytes/skill-suites --skill paw-cra-design-batch -a claude-code`. Or copy the skill folder (src/creative/paw-cra-design-batch in pawbytes/skill-suites) into .claude/skills/paw-cra-design-batch in your project. Claude Code loads it when a task matches its description.

How do I install Paw Cra Design Batch in Codex?

Run `npx skills add pawbytes/skill-suites --skill paw-cra-design-batch -a codex`. Or copy the skill folder (src/creative/paw-cra-design-batch in pawbytes/skill-suites) into .agents/skills/paw-cra-design-batch in your project. Codex loads it when a task matches its description.

Can I use Paw Cra Design Batch in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pawbytes/skill-suites --skill paw-cra-design-batch -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/paw-cra-design-batch, .gemini/skills/paw-cra-design-batch, .github/skills/paw-cra-design-batch and .opencode/skills/paw-cra-design-batch in your project.

What does Paw Cra Design Batch need to run?

SKILL.md names no scripts, command-line tools or credentials: Paw Cra Design Batch is instructions for the agent only.

Does Paw Cra Design Batch access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Paw Cra Design Batch safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Paw Cra Design Batch use?

Paw Cra Design Batch is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Paw Cra Design Batch use?

About 2.2k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4k tokens, read only when the agent opens those files.

What are the alternatives to Paw Cra Design Batch?

Skills that share tags, products or a category with Paw Cra Design Batch: Blogger Distiller (otter1101/blogger-distiller, 693 stars), Linkedin Content Planner (sergebulaev/linkedin-skills, 4.3k stars), Blog Post Drafting (luongnv89/claude-howto, 42k stars) and Benchmark Account Importer (XBuilderLAB/cheat-on-content, 7.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Paw Cra Design Batch?

pawbytes (a GitHub organization) maintains it in pawbytes/skill-suites, which has 110 GitHub stars. The repository holds 71 skills in this directory. The repository was last updated on October 3, 2026.

Source: pawbytes/skill-suites on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.