Build Zendnn
amd/ZenDNN
Build the standalone ZenDNN native library (zendnnl) from source with the alternate compute backends OFF (no oneDNN, libxsmm, parlooper, fbgemm), keeping AOCL DLP, which is the GEMM backend zendnnl…
Reduce the size of glTF/GLB 3D assets to cut Git LFS bandwidth/storage while keeping them loadable by the editor's Bevy 0.18 glTF loader.
$ npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install elodin-sys/elodin gltf-asset-optimization --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.cursor/skills/gltf-asset-optimization .claude/skills/gltf-asset-optimization && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gltf-asset-optimization" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/gltf-asset-optimization into .claude/skills/gltf-asset-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gltf-asset-optimization", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/gltf-asset-optimizationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install elodin-sys/elodin gltf-asset-optimization --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.cursor/skills/gltf-asset-optimization .agents/skills/gltf-asset-optimization && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gltf-asset-optimization" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/gltf-asset-optimization into .agents/skills/gltf-asset-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gltf-asset-optimization", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install elodin-sys/elodin gltf-asset-optimization --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.cursor/skills/gltf-asset-optimization .cursor/skills/gltf-asset-optimization && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gltf-asset-optimization" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/gltf-asset-optimization into .cursor/skills/gltf-asset-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gltf-asset-optimization", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/elodin-sys/elodin.git --path .cursor/skills/gltf-asset-optimization--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install elodin-sys/elodin gltf-asset-optimization --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.cursor/skills/gltf-asset-optimization .gemini/skills/gltf-asset-optimization && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gltf-asset-optimization" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/gltf-asset-optimization into .gemini/skills/gltf-asset-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gltf-asset-optimization", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install elodin-sys/elodin gltf-asset-optimizationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.cursor/skills/gltf-asset-optimization .github/skills/gltf-asset-optimization && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gltf-asset-optimization" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/gltf-asset-optimization into .github/skills/gltf-asset-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gltf-asset-optimization", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install elodin-sys/elodin gltf-asset-optimization --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/elodin-sys/elodin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.cursor/skills/gltf-asset-optimization .opencode/skills/gltf-asset-optimization && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gltf-asset-optimization" agent skill from https://github.com/elodin-sys/elodin/tree/main/.cursor/skills/gltf-asset-optimization into .opencode/skills/gltf-asset-optimization/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gltf-asset-optimization", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gltf-asset-optimizationReduce the size of glTF/GLB 3D assets to cut Git LFS bandwidth/storage while keeping them loadable by the editor's Bevy 0.18 glTF loader.
Gltf Asset Optimization is an agent skill from elodin-sys/elodin. Reduce the size of glTF/GLB 3D assets to cut Git LFS bandwidth/storage while keeping them loadable by the editor's Bevy 0.18 glTF loader. Use when shrinking .glb/.gltf files in assets/, addressing LFS quota/bandwidth, or when a model is too large. Produces plain glTF 2.0 (no Draco/meshopt/quantization, which Bevy cannot read).
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in AI & LLM Engineering, covering LLM inference and serving and Game assets and audio. It works with Git. The repository describes itself as: Elodin simulation and flight software monorepo. The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3bc1d99. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxgitFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.rsgltf.reportFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gltf Asset Optimization loads about 1k tokens when it runs. Until then it costs about 88 tokens; SKILL.md has 430 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from elodin-sys/elodin at commit 3bc1d99, republished under its Apache-2.0 licence (© elodin-sys). 430 words, ~1,011 tokens.
.claude/skills/gltf-asset-optimization/SKILL.md (or your agent's skills folder).Large .glb/.ktx2 assets in assets/ are tracked by Git LFS. Every clone pulls
the LFS objects at HEAD, and GitHub bills that bandwidth to the repo owner
(including forks and anonymous clones). Shrinking the assets that ship at HEAD
is the most direct way to lower the recurring bill.
The editor loads models through Bevy 0.18's glTF loader, which does not support these extensions (see https://docs.rs/bevy_gltf/0.18.0/bevy_gltf/):
KHR_draco_mesh_compression, EXT_meshopt_compression, KHR_mesh_quantizationKHR_texture_basisu, EXT_texture_webp, EXT_mesh_gpu_instancingSo the usual 5–10× geometry-compression tools (gltfpack, gltf-transform optimize
defaults, Draco) produce files that fail to render in the editor. Output must be
plain glTF 2.0 core. Always verify extensionsRequired is empty before committing.
npx @gltf-transform/cli inspect path/to/model.glbf32 positions, unused TEXCOORD_0).# keep-ratio = fraction of triangles to KEEP (default 0.25)
scripts/optimize-glb.sh assets/<model>.glb 0.25The script runs a lossless cleanup (drop unused UVs, weld, join, prune; no
compression/instancing) then decimates triangles, and verifies the result needs no
extensions. By default it overwrites the input; the original is recoverable with
git checkout -- assets/<model>.glb (LFS-tracked).
Equivalent manual pipeline:
npx @gltf-transform/cli optimize in.glb tmp.glb \
--compress false --texture-compress false --instance false --palette false --simplify false
npx @gltf-transform/cli simplify tmp.glb out.glb --ratio 0.25 --error 0.01Size scales ~linearly with triangle ratio for uncompressed geometry. Reference
numbers from a 119 MB CAD drone (edu-450-v2-drone.glb, geometry-only):
| keep-ratio | result | reduction | use when |
|---|---|---|---|
| lossless only | 105 MB | 12% | never decimate (hero asset, close-ups) |
| 0.5 | 57 MB | 52% | curved surfaces, mid-distance |
| 0.25 | 32 MB | 73% | good default for viewport props |
| 0.1 | 15 MB | 87% | small-in-viewport, aggressive |
Tune with: lower --ratio for more reduction; if curved surfaces look faceted, raise
it. If gaps open between separate parts, add --lock-border true to the simplify step
(reduces achievable savings on multi-shell models). GLB_SIMPLIFY_ERROR env var caps
the simplification error (default 0.01).
extensionsRequired is empty.If an asset is optional or only used by one example, consider removing it from LFS and
loading it on demand (the editor supports remote glb path="https://…" via the
web_asset plugin). Eliminating a HEAD asset saves its full size on every clone.
Note: a dead/remote URL must point at a reachable host — otherwise use a local path.
© elodin-sys, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .cursor/skills/gltf-asset-optimization of elodin-sys/elodin.
Open the folder on GitHubat commit 3bc1d99
Gltf Asset Optimization next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gltf Asset Optimization this skillelodin-sys/elodin | 547 | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| Build Zendnnamd/ZenDNN | 158 | — | ~2k | Automated safety check: Pass | Custom licence | |
| Source Command Dev Docs SyncNetis/heron | 102 | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| SageMaker Serving Image Selectionhuggingface/skills | 11k | 1 repos | ~4.6k | Automated safety check: Pass | Apache-2.0 | |
| Fine-Tuning ExpertJeffallan/claude-skills | 12k | 1 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Hugging Face Local Model Evalshuggingface/skills | 11k | 2 repos | ~1.6k | Automated safety check: Pass | Apache-2.0 |
amd/ZenDNN
Build the standalone ZenDNN native library (zendnnl) from source with the alternate compute backends OFF (no oneDNN, libxsmm, parlooper, fbgemm), keeping AOCL DLP, which is the GEMM backend zendnnl…
Netis/heron
Sync documentation with project state using ICAV workflow. An agent skill from Netis/heron.
huggingface/skills
Chooses the right serving container and current image URI for deploying a Hugging Face model to a SageMaker endpoint, preferring Hugging Face images over generic ones.
Jeffallan/claude-skills
Guides LLM fine-tuning with LoRA and QLoRA through Hugging Face PEFT, from dataset validation and training checks to adapter merging, quantization and deployment.
huggingface/skills
Runs evaluations of Hugging Face Hub models on local hardware with inspect-ai or lighteval, and helps choose between vLLM, Transformers and accelerate backends.
R6410418/Jackrong-llm-finetuning-guide
Complete agent-ready workflow for Qwen-family MTP or nextn GGUF conversion and release.
elodin-sys/elodin
Compare two git branches (usually the current branch vs main) by running every example on each, capturing exit codes, logs, and editor screenshots, then diffing the results.
elodin-sys/elodin
Work with the Cranelift JIT MLIR backend. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Work with Elodin-DB, the time-series telemetry database. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Develop and contribute to the Elodin codebase. An agent skill from elodin-sys/elodin.
elodin-sys/elodin
Contribute to the Elodin Editor, the 3D viewer and graphing tool.
elodin-sys/elodin
Run the Elodin Editor without a physical display in Gamescope, take screenshots, and record video through PipeWire and GStreamer.
Works with
Categories
Reduce the size of glTF/GLB 3D assets to cut Git LFS bandwidth/storage while keeping them loadable by the editor's Bevy 0.18 glTF loader. Gltf Asset Optimization is an agent skill from elodin-sys/elodin.18 glTF loader.
Gltf Asset Optimization fits situations like: shrinking .glb/.gltf files in assets/; addressing LFS quota/bandwidth; A model is too large.
Run `npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a claude-code`. Or copy the skill folder (.cursor/skills/gltf-asset-optimization in elodin-sys/elodin) into .claude/skills/gltf-asset-optimization in your project. Claude Code loads it when a task matches its description.
Run `npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a codex`. Or copy the skill folder (.cursor/skills/gltf-asset-optimization in elodin-sys/elodin) into .agents/skills/gltf-asset-optimization in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add elodin-sys/elodin --skill gltf-asset-optimization -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gltf-asset-optimization, .gemini/skills/gltf-asset-optimization, .github/skills/gltf-asset-optimization and .opencode/skills/gltf-asset-optimization in your project.
Going by SKILL.md and its folder, Gltf Asset Optimization needs the command-line tools its instructions call (npx and git). Our summary lists: Node.js.
SKILL.md names 2 domains. As links in the text: docs.rs and gltf.report. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gltf Asset Optimization is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gltf Asset Optimization: Build Zendnn (amd/ZenDNN, 158 stars), Source Command Dev Docs Sync (Netis/heron, 102 stars), SageMaker Serving Image Selection (huggingface/skills, 11k stars) and Fine-Tuning Expert (Jeffallan/claude-skills, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
elodin-sys (a GitHub organization) maintains it in elodin-sys/elodin, which has 547 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 7, 2026.
Source: elodin-sys/elodin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.