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C# · Game development
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. | PlayFab/ | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 2 | Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin. | TomLeeLive/ | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 3 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 799 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 4 | Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 5 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 799 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 6 | Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. | poingstudios/ | 632 | — | ~718 | Automated safety check: Pass | MIT | 8 days ago |
| 7 | Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 8 | Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 9 | Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#. | jame581/ | 799 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 10 | Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C. | poingstudios/ | 632 | — | ~1.1k | Automated safety check: Pass | MIT | 8 days ago |
| 11 | Run gdUnit4 unit tests and parse results into structured output. | RandallLiuXin/ | 550 | 1 repo | ~3.3k | Automated safety check: Pass | Unknown | 22 days ago |
| 12 | Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes. | jame581/ | 799 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 13 | Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 14 | 14.Setup Engine 配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。 | pixel-cellar/ | 346 | — | ~1.5k | Automated safety check: Pass | MIT | 6 mo ago |
| 15 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 799 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 16 | Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C. | poingstudios/ | 632 | — | ~621 | Automated safety check: Pass | MIT | 8 days ago |
| 17 | Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. | moeru-ai/ | 50k | — | ~677 | Automated safety check: Pass | MIT | today |
| 18 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 799 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 19 | Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. | poingstudios/ | 632 | — | ~1.2k | Automated safety check: Pass | MIT | 8 days ago |
| 20 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 799 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 21 | Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C. | poingstudios/ | 632 | — | ~812 | Automated safety check: Pass | MIT | 8 days ago |
| 22 | Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. | Jeffallan/ | 12k | — | ~1.5k | Automated safety check: Pass | MIT | 6 days ago |
| 23 | 23.Beehave A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger | jame581/ | 799 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 24 | Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. | poingstudios/ | 632 | — | ~364 | Automated safety check: Pass | MIT | 8 days ago |
| 25 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 799 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 26 | 26.Csharp Godot A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop | jame581/ | 799 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 27 | A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture | jame581/ | 799 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 28 | Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 29 | Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 30 | Write a .cs script file (create or overwrite) with the provided C code. | IvanMurzak/ | 4.4k | — | ~580 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 31 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 32 | 32.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 550 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 22 days ago |
| 33 | Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 22 days ago |
| 34 | 34.Event Bus A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals | jame581/ | 799 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 35 | 35.Gdextension A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 799 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 36 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 799 | — | ~3.4k | Automated safety check: Pass | MIT | yesterday |
| 37 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 799 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 38 | A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 799 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 39 | A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 799 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 40 | 40.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 799 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 41 | 41.Localization A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+ | jame581/ | 799 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 42 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 799 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 43 | A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model | jame581/ | 799 | — | ~3.1k | Automated safety check: Pass | MIT | yesterday |
| 44 | A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation | jame581/ | 799 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 45 | A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 799 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 46 | A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+ | jame581/ | 799 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 47 | 47.Mediation Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS. | poingstudios/ | 632 | — | ~2k | Automated safety check: Pass | MIT | 8 days ago |
| 48 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |