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C# · Game development

63 skills found.
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1

Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.

PlayFab/gsdk170—~645Automated safety check: PassApache-2.0yesterday
2

Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

TomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.01 mo ago
3

Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

jame581/GodotPrompter799—~2.3kAutomated safety check: PassMITyesterday
4

Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT8 days ago
5

Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

jame581/GodotPrompter799—~3.7kAutomated safety check: PassMITyesterday
6

Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

poingstudios/godot-admob-plugin632—~718Automated safety check: PassMIT8 days ago
7

Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT8 days ago
8

Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.05 days ago
9

Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.

jame581/GodotPrompter799—~3.3kAutomated safety check: PassMITyesterday
10

Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.

poingstudios/godot-admob-plugin632—~1.1kAutomated safety check: PassMIT8 days ago
11

Run gdUnit4 unit tests and parse results into structured output.

RandallLiuXin/GodotMaker5501 repo~3.3kAutomated safety check: PassUnknown22 days ago
12

Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

jame581/GodotPrompter799—~3.5kAutomated safety check: PassMITyesterday
13

Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT8 days ago
14

配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。

pixel-cellar/Claude-Code-Game-Studios346—~1.5kAutomated safety check: PassMIT6 mo ago
15

Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.

jame581/GodotPrompter799—~3.8kAutomated safety check: PassMITyesterday
16

Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.

poingstudios/godot-admob-plugin632—~621Automated safety check: PassMIT8 days ago
17

Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot.

moeru-ai/airi50k—~677Automated safety check: PassMITtoday
18

Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples.

jame581/GodotPrompter799—~3.6kAutomated safety check: PassMITyesterday
19

Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C.

poingstudios/godot-admob-plugin632—~1.2kAutomated safety check: PassMIT8 days ago
20

Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.

jame581/GodotPrompter799—~3.7kAutomated safety check: PassMITyesterday
21

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.

poingstudios/godot-admob-plugin632—~812Automated safety check: PassMIT8 days ago
22

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT6 days ago
23

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter799—~2.8kAutomated safety check: PassMITyesterday
24

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.

poingstudios/godot-admob-plugin632—~364Automated safety check: PassMIT8 days ago
25

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter799—~2.8kAutomated safety check: PassMITyesterday
26

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter799—~3.6kAutomated safety check: PassMITyesterday
27

A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

jame581/GodotPrompter799—~2.4kAutomated safety check: PassMITyesterday
28

Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT8 days ago
29

Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2kAutomated safety check: PassApache-2.05 days ago
30

Write a .cs script file (create or overwrite) with the provided C code.

IvanMurzak/Unity-MCP4.4k—~580Automated safety check: PassApache-2.05 days ago
31

Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.

IvanMurzak/Unity-MCP4.4k—~2.1kAutomated safety check: PassApache-2.05 days ago
32

Look up Godot engine class APIs — methods, properties, signals, enums.

RandallLiuXin/GodotMaker5501 repo~427Automated safety check: PassUnknown22 days ago
33

Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~454Automated safety check: PassUnknown22 days ago
34

A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals

jame581/GodotPrompter799—~2.8kAutomated safety check: PassMITyesterday
35

A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop

jame581/GodotPrompter799—~2.7kAutomated safety check: PassMITyesterday
36

A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

jame581/GodotPrompter799—~3.4kAutomated safety check: PassMITyesterday
37

A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

jame581/GodotPrompter799—~3.5kAutomated safety check: PassMITyesterday
38

A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

jame581/GodotPrompter799—~3kAutomated safety check: PassMITyesterday
39

A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C

jame581/GodotPrompter799—~2.4kAutomated safety check: PassMITyesterday
40

A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

jame581/GodotPrompter799—~3.2kAutomated safety check: PassMITyesterday
41

A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+

jame581/GodotPrompter799—~3.2kAutomated safety check: PassMITyesterday
42

A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

jame581/GodotPrompter799—~3.3kAutomated safety check: PassMITyesterday
43

A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

jame581/GodotPrompter799—~3.1kAutomated safety check: PassMITyesterday
44

A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

jame581/GodotPrompter799—~2.7kAutomated safety check: PassMITyesterday
45

A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading

jame581/GodotPrompter799—~2.7kAutomated safety check: PassMITyesterday
46

A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

jame581/GodotPrompter799—~1.2kAutomated safety check: PassMITyesterday
47

Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.

poingstudios/godot-admob-plugin632—~2kAutomated safety check: PassMIT8 days ago
48

A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an…

scenario-labs/skills931—~4.9kAutomated safety check: PassMITyesterday