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Game development

528 skills found, page 4.
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145

Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~686Automated safety check: NotesMIT8 mo ago
146

PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~717Automated safety check: PassMIT8 mo ago
147

Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.

godot-fun/gai184—~766Automated safety check: PassMITtoday
148

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
149

Guidance for using the optional Phantom Camera Godot addon in generated projects.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown24 days ago
150

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~4.2kAutomated safety check: PassMIT1 mo ago
151

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…

thedivergentai/GD-Agentic-Skills821—~2.6kAutomated safety check: PassLGPL-3.01 mo ago
152

Get asset data from the asset file in the Unity project — every serializable field and property.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
153

A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…

scenario-labs/skills946—~5.1kAutomated safety check: NotesMITyesterday
154

Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.2kAutomated safety check: PassMIT3 days ago
155

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
156

Web browser game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1307 repos~748Automated safety check: PassMIT8 mo ago
157

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

glifxyz/glif-mcp-server213—~831Automated safety check: PassMIT2 days ago
158

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController.

ukanwat/overtime3871 repo~1.4kAutomated safety check: PassApache-2.0today
159

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
160

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
161

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
162

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
163

Mobile game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~570Automated safety check: PassMIT8 mo ago
164
164.Vr Ar

VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~594Automated safety check: PassMIT8 mo ago
165

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~727Automated safety check: PassUnknown24 days ago
166

Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet.

RandallLiuXin/GodotMaker550—~2.5kAutomated safety check: PassUnknown24 days ago
167

Create geometry through the GeometryScript modeling workflow.

Italink/UnrealClientProtocol127—~706Automated safety check: PassMIT1 mo ago
168

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.

TheOrcDev/skills106—~1.2kAutomated safety check: PassNo licence13 days ago
169

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss…

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
170

Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.6kAutomated safety check: PassMIT3 days ago
171
171.Game EngineOfficial

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.

github/awesome-copilot40k1 repo~1.6kAutomated safety check: PassMIT2 days ago
172

A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems.

quodsoler/unreal-engine-skills362—~8.1kAutomated safety check: PassMIT13 days ago
173

Game development orchestrator. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1305 repos~1.2kAutomated safety check: NotesMIT8 mo ago
174

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
175

Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input.

chongdashu/vibejam-starter-pack149—~1.1kAutomated safety check: PassNo licence5 mo ago
176

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.02 days ago
177

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map…

ukanwat/overtime3871 repo~1.3kAutomated safety check: PassApache-2.02 days ago
178

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.

freshtechbro/claudedesignskills1k—~4kAutomated safety check: PassMIT10 mo ago
179

2D game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1307 repos~547Automated safety check: PassMIT8 mo ago
180

A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

jame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT2 days ago
181

2D game development principles. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k1 repo~800Automated safety check: PassMIT2 days ago
182

Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).

sickn33/agentic-awesome-skills47k1 repo~1.2kAutomated safety check: PassMIT2 days ago
183

Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k1 repo~1.3kAutomated safety check: PassMIT2 days ago
184

Web browser game development. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k1 repo~1.1kAutomated safety check: PassMIT2 days ago
185

Edit Niagara systems, emitters, and scripts via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~3kAutomated safety check: PassMIT1 mo ago
186

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style…

thedivergentai/GD-Agentic-Skills821—~5.1kAutomated safety check: PassLGPL-3.01 mo ago
187

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
188

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war…

thedivergentai/GD-Agentic-Skills821—~4.4kAutomated safety check: PassLGPL-3.01 mo ago
189

Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools.

thedivergentai/GD-Agentic-Skills821—~4.9kAutomated safety check: PassLGPL-3.01 mo ago
190

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority.

thedivergentai/GD-Agentic-Skills821—~4.4kAutomated safety check: PassLGPL-3.01 mo ago
191

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and…

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
192

Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta…

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago