Search

Game Development · Blender

87 skills found.
Search results
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.

calesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.07 days ago
2

Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.

viettranx/3dviz-pro-max709—~2.8kAutomated safety check: PassMIT1 mo ago
3

Turn generated or hand-made art into exactly what a game engine loads.

rehan-remade/universal-modder6.5k—~2kAutomated safety check: PassMITtoday
4

Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…

majidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT17 days ago
5

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.

LaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNo licence2 mo ago
6

Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.

zenstory-ai/novel-to-game841—~661Automated safety check: PassMIT8 days ago
7

Design, reconstruct from photographs or schematics, correct, audit, and present Blender optical systems using provenance-bound CAD and measured optical and mechanical interfaces.

k-telux/OpticalModeler221—~3kAutomated safety check: PassMIT3 days ago
8

3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets…

GTKottman/mortiflix-oss499—~902Automated safety check: PassAGPL-3.02 days ago
9

Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield.

beshuaxian/higgsfield-seedance2-jineng952—~18kAutomated safety check: PassNo licence6 mo ago
10

Create concise, dataset-agnostic physical state plans from video prompts.

micky-li-hd/VideoCoCo118—~1.8kAutomated safety check: PassNo licence2 mo ago
11

Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.

Julian-adv/OpenMMO1.8k—~1.5kAutomated safety check: PassUnknownyesterday
12

Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand.

lukapiskorec/craftbot154—~2.8kAutomated safety check: PassUnknown10 days ago
13

Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.

freshtechbro/claudedesignskills1k—~4.2kAutomated safety check: PassMIT10 mo ago
14

Rig and animate game characters that actually hold up in-engine.

TheOrcDev/skills106—~1.6kAutomated safety check: PassNo licence13 days ago
15

A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
16

制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender…

pa001024/dna-builder137—~2.5kAutomated safety check: PassMITyesterday
17

Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.

pandazki/pneuma-skills161—~4.6kAutomated safety check: WarnMIT2 days ago
18

A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
19

Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.

arjun988/blender-skills283—~4.8kAutomated safety check: PassMIT3 mo ago
20

Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로…

Julian-adv/OpenMMO1.8k—~3.5kAutomated safety check: WarnUnknownyesterday
21

根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。

icesixgod/awesome-astra-blender-characters117—~823Automated safety check: PassMIT1 mo ago
22

Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.

arjun988/blender-skills283—~1.3kAutomated safety check: PassMIT3 mo ago
23

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems…

jasonkneen/tiny-world-builder1.6k1 repo~1kAutomated safety check: PassAGPL-3.0today
24

Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills.

TerminalSkills/skills163—~2kAutomated safety check: PassApache-2.07 days ago
25

Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
26

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

calesthio/OpenMontage66k—~1.2kAutomated safety check: PassAGPL-3.07 days ago
27

Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
28

Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests.

DanMcInerney/orchflows117—~1.5kAutomated safety check: PassMIT6 days ago
29

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
30

Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable.

lukapiskorec/craftbot154—~1.4kAutomated safety check: PassUnknown10 days ago
31

Game art principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~1.2kAutomated safety check: PassMIT8 mo ago
32

A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.

affaan-m/ECC277k1 repo~2kAutomated safety check: PassMITtoday
33

Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.

witnesstodark/mr-mak-workspace347—~1.1kAutomated safety check: PassMIT2 days ago
34

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills283—~963Automated safety check: PassMIT3 mo ago
35

Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs.

witnesstodark/mr-mak-workspace347—~515Automated safety check: PassMIT2 days ago
36

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

arjun988/blender-skills283—~655Automated safety check: PassMIT3 mo ago
37

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

HKUDS/CLI-Anything52k—~2.1kAutomated safety check: PassApache-2.019 days ago
38

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills283—~1.4kAutomated safety check: PassMIT3 mo ago
39

A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
40

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung.

arjun988/blender-skills283—~1.3kAutomated safety check: PassMIT3 mo ago
41

Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and…

autonomous-ai/openharness1.2k—~2.1kAutomated safety check: PassMITyesterday
42

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU.

dzhng/skills1k—~2.7kAutomated safety check: PassMIT5 days ago
43

Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication.

HKUDS/CLI-Anything52k—~2.4kAutomated safety check: PassApache-2.019 days ago
44

为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane…

beshuaxian/higgsfield-seedance2-jineng952—~1.5kAutomated safety check: PassNo licence6 mo ago
45

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills283—~955Automated safety check: PassMIT3 mo ago
46

A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D…

OSideMedia/higgsfield-ai-prompt-skill713—~6.8kAutomated safety check: PassMIT14 days ago
47

A skill your agent uses when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget.

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
48

A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday