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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. | calesthio/ | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | 7 days ago |
| 2 | Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits. | viettranx/ | 709 | — | ~2.8k | Automated safety check: Pass | MIT | 1 mo ago |
| 3 | Turn generated or hand-made art into exactly what a game engine loads. | rehan-remade/ | 6.5k | — | ~2k | Automated safety check: Pass | MIT | today |
| 4 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 135 | — | ~5.7k | Automated safety check: Pass | MIT | 17 days ago |
| 5 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 148 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 6 | Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence. | zenstory-ai/ | 841 | — | ~661 | Automated safety check: Pass | MIT | 8 days ago |
| 7 | Design, reconstruct from photographs or schematics, correct, audit, and present Blender optical systems using provenance-bound CAD and measured optical and mechanical interfaces. | k-telux/ | 221 | — | ~3k | Automated safety check: Pass | MIT | 3 days ago |
| 8 | 3D work in the studio's own Blender with its toolkits: MoBlend (MoGraph cloners, effectors, fields, MoText, fracture), Nova FX (particles, fire, sparks, fireworks), Camera (framing, shot presets… | GTKottman/ | 499 | — | ~902 | Automated safety check: Pass | AGPL-3.0 | 2 days ago |
| 9 | Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. | beshuaxian/ | 952 | — | ~18k | Automated safety check: Pass | No licence | 6 mo ago |
| 10 | Create concise, dataset-agnostic physical state plans from video prompts. | micky-li-hd/ | 118 | — | ~1.8k | Automated safety check: Pass | No licence | 2 mo ago |
| 11 | Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO. | Julian-adv/ | 1.8k | — | ~1.5k | Automated safety check: Pass | Unknown | yesterday |
| 12 | Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand. | lukapiskorec/ | 154 | — | ~2.8k | Automated safety check: Pass | Unknown | 10 days ago |
| 13 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 1k | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 14 | 14.Rig It Rig and animate game characters that actually hold up in-engine. | TheOrcDev/ | 106 | — | ~1.6k | Automated safety check: Pass | No licence | 13 days ago |
| 15 | A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 16 | 16.Ue4 Pak Mod 制作与调试 Unreal Engine 4.27 游戏的 pak 模组(模型/网格/资产换皮,如《二重螺旋》Duet Night Abyss)。两条路线:编辑器烘焙(Blender 自由改模型 → UE4.27 cook → pak)与二进制替换(改写已烘焙 .uasset 的导出名/载荷)。当需要「把 A 的模型换成 B 的模型」「让模型能自由导入 Blender… | pa001024/ | 137 | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 17 | 17.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 161 | — | ~4.6k | Automated safety check: Warn | MIT | 2 days ago |
| 18 | A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 19 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 283 | — | ~4.8k | Automated safety check: Pass | MIT | 3 mo ago |
| 20 | Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로… | Julian-adv/ | 1.8k | — | ~3.5k | Automated safety check: Warn | Unknown | yesterday |
| 21 | 根据人物设定图在 Blender 制作或修复可编辑角色,组织参考配准、脸部与头发塑形、多视图验收,以及按需扩展全身和绑定。适用于二次元人物还原、完整脸部制作和角色工程交付;不用于单纯生成二维人像或无关的 Blender 场景。 | icesixgod/ | 117 | — | ~823 | Automated safety check: Pass | MIT | 1 mo ago |
| 22 | Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 283 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 23 | 23.3D Modeling Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems… | jasonkneen/ | 1.6k | 1 repo | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 24 | Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills. | TerminalSkills/ | 163 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 7 days ago |
| 25 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 26 | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | calesthio/ | 66k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | 7 days ago |
| 27 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 28 | Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests. | DanMcInerney/ | 117 | — | ~1.5k | Automated safety check: Pass | MIT | 6 days ago |
| 29 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 30 | Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable. | lukapiskorec/ | 154 | — | ~1.4k | Automated safety check: Pass | Unknown | 10 days ago |
| 31 | 31.Game Art Game art principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 32 | A skill your agent uses when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough. | affaan-m/ | 277k | 1 repo | ~2k | Automated safety check: Pass | MIT | today |
| 33 | Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export. | witnesstodark/ | 347 | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 34 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 283 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 35 | Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs. | witnesstodark/ | 347 | — | ~515 | Automated safety check: Pass | MIT | 2 days ago |
| 36 | 36.Hair Groom Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. | arjun988/ | 283 | — | ~655 | Automated safety check: Pass | MIT | 3 mo ago |
| 37 | Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ... | HKUDS/ | 52k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 38 | 38.Hard Surface AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 283 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 39 | A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a… | scenario-labs/ | 946 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 40 | 40.Horror Style Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. | arjun988/ | 283 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 41 | 41.Blender Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and… | autonomous-ai/ | 1.2k | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
| 42 | 42.Renderer Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. | dzhng/ | 1k | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 43 | Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. | HKUDS/ | 52k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 44 | 为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane… | beshuaxian/ | 952 | — | ~1.5k | Automated safety check: Pass | No licence | 6 mo ago |
| 45 | 45.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 283 | — | ~955 | Automated safety check: Pass | MIT | 3 mo ago |
| 46 | A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D… | OSideMedia/ | 713 | — | ~6.8k | Automated safety check: Pass | MIT | 14 days ago |
| 47 | A skill your agent uses when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 48 | A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |