Search
Game Development · Three.js
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | 97.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | kingstinct/ | 716 | — | ~937 | Automated safety check: Pass | MIT | 2 days ago |
| 98 | Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~659 | Automated safety check: Pass | MIT | 2 mo ago |
| 99 | MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend. | jaccen/ | 161 | — | ~6.9k | Automated safety check: Pass | Apache-2.0 | today |
| 100 | 100.R3f Lighting Light React Three Fiber scenes with direct lights, environment maps, and shadows. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 101 | 101.Game 3D Assets 3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. | corosolto/ | 257 | — | ~5.4k | Automated safety check: Notes | MIT | today |
| 102 | Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops… | textura-agency/ | 135 | — | ~9.5k | Automated safety check: Pass | Unlicense | yesterday |
| 103 | 103.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 213 | — | ~831 | Automated safety check: Pass | MIT | 2 days ago |
| 104 | Browser-based 3D design tool with visual editor, animation, and web export. | freshtechbro/ | 1k | — | ~4.9k | Automated safety check: Pass | MIT | 10 mo ago |
| 105 | Creates custom GLSL shaders with vite-plugin-glsl. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 106 | Three.js performance optimization and best practices guidelines. | zebbern/ | 4.7k | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 107 | 107.Three Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills. | boraoztunc/ | 398 | 2 repos | ~885 | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 108 | Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence. | mintdotgg/ | 114 | — | ~435 | Automated safety check: Pass | MIT | 2 mo ago |
| 109 | Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles… | valkor-ai/ | 1.2k | 1 repo | ~602 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 110 | Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. | valkor-ai/ | 1.2k | 1 repo | ~591 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 111 | 111.R3f Loaders Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 112 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 1k | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 113 | Manages state between Vue and Three.js via Pinia and mitt. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 114 | 114.Engine Selection Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). | sickn33/ | 47k | 1 repo | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 115 | 115.Game Development Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 116 | 116.Web Games Web browser game development. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 117 | 117.Threejs Build, debug, and verify Three.js browser games through Loom. | valkor-ai/ | 1.2k | — | ~513 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 118 | Integrates Vue UI with Three.js while maintaining strict separation. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 119 | Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback. | mintdotgg/ | 114 | — | ~379 | Automated safety check: Pass | MIT | 2 mo ago |
| 120 | A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly… | jasonkneen/ | 1.6k | — | ~4k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 121 | Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 122 | Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility. | mintdotgg/ | 114 | — | ~403 | Automated safety check: Pass | MIT | 2 mo ago |
| 123 | Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation… | corosolto/ | 257 | 1 repo | ~733 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 124 | 124.Threejs Skills Create 3D scenes, interactive experiences, and visual effects using Three.js. | aiskillstore/ | 433 | 4 repos | ~4.2k | Automated safety check: Pass | No licence | yesterday |
| 125 | Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera… | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 5 days ago |
| 126 | 126.Threejs R3f Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing. | AThevon/ | 440 | — | ~2k | Automated safety check: Pass | Unknown | 5 days ago |
| 127 | Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). | JetBrains/ | 366 | 2 repos | ~833 | Automated safety check: Pass | No licence | 3 mo ago |
| 128 | Run this repository’s egocentric reconstruction pipeline on a video. | nvidia-isaac/ | 861 | — | ~293 | Automated safety check: Pass | Unknown | 2 days ago |
| 129 | 129.Aframe Webxr Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. | freshtechbro/ | 1k | — | ~6.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 130 | 130.Babylonjs Engine Comprehensive skill for Babylon.js 3D web rendering engine. An agent skill from freshtechbro/claudedesignskills. | freshtechbro/ | 1k | — | ~7.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 131 | Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 132 | Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 133 | Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 5 days ago |
| 134 | 134.3D Sky Rays Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. | MengTo/ | 6.7k | — | ~1.2k | Automated safety check: Pass | MIT | 5 days ago |
| 135 | 135.Threejs Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. | nexu-io/ | 100k | — | ~292 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 136 | Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 137 | 137.Threejs Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~374 | Automated safety check: Pass | MIT | yesterday |
| 138 | Prevents common mistakes and prohibited practices in vite-threejs projects. | hexianWeb/ | 195 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 139 | Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. | corosolto/ | 257 | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 140 | Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills. | skilld-dev/ | 181 | — | ~2.2k | Automated safety check: Pass | MIT | 19 days ago |
| 141 | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 5 days ago |
| 142 | Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 441 | — | ~2.9k | Automated safety check: Notes | MIT | yesterday |
| 143 | 143.Motion Craft Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion). | EliasOulkadi/ | 114 | — | ~6.4k | Automated safety check: Pass | MIT | 6 days ago |
| 144 | 144.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |