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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1153 | 1153.Ue Testing Debugging A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 13 days ago |
| 1154 | 1154.Ue UI Umg Slate A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. | quodsoler/ | 362 | — | ~7.4k | Automated safety check: Pass | MIT | 13 days ago |
| 1155 | 1155.Godot Export Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1156 | Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices. | aiskillstore/ | 433 | 5 repos | ~1.1k | Automated safety check: Pass | No licence | yesterday |
| 1157 | 1157.Unity Adr Record Unity architecture decisions (ADR) with rationale. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~327 | Automated safety check: Pass | MIT | 2 days ago |
| 1158 | 1158.Unity CLI Guide for using the experimental Unity CLI with bound UnitySkills projects | Besty0728/ | 1.8k | — | ~5.9k | Automated safety check: Pass | MIT | 2 days ago |
| 1159 | 1159.Unity Hybridclr Automate HybridCLR C hot-update prebuild. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~5.4k | Automated safety check: Pass | MIT | 2 days ago |
| 1160 | 1160.Unity Material Edit material and shader properties across Built-in/URP/HDRP | Besty0728/ | 1.8k | — | ~5.5k | Automated safety check: Pass | MIT | 2 days ago |
| 1161 | 1161.Web Shader Extractor 从网页中提取 WebGL/Canvas/Shader 视觉特效代码,反混淆后移植为独立原生 JS 项目. An agent skill from Ali-Marandi/Web-Scraper-Framework. | Ali-Marandi/ | 107 | — | ~1.1k | Automated safety check: Warn | No licence | 1 mo ago |
| 1162 | 1162.3D Falling Leaves Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 5 days ago |
| 1163 | 1163.3D Four Seasons Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 5 days ago |
| 1164 | 1164.3D Retina Resolution Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality… | MengTo/ | 6.7k | — | ~1.6k | Automated safety check: Pass | MIT | 5 days ago |
| 1165 | 1165.3D Sky Rays Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. | MengTo/ | 6.7k | — | ~1.2k | Automated safety check: Pass | MIT | 5 days ago |
| 1166 | Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 5 days ago |
| 1167 | Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it… | MengTo/ | 6.7k | — | ~2.9k | Automated safety check: Pass | MIT | 5 days ago |
| 1168 | 1168.Ndmf Plugin Builder Build, port, or debug NDMF (Non-Destructive Modular Framework, nadena.dev.ndmf) plugins and passes -- Unity Editor code that transforms a VRChat avatar at build time (duplicating materials… | kurotu/ | 373 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 1169 | 1169.Fal 3D Generate 3D models from text or images via fal.ai. An agent skill from nexu-io/open-design. | nexu-io/ | 100k | — | ~291 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1170 | 1170.Shader Dev GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. | nexu-io/ | 100k | — | ~300 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1171 | 1171.Threejs Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. | nexu-io/ | 100k | — | ~292 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1172 | Use this plugin when the user wants a "Liquid Background Hero" HyperFrames motion video — WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or… | nexu-io/ | 100k | — | ~332 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1173 | 1173.Unity Editor Tools Inspect and control Unity Editor state with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 1174 | 1174.Bulk Maintenance Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation. | kevinpbuckley/ | 730 | — | ~978 | Automated safety check: Pass | MIT | 4 days ago |
| 1175 | 1175.Fab Search Fab's public free catalog (including Quixel Megascans) and directly import eligible assets without adding them to the account library, or discover/import the signed-in Epic account's owned… | kevinpbuckley/ | 730 | — | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 1176 | Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. | meta-quest/ | 215 | — | ~3.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1177 | Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity. | meta-quest/ | 215 | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1178 | 1178.Hz Unity SDK Upgrade Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1179 | Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1180 | Routes Meta VR and Horizon OS simulator work to the right metavr command group, and drives a running Meta XR Simulator via metavr xrsim — runtime, device, input, compositor layers and MP4 recording. | meta-quest/ | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1181 | Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 1182 | 1182.Threejs Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~374 | Automated safety check: Pass | MIT | yesterday |
| 1183 | A skill your agent uses when changing Tiny World Builder Auto palette behavior, model inference, suggestions, or provider/model/API-key logic. | jasonkneen/ | 1.6k | — | ~318 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1184 | A skill your agent uses when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance. | jasonkneen/ | 1.6k | — | ~11k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1185 | A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow. | jame581/ | 805 | — | ~485 | Automated safety check: Pass | MIT | 2 days ago |
| 1186 | 1186.Parity Checker Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~314 | Automated safety check: Pass | MIT | 10 days ago |
| 1187 | 1187.Release Manager Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 10 days ago |
| 1188 | How the Game tab's live preview embeds and resizes the real running game window, and its zoom/resolution status bar. | vchelaru/ | 578 | — | ~2.2k | Automated safety check: Pass | MIT | yesterday |
| 1189 | 1189.Glue File Watch Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins). | vchelaru/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 1190 | 1190.Glue Project Codegen Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. | vchelaru/ | 578 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 1191 | 1191.Glue Project Types How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects. | vchelaru/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 1192 | ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. | vchelaru/ | 578 | — | ~962 | Automated safety check: Pass | MIT | yesterday |
| 1193 | 1193.Glue Task Manager TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss. | vchelaru/ | 578 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1194 | 1194.Platformer Physics How FRB's platformer entity movement/physics works — MovementType state machine, ground/air value sets, collision-driven terrain switching. | vchelaru/ | 578 | — | ~721 | Automated safety check: Pass | MIT | yesterday |
| 1195 | 1195.Vtj Anti Patterns Prevents common mistakes and prohibited practices in vite-threejs projects. | hexianWeb/ | 195 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 1196 | Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. | corosolto/ | 257 | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1197 | 1197.Tresjs Core Skilld Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills. | skilld-dev/ | 181 | — | ~2.2k | Automated safety check: Pass | MIT | 19 days ago |
| 1198 | 1198.Unity Addressables Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based) | Besty0728/ | 1.8k | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 1199 | Source-anchored design rules for Unity Addressables 1.22.3/2.9.1 | Besty0728/ | 1.8k | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 1200 | 1200.Unity Asmdef Advise on Unity assembly definitions (asmdef). An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~406 | Automated safety check: Pass | MIT | 2 days ago |