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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | 生成"电子杂志 × 电子墨水"风格的横向翻页网页 PPT(单 HTML 文件),含 WebGL 流体背景、衬线标题 + 非衬线正文、章节幕封、数据大字报、图片网格等模板。当用户需要制作分享 / 演讲 / 发布会风格的网页 PPT,或提到"杂志风 PPT"、"horizontal swipe deck"、"editorial magazine"、"e-ink presentation"时使用。 | sanqiufong/ | 132 | 2 repos | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 50 | 50.Prismer P5js p5.js sketches: gen art, shaders, interactive, 3D. An agent skill from Prismer-AI/PrismerCloud. | Prismer-AI/ | 1.6k | 3 repos | ~6.9k | Automated safety check: Pass | MIT | today |
| 51 | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | calesthio/ | 66k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | 8 days ago |
| 52 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 53 | 53.Nxui Design Project-level design skill for nxui (nxui.geoql.in). An agent skill from vinayakkulkarni/nxui. | vinayakkulkarni/ | 212 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 54 | Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts. | Donchitos/ | 26k | — | ~3.7k | Automated safety check: Pass | MIT | 3 days ago |
| 55 | Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Pass | MIT | 3 days ago |
| 56 | 56.Art Bible Author the Art Bible — visual identity gating asset production. | Donchitos/ | 26k | — | ~6k | Automated safety check: Pass | MIT | 3 days ago |
| 57 | Reviews one design document for completeness, internal consistency, implementability, and design standards. | Donchitos/ | 26k | — | ~6.1k | Automated safety check: Notes | MIT | 3 days ago |
| 58 | Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images. | chongdashu/ | 149 | — | ~3.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 59 | 59.Team Audio Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Notes | MIT | 3 days ago |
| 60 | 60.Team Combat Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate. | Donchitos/ | 26k | — | ~4.7k | Automated safety check: Notes | MIT | 3 days ago |
| 61 | 61.Team Level Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation. | Donchitos/ | 26k | — | ~4.7k | Automated safety check: Notes | MIT | 3 days ago |
| 62 | Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event. | Donchitos/ | 26k | — | ~4.2k | Automated safety check: Notes | MIT | 3 days ago |
| 63 | Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels. | Donchitos/ | 26k | — | ~4.5k | Automated safety check: Pass | MIT | 3 days ago |
| 64 | 64.Team Polish Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area. | Donchitos/ | 26k | — | ~4.5k | Automated safety check: Notes | MIT | 3 days ago |
| 65 | Browser-based 3D design tool with visual editor, animation, and web export. | freshtechbro/ | 1k | — | ~4.9k | Automated safety check: Pass | MIT | 10 mo ago |
| 66 | React Three Fiber (R3F) and Poimandres ecosystem best practices. | zebbern/ | 4.7k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 67 | Add and tune animated liquid-metal WebGL borders with the React metal-fx package. | boraoztunc/ | 398 | 2 repos | ~3.4k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 68 | Create a futuristic, premium, clean dark-blue mesh-gradient design system across background rendering, hero shell, navigation, floating nodes, framed sections, CTAs, and motion. | boraoztunc/ | 398 | 2 repos | ~2.5k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 69 | Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. | valkor-ai/ | 1.2k | 1 repo | ~591 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 70 | Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 71 | 71.Viewport Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). | kevinpbuckley/ | 730 | — | ~3.9k | Automated safety check: Pass | MIT | 4 days ago |
| 72 | Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback. | mintdotgg/ | 114 | — | ~379 | Automated safety check: Pass | MIT | 2 mo ago |
| 73 | 73.Team Combat 编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。 | pixel-cellar/ | 349 | — | ~484 | Automated safety check: Notes | MIT | 6 mo ago |
| 74 | A skill your agent uses when changing the Mesh Terrain sculptor — the opt-in voxel-block landscape designer that paints per-voxel materials and pull/push-sculpts flat-topped blocks, then keeps the… | jasonkneen/ | 1.6k | — | ~2.7k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 75 | Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 76 | Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. | thedivergentai/ | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 77 | 77.Dating Web A consumer-feeling dating / matchmaking dashboard — left rail navigation, ticker bar of community signals, headline KPIs, a 30-day mutual-matches bar chart, and a match-rate trend block. | sanqiufong/ | 132 | 1 repo | ~965 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 78 | A skill your agent uses when displaying text in Phaser 4. An agent skill from autonomous-ai/openharness. | autonomous-ai/ | 1.2k | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 79 | 为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane… | beshuaxian/ | 952 | — | ~1.5k | Automated safety check: Pass | No licence | 6 mo ago |
| 80 | 80.Web Build and verify interactive HTML experiences in Web Studio's live, sandboxed preview. | autonomous-ai/ | 1.2k | — | ~518 | Automated safety check: Pass | MIT | yesterday |
| 81 | 81.UI Kit Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and… | RandallLiuXin/ | 550 | — | ~2.8k | Automated safety check: Pass | Unknown | 24 days ago |
| 82 | Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects. | AThevon/ | 440 | — | ~5.1k | Automated safety check: Pass | Unknown | 5 days ago |
| 83 | 83.Motion Craft Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion). | EliasOulkadi/ | 114 | — | ~6.4k | Automated safety check: Pass | MIT | 6 days ago |
| 84 | A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D… | OSideMedia/ | 713 | — | ~6.8k | Automated safety check: Pass | MIT | 14 days ago |
| 85 | 85.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 13 days ago |
| 86 | Turn a reference video into a super detailed recreation or inspiration prompt. | nirholas/ | 229 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 87 | Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components… | PostHog/ | 40k | — | ~1.3k | Automated safety check: Pass | Unknown | yesterday |
| 88 | A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok… | scenario-labs/ | 946 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 89 | 89.Sound Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from… | hashgraph-online/ | 1.3k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 90 | Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. | wondelai/ | 2.4k | — | ~4.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 91 | Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js… | nirholas/ | 229 | 1 repo | ~3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 92 | 92.Threejs A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). | nirholas/ | 229 | 1 repo | ~865 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 93 | Implement web and React animation, gesture feedback, layout transitions and scroll sequences. | WrongStack/ | 371 | — | ~852 | Automated safety check: Pass | MIT | yesterday |
| 94 | 94.Inspira UI 120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. | secondsky/ | 227 | — | ~2.6k | Automated safety check: Pass | MIT | 13 days ago |
| 95 | 95.Mira 3D Adiciona elementos 3D reais (profundidade, rotação contínua, arrastar e zoom) ao canvas de um slide do Mira, em card limpo com o 3D maximizado. | sandeco/ | 218 | — | ~3.6k | Automated safety check: Pass | Unknown | 26 days ago |
| 96 | 96.Mira Offline Converte um deck do Mira já criado para modo OFFLINE (self-contained, sem CDN em runtime), para abrir por file:// mesmo atrás do firewall corporativo que bloqueia as CDNs (Tailwind, AOS, Lucide, D3… | sandeco/ | 218 | — | ~1.3k | Automated safety check: Pass | Unknown | 26 days ago |