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Game Development · Three.js
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks. | madebyaris/ | 126 | — | ~3k | Automated safety check: Pass | MIT | 3 mo ago |
| 50 | Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a… | TheOrcDev/ | 106 | — | ~2.3k | Automated safety check: Pass | No licence | 13 days ago |
| 51 | 51.Tsl Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. | pmndrs/ | 395 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 52 | Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. | mintdotgg/ | 114 | — | ~677 | Automated safety check: Pass | MIT | 2 mo ago |
| 53 | Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers… | pmndrs/ | 132 | — | ~1.7k | Automated safety check: Pass | Unknown | 9 days ago |
| 54 | Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal). | Siege-Perilous/ | 123 | — | ~4.1k | Automated safety check: Pass | Unknown | 4 days ago |
| 55 | Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. | corosolto/ | 257 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 56 | Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 57 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 1k | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 58 | Configures third-person camera systems with collision avoidance. | hexianWeb/ | 195 | — | ~1.9k | Automated safety check: Pass | MIT | 2 mo ago |
| 59 | Run the egocentric reconstruction pipeline on an input video. | nvidia-isaac/ | 861 | — | ~1.2k | Automated safety check: Pass | Unknown | 2 days ago |
| 60 | Three.js lighting - light types, shadows, environment lighting. | OWWZO/ | 189 | 5 repos | ~3k | Automated safety check: Pass | No licence | yesterday |
| 61 | Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. | vibe-motion/ | 1.3k | — | ~705 | Automated safety check: Pass | No licence | 5 days ago |
| 62 | 62.Kantor Agent Jalankan "Kantor Agent" — kantor 3D (three.js) tanpa konfigurasi di http://127.0.0.1:8788/kerja yang menampilkan apa yang sedang dikerjakan Claude di project ini. | humaedihume/ | 101 | — | ~1k | Automated safety check: Pass | MIT | 12 days ago |
| 63 | 63.Export Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -… | partcad/ | 503 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 64 | Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting… | valkor-ai/ | 1.2k | 1 repo | ~1.2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 65 | 65.R3f Geometry Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 66 | Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and… | mintdotgg/ | 114 | — | ~856 | Automated safety check: Pass | MIT | 2 mo ago |
| 67 | 67.Launch Film Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than… | SkylarKitchen/ | 117 | — | ~1.9k | Automated safety check: Pass | MIT | 13 days ago |
| 68 | Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. | meta-quest/ | 215 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 69 | Creates 3D components using the Experience singleton pattern. | hexianWeb/ | 195 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 70 | Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it. | textura-agency/ | 135 | — | ~3.7k | Automated safety check: Notes | Unlicense | yesterday |
| 71 | Three.js asset loading - GLTF, textures, images, models, async patterns. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 72 | 72.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 161 | — | ~4.6k | Automated safety check: Warn | MIT | 2 days ago |
| 73 | All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus… | chmonitor/ | 301 | 2 repos | ~1.8k | Automated safety check: Pass | GPL-3.0 | today |
| 74 | 74.Client Reply How we answer a client email | ajsahni/ | 557 | — | ~255 | Automated safety check: Pass | Unknown | 3 days ago |
| 75 | Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. | hexianWeb/ | 195 | — | ~1.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 76 | Build a fully self-contained 360° equirectangular panorama viewer as a single HTML file. | happycapy-ai/ | 137 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 77 | Three.js materials - PBR, basic, phong, shader materials, material properties. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | yesterday |
| 78 | Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention… | chongdashu/ | 149 | — | ~3.3k | Automated safety check: Pass | No licence | 5 mo ago |
| 79 | Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. | mintdotgg/ | 114 | — | ~1.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 80 | Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser. | SkylarKitchen/ | 117 | — | ~6k | Automated safety check: Pass | MIT | 13 days ago |
| 81 | 81.Proposal How we write a client proposal | ajsahni/ | 557 | — | ~283 | Automated safety check: Pass | Unknown | 3 days ago |
| 82 | Optimizes Three.js rendering performance. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~802 | Automated safety check: Pass | MIT | 2 mo ago |
| 83 | Three.js post-processing - EffectComposer, bloom, DOF, screen effects. | OWWZO/ | 189 | 5 repos | ~3.6k | Automated safety check: Pass | No licence | yesterday |
| 84 | Primary entrypoint for complete Three.js browser game creation and premium iteration. | corosolto/ | 257 | — | ~2.8k | Automated safety check: Pass | AGPL-3.0 | today |
| 85 | Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 86 | Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly… | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 87 | Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 88 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | davila7/ | 33k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | today |
| 89 | A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow. | jasonkneen/ | 1.6k | — | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 90 | Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests. | DanMcInerney/ | 117 | — | ~1.5k | Automated safety check: Pass | MIT | 6 days ago |
| 91 | Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~1.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 92 | 将教材范围内的化学反应生成 Three.js 微观分子交互网页,展示配平后的方程、断键成键、 原子守恒、电子转移或基础有机机理。适用于燃烧、电解水、氧化还原、酯化等化学反应的 可视化讲解;用户要求化学反应、分子动画、微观演示、原子守恒、化学方程式配平、 断键成键、电子转移或反应机理网页时优先使用。不要用于通用反应预测、未验证的复杂机理 或无法由内置分子库和 schema 支持的物种。 | mingchen666/ | 244 | — | ~1.3k | Automated safety check: Pass | No licence | yesterday |
| 93 | Three.js textures - texture types, UV mapping, environment maps, texture settings. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | yesterday |
| 94 | 94.Gauntlet Fps Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI… | corosolto/ | 257 | — | ~2.6k | Automated safety check: Pass | AGPL-3.0 | today |
| 95 | 95.House Style How everything we write reads | ajsahni/ | 557 | — | ~134 | Automated safety check: Pass | Unknown | 3 days ago |
| 96 | Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance. | mintdotgg/ | 114 | — | ~816 | Automated safety check: Pass | MIT | 2 mo ago |