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Game Development · Three.js · By nirholas

27 skills found.
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1

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored…

nirholas/three.ws2291 repo~4.7kAutomated safety check: PassApache-2.0yesterday
2

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.

nirholas/three.ws2291 repo~870Automated safety check: PassApache-2.0yesterday
3

Turn a reference video into a super detailed recreation or inspiration prompt.

nirholas/three.ws2291 repo~1.4kAutomated safety check: PassApache-2.0yesterday
4

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.

nirholas/three.ws2291 repo~1.5kAutomated safety check: PassApache-2.0yesterday
5

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc.

nirholas/three.ws2291 repo~2.5kAutomated safety check: PassApache-2.0yesterday
6

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js…

nirholas/three.ws2291 repo~3kAutomated safety check: PassApache-2.0yesterday
7

A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance).

nirholas/three.ws2291 repo~865Automated safety check: PassApache-2.0yesterday
8

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture…

nirholas/three.ws2291 repo~2.1kAutomated safety check: PassApache-2.0yesterday
9

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs…

nirholas/three.ws2291 repo~2kAutomated safety check: PassApache-2.0yesterday
10

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder…

nirholas/three.ws2291 repo~2kAutomated safety check: PassApache-2.0yesterday
11

Build, extend, or audit production-linked browser map editors for Three.js and isometric games.

nirholas/three.ws2291 repo~2.3kAutomated safety check: PassApache-2.0yesterday
12

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.

nirholas/three.ws2291 repo~1.1kAutomated safety check: PassApache-2.0yesterday
13

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games.

nirholas/three.ws2291 repo~1.7kAutomated safety check: PassApache-2.0yesterday
14

A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration…

nirholas/three.ws2291 repo~410Automated safety check: PassApache-2.0yesterday
15

Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws.

nirholas/three.ws2291 repo~1.1kAutomated safety check: PassApache-2.0yesterday
16

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one…

nirholas/three.ws2291 repo~1.8kAutomated safety check: PassApache-2.0yesterday
17

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.

nirholas/three.ws2291 repo~748Automated safety check: PassApache-2.0yesterday
18

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.

nirholas/three.ws2291 repo~587Automated safety check: PassApache-2.0yesterday
19

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games.

nirholas/three.ws2291 repo~1.1kAutomated safety check: PassApache-2.0yesterday
20

A skill your agent uses when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion…

nirholas/three.ws2291 repo~1.3kAutomated safety check: PassApache-2.0yesterday
21

Design or implement responsive audio feedback for a Three.js or web game.

nirholas/three.ws2291 repo~277Automated safety check: PassApache-2.0yesterday
22

Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws.

nirholas/three.ws2291 repo~299Automated safety check: PassApache-2.0yesterday
23

Build, tune, or test a Three.js game for mobile web. An agent skill from nirholas/three.ws.

nirholas/three.ws2291 repo~301Automated safety check: PassApache-2.0yesterday
24

Create readable, performance-safe Three.js game visual effects.

nirholas/three.ws2291 repo~270Automated safety check: PassApache-2.0yesterday
25

Design, implement, tune, or test Three.js action-game encounters.

nirholas/three.ws2291 repo~259Automated safety check: PassApache-2.0yesterday
26

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay.

nirholas/three.ws2291 repo~421Automated safety check: PassApache-2.0yesterday
27

Package, deploy, and verify a playable Three.js or web game.

nirholas/three.ws2291 repo~284Automated safety check: PassApache-2.0yesterday