Color Audit
rome-os/rome
Audit a design system's color palette against measurable color-science disciplines — WCAG/APCA contrast of declared token pairs, perceptual (OKLCH) ramp uniformity, color-blindness safety of…
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility.
$ npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-immersive-designer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-immersive-designer .claude/skills/hz-immersive-designer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-immersive-designer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-immersive-designer into .claude/skills/hz-immersive-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-immersive-designer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-immersive-designerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-immersive-designer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-immersive-designer .agents/skills/hz-immersive-designer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-immersive-designer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-immersive-designer into .agents/skills/hz-immersive-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-immersive-designer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-immersive-designer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-immersive-designer .cursor/skills/hz-immersive-designer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-immersive-designer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-immersive-designer into .cursor/skills/hz-immersive-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-immersive-designer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-immersive-designer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-immersive-designer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-immersive-designer .gemini/skills/hz-immersive-designer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-immersive-designer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-immersive-designer into .gemini/skills/hz-immersive-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-immersive-designer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-immersive-designerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-immersive-designer .github/skills/hz-immersive-designer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-immersive-designer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-immersive-designer into .github/skills/hz-immersive-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-immersive-designer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-immersive-designer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-immersive-designer .opencode/skills/hz-immersive-designer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-immersive-designer" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-immersive-designer into .opencode/skills/hz-immersive-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-immersive-designer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-immersive-designerGuides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility.
Hz Immersive Designer is an agent skill from meta-quest/agentic-tools. Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/accessibility.md`, `references/comfort-guidelines.md` and `references/interaction-patterns.md`).
It sits in Frontend & Design, covering Game development, Accessibility and UX design. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Immersive Designer loads about 2.9k tokens when it runs, and up to ~12k if it reads all its reference files. Until then it costs about 109 tokens; SKILL.md has 1,509 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 1,509 words, ~2,894 tokens.
.claude/skills/hz-immersive-designer/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.A knowledge skill for designing comfortable, intuitive, and accessible VR and MR experiences on Meta VR. This skill provides design principles, best practices, and review checklists for spatial computing UX.
Comfort First — User comfort is non-negotiable. Motion sickness, eye strain, and fatigue will cause users to abandon an app regardless of content quality. When in doubt, choose the more conservative option.
Presence — Maintain the feeling of "being there" through consistent spatial cues, coherent lighting, plausible physics, and stable world anchoring. In MR, blend virtual content seamlessly with physical surroundings.
Intuitive Interaction — Leverage gestures and spatial relationships that map to real-world expectations. Introduce novel patterns gradually with clear affordances. Never assume prior VR experience.
Accessibility — Design for the widest range of abilities from the start. Every core function should have alternative interaction paths, and comfort options should be adjustable.
Managing user comfort across all aspects of the experience. This encompasses motion sickness prevention, field of view management, locomotion design, refresh rate considerations, session length awareness, and vestibular mismatch avoidance.
See Comfort Guidelines for detailed guidance.
Designing how users engage with the virtual world and its elements. This covers direct manipulation, ray casting, gaze-based interaction, voice input, gesture recognition, controller mapping, haptic feedback, and multi-modal input support.
See Interaction Patterns for detailed guidance.
Structuring the three-dimensional space for optimal usability and visual comfort. This includes depth zone management, UI placement and readability, scale and proportion, spatial audio positioning, and environmental design fundamentals.
See Spatial Layout for detailed guidance.
Ensuring the experience is usable by people with diverse abilities. This spans physical accessibility (one-handed use, seated play), visual accessibility (contrast, colorblind support), audio accessibility (captions, visual indicators), cognitive accessibility (clear instructions, adjustable pacing), and motion sensitivity accommodations.
See Accessibility for detailed guidance.
Use this checklist when reviewing any VR or MR experience design. Each item includes specific pass/fail measurements where applicable. Guidelines evolve — when an item feels stale, confirm it against current docs with metavr docs search "<topic>" before citing it.
These are common design mistakes that cause comfort issues or poor reviews.
When reviewing a design or providing UX guidance for an immersive experience, consider the following approach:
Start with comfort. Identify any potential sources of discomfort before evaluating any other aspect of the design. Comfort issues are show-stoppers.
Evaluate the interaction model. Determine whether the chosen interaction patterns are appropriate for the content and audience. Ensure they are learnable and provide adequate feedback.
Assess spatial layout. Check that content is placed at appropriate depths, UI is readable and reachable, and the environment supports orientation and navigation.
Review accessibility. Verify that the experience can be enjoyed by users with diverse abilities. Identify any interactions or information channels that lack alternatives.
Consider the full session. Think about the experience over time — onboarding, sustained use, transitions, and session end. Comfort and usability must hold up across the entire duration, not just the first few minutes.
Prioritize recommendations. Not all issues carry equal weight. A comfort violation that causes nausea is more urgent than a suboptimal button placement. Communicate severity clearly in any review.
© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (references) in skills/hz-immersive-designer of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
Hz Immersive Designer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Immersive Designer this skillmeta-quest/agentic-tools | 215 | — | ~2.9k | Automated safety check: Pass | Apache-2.0 | |
| Color Auditrome-os/rome | 748 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Product Designeraakashg/pm-claude-skills | 112 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Dont Make Me Thinkluongnv89/skills | 131 | — | ~2.5k | Automated safety check: Pass | MIT | |
| Super UI UX Designsyahiidkamil/Software-Engineer-AI-Agent-Atlas | 401 | — | ~9k | Automated safety check: Pass | None | |
| Assistive Technology ScenariosOwl-Listener/inclusive-design-skills | 105 | — | ~1.1k | Automated safety check: Pass | MIT |
rome-os/rome
Audit a design system's color palette against measurable color-science disciplines — WCAG/APCA contrast of declared token pairs, perceptual (OKLCH) ramp uniformity, color-blindness safety of…
aakashg/pm-claude-skills
A skill your agent uses when the user asks to review a design, critique a UI or mockup, give design feedback, or check a screen for usability and accessibility issues.
luongnv89/skills
Review UI usability using Steve Krug's principles and produce a scannable report.
syahiidkamil/Software-Engineer-AI-Agent-Atlas
Complete UI/UX design capability — a wiki-style knowledge map of design theory (UX laws, Nielsen heuristics, usability, visual hierarchy, typography, contrast/WCAG, design systems…
Owl-Listener/inclusive-design-skills
Writes usage scenarios, use cases and storyboards that show real people using screen readers, switches, voice control and other assistive technology to finish tasks.
getcrew44/crew44
Walks an agent through five review passes on a screen, flow or mockup, then returns ranked findings with a severity and a suggested fix for each one.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
meta-quest/agentic-tools
Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native.
meta-quest/agentic-tools
Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR.
meta-quest/agentic-tools
Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis.
Categories
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Hz Immersive Designer is an agent skill from meta-quest/agentic-tools. Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility.
Hz Immersive Designer fits situations like: tasks that involve Game development; tasks that involve Accessibility; tasks that involve UX design.
Run `npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a claude-code`. Or copy the skill folder (skills/hz-immersive-designer in meta-quest/agentic-tools) into .claude/skills/hz-immersive-designer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a codex`. Or copy the skill folder (skills/hz-immersive-designer in meta-quest/agentic-tools) into .agents/skills/hz-immersive-designer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-immersive-designer, .gemini/skills/hz-immersive-designer, .github/skills/hz-immersive-designer and .opencode/skills/hz-immersive-designer in your project.
SKILL.md names no scripts, command-line tools or credentials: Hz Immersive Designer is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Immersive Designer is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hz Immersive Designer: Color Audit (rome-os/rome, 748 stars), Product Designer (aakashg/pm-claude-skills, 112 stars), Dont Make Me Think (luongnv89/skills, 131 stars) and Super UI UX Design (syahiidkamil/Software-Engineer-AI-Agent-Atlas, 401 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 215 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.