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Sprites and pixel art
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal. | htdt/ | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | 9 days ago |
| 2 | Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for. | 0x0funky/ | 4.4k | — | ~2.5k | Automated safety check: Pass | MIT | 4 days ago |
| 3 | Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. | aldegad/ | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 4 | Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw. | mateaix/ | 1.2k | 5 repos | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 5 | 5.Petdex Browse, install, submit, and edit pixel-art pets with the Petdex CLI. | crafter-station/ | 4.2k | — | ~614 | Automated safety check: Pass | MIT | today |
| 6 | Turn generated or hand-made art into exactly what a game engine loads. | rehan-remade/ | 6.1k | — | ~2k | Automated safety check: Pass | MIT | today |
| 7 | Create, repair, validate, visually QA, and package MyAgents/Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual… | hAcKlyc/ | 919 | 1 repo | ~9.5k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 8 | Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. | tachikomared/ | 345 | — | ~5.7k | Automated safety check: Pass | No licence | 5 mo ago |
| 9 | Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). | GenielabsOpenSource/ | 521 | — | ~17k | Automated safety check: Pass | CC-BY-NC-4.0 | 1 mo ago |
| 10 | A skill your agent uses when loading and managing resources in PixiJS v8. | netaart/ | 572 | 1 repo | ~5k | Automated safety check: Pass | MIT | today |
| 11 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.4k | — | ~3.6k | Automated safety check: Pass | MIT | 4 days ago |
| 12 | Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references… | ybuild-ai/ | 297 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 13 | Creates, repairs and packages animated Codex pets as 8x11 spritesheets from character art, brand cues or text, with deterministic assembly and visual QA. | Xiazhixuan119748/ | 216 | — | ~22k | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 14 | Procedural film — turn a subject into a short animated film drawn and scored entirely in JavaScript, in one of three modes: drawn (every pixel computed, zero assets), photo-doodle (real photographs… | kuhnhomeuk-cell/ | 499 | — | ~7.4k | Automated safety check: Pass | MIT | 15 days ago |
| 15 | Turns one approved master still into a full set of animated action clips for a character, one image-to-video take per action, then packages them for a game engine. | 0x0funky/ | 4.4k | — | ~3.8k | Automated safety check: Pass | MIT | 4 days ago |
| 16 | Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model… | gary149/ | 138 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 17 | 17.2dimg2motion A skill your agent uses when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a… | WU-HAOTIAN34/ | 208 | — | ~9k | Automated safety check: Pass | MIT | 3 mo ago |
| 18 | Iterate on the visual identity of a top-down pixel-art decoration (sprite + layout integration) in pixtuoid. | IvanWng97/ | 491 | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 19 | Deterministic palette/matrix pixel art (not AI). An agent skill from notque/vexjoy-agent. | notque/ | 441 | — | ~2.3k | Automated safety check: Notes | MIT | yesterday |
| 20 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 805 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 21 | 21.Animate Make a short procedural animation in any style — an explainer, a history, a little story — as a single-file canvas video with a synthesized score, rendered to MP4. | cth9191/ | 319 | — | ~4.5k | Automated safety check: Pass | MIT | 4 days ago |
| 22 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 23 | Guide an AI assistant through this repo's 2D animation sprite-sheet workflow. | LayrKits/ | 595 | — | ~1.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 24 | A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub. | netaart/ | 572 | 1 repo | ~1.6k | Automated safety check: Pass | MIT | today |
| 25 | A skill your agent uses when working on tools/imggen avatar image generation, OpenAI-compatible image API config, human or yaoguai portrait prompts, qi-refining base generation, image-to-image realm… | 4thfever/ | 2.1k | — | ~641 | Automated safety check: Pass | Unknown | 1 mo ago |
| 26 | Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh… | selimanac/ | 111 | — | ~2.7k | Automated safety check: Pass | No licence | 5 mo ago |
| 27 | Generate Pixel Style Poster prompts and matching raster images. | v92388375-gif/ | 152 | — | ~8k | Automated safety check: Pass | MIT | 2 mo ago |
| 28 | Plan, generate, source, normalize, and validate cohesive visual game assets. | gamedev-skills/ | 1.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 29 | Generate sprite sheet images for the isometric city game using the GenerateImage tool. | blendi-remade/ | 112 | — | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 30 | 30.Pixel Face Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser… | Cotal-AI/ | 315 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 31 | 31.Img2mo Learn Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource. | WU-HAOTIAN34/ | 208 | — | ~1.7k | Automated safety check: Pass | MIT | 3 mo ago |
| 32 | 32.Animate Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip. | with-pebbly/ | 230 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 33 | Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and… | thedivergentai/ | 821 | — | ~4.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 34 | 34.Openchart Generates OpenChart (https://github.com/tryopendata/openchart) chart, table, graph, sankey, tilemap, and geo map specs from data, and guides editorial design decisions. | tryopendata/ | 142 | — | ~11k | Automated safety check: Pass | MIT | 2 mo ago |
| 35 | 35.Gecs gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. | RandallLiuXin/ | 550 | — | ~2.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 36 | Makes animated pixel-art videos in an indie-game style: a 480×270 canvas upscaled four times, limited palettes with dithering, procedural characters and dialogue captions, encoded as MP4. | edenfunf/ | 1.9k | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 37 | 37.Img2mo Std Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos. | WU-HAOTIAN34/ | 208 | — | ~844 | Automated safety check: Pass | MIT | 3 mo ago |
| 38 | 38.Draw Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify. | with-pebbly/ | 230 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 39 | 39.Icon A skill your agent uses when creating a pixel-art icon in pxlkit's PxlKitData format (16x16 grid plus palette), static or animated. | Joangeldelarosa/ | 117 | — | ~1.5k | Automated safety check: Notes | Unknown | 3 days ago |
| 40 | Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack. | chongdashu/ | 149 | — | ~1.2k | Automated safety check: Pass | No licence | 5 mo ago |
| 41 | 41.Hatch Pet Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. | nexu-io/ | 100k | — | ~6k | Automated safety check: Pass | Apache-2.0 | today |
| 42 | 42.Export Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. | with-pebbly/ | 230 | — | ~628 | Automated safety check: Pass | MIT | 2 days ago |
| 43 | 43.Imagine A skill your agent uses when building a new pixel-art or retro frontend with pxlkit (@pxlkit/ui-kit) — landing, dashboard, portfolio, game UI. | Joangeldelarosa/ | 117 | — | ~1.6k | Automated safety check: Notes | Unknown | 3 days ago |
| 44 | Transforma imagens (fotos, logos, diagramas) em animações D3.js interativas e self-contained. | sandeco/ | 218 | — | ~1.7k | Automated safety check: Pass | Unknown | 25 days ago |
| 45 | 45.Model Office Launches "Model Office" — a live browser dashboard that visualizes multi-model job routing as a blocky Lego/Minecraft-style pixel office. | SylphAI-Inc/ | 112 | — | ~1.5k | Automated safety check: Pass | No licence | 17 days ago |
| 46 | Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.8k | Automated safety check: Pass | No licence | 5 mo ago |
| 47 | 47.Add Source Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites). | IvanWng97/ | 491 | — | ~443 | Automated safety check: Pass | MIT | today |
| 48 | 48.Make Images Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't… | glifxyz/ | 213 | — | ~931 | Automated safety check: Pass | MIT | yesterday |