Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art.
$ npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install tachikomared/character-animation-creator-skill game-character-sprites --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-character-sprites" agent skill from https://github.com/tachikomared/character-animation-creator-skill/tree/main into .claude/skills/game-character-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-character-sprites", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install tachikomared/character-animation-creator-skill game-character-sprites --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-character-sprites" agent skill from https://github.com/tachikomared/character-animation-creator-skill/tree/main into .agents/skills/game-character-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-character-sprites", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install tachikomared/character-animation-creator-skill game-character-sprites --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-character-sprites" agent skill from https://github.com/tachikomared/character-animation-creator-skill/tree/main into .cursor/skills/game-character-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-character-sprites", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install tachikomared/character-animation-creator-skill game-character-sprites --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-character-sprites" agent skill from https://github.com/tachikomared/character-animation-creator-skill/tree/main into .gemini/skills/game-character-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-character-sprites", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install tachikomared/character-animation-creator-skill game-character-spritesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-character-sprites" agent skill from https://github.com/tachikomared/character-animation-creator-skill/tree/main into .github/skills/game-character-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-character-sprites", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install tachikomared/character-animation-creator-skill game-character-sprites --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-character-sprites" agent skill from https://github.com/tachikomared/character-animation-creator-skill/tree/main into .opencode/skills/game-character-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-character-sprites", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-character-spritesCreate game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art.
Game Character Sprites is an agent skill from tachikomared/character-animation-creator-skill. Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Use when Codex needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump, attack, archer, caster, or other animation strips; transparent GIF/WebP previews; and per-direction targeted regeneration.
Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts, reference files and assets (for example `README.md`, `agents/openai.yaml` and `references/sheet-spec.md`).
It sits in Game Development, covering Sprites and pixel art. The repository describes itself as: Character Animation Creator Skill for Codex and GPT Web Agent — generates game-ready animations and sprites from reference images or text prompts.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 9ce98df. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 10 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Character Sprites loads about 5.7k tokens when it runs, and up to ~6.4k if it reads all its reference files. Until then it costs about 115 tokens; SKILL.md has 2,333 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 2,333 words (~5,720 tokens).
“Use this skill to make game-ready fixed-cell pixel-art character animations. If the user names cell sizes, those sizes are the required output scope. If no size is named, default to 64x64.”
SKILL.md and 15 other files (scripts, references, assets) in the repository root of tachikomared/character-animation-creator-skill.
Open the folder on GitHubat commit 9ce98df
Game Character Sprites next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Character Sprites this skilltachikomared/character-animation-creator-skill | 345 | — | ~5.7k | Automated safety check: Pass | None | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Code-Drawn 2D Game Art0x0funky/agent-sprite-forge | 4.4k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Pixel Artmateaix/mateclaw | 1.2k | 5 repos | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Petdexcrafter-station/petdex | 4.2k | — | ~614 | Automated safety check: Pass | MIT |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
mateaix/mateclaw
Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw.
crafter-station/petdex
Browse, install, submit, and edit pixel-art pets with the Petdex CLI.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
Categories
Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Game Character Sprites is an agent skill from tachikomared/character-animation-creator-skill. Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art.
Game Character Sprites fits situations like: Codex needs to design; package 2D game characters with native 32x32; 8-way directions; other animation strips.
Run `npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a claude-code`. Or copy the skill folder (the tachikomared/character-animation-creator-skill repository) into .claude/skills/game-character-sprites in your project. Claude Code loads it when a task matches its description.
Run `npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a codex`. Or copy the skill folder (the tachikomared/character-animation-creator-skill repository) into .agents/skills/game-character-sprites in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-character-sprites, .gemini/skills/game-character-sprites, .github/skills/game-character-sprites and .opencode/skills/game-character-sprites in your project.
Going by SKILL.md and its folder, Game Character Sprites needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Game Character Sprites or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 700 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Game Character Sprites: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars) and Pixel Art (mateaix/mateclaw, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
tachikomared (a GitHub user) maintains it in tachikomared/character-animation-creator-skill, which has 345 GitHub stars. The repository was last updated on May 8, 2026.
Source: tachikomared/character-animation-creator-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.