Agent skill

Game Character Sprites

by tachikomared in tachikomared/character-animation-creator-skill

Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art.

No licenceAuto-check passedGame Development

Install Game Character Sprites

skills CLI
$ npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install tachikomared/character-animation-creator-skill game-character-sprites --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-character-sprites
GitHub stars
345
Token cost
~5.7k tokens
SKILL.md length
2,333 words
Files
16 (incl. scripts, references, assets)
Skills in repo
1
Repo updated
First seen
Licence
None found

At a glance

Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art.

  • Works in 12 steps: Establish the requested scope: cell size… → Ground the character from the user… → Create run/run-manifest.json before… → …
  • Codex needs to design
  • SKILL.md covers Overview, Scope, Size Contract and Single Direction Jobs, plus 14 more sections
  • Runs Python scripts from its folder; calls python

What it does

Game Character Sprites is an agent skill from tachikomared/character-animation-creator-skill. Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Use when Codex needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump, attack, archer, caster, or other animation strips; transparent GIF/WebP previews; and per-direction targeted regeneration.

Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts, reference files and assets (for example `README.md`, `agents/openai.yaml` and `references/sheet-spec.md`).

It sits in Game Development, covering Sprites and pixel art. The repository describes itself as: Character Animation Creator Skill for Codex and GPT Web Agent — generates game-ready animations and sprites from reference images or text prompts.

When your agent uses it

  • Codex needs to design
  • Package 2D game characters with native 32x32
  • 8-way directions
  • Other animation strips

Example prompts

  • “/game-character-sprites”

Requirements

  • Python 3

Workflow steps

12 steps, taken from the first numbered list in SKILL.md.

  1. Establish the requested scope: cell size or sizes, actions, directions, frame count, weapon/class, and must-keep reference details. Treat…
  2. Ground the character from the user reference. If the image tool cannot consume the file path, use the attached image from chat context; if…
  3. Create run/run-manifest.json before generation. Record the reference source, identity details, requested scope, and planned generation…
  4. Build one strong canonical base sprite first for the smallest requested size, usually 32x32, so the primary design is locked before adding…
  5. Generate one action-direction-size strip at a time, e.g. 32/walk-south, then 64/walk-south, then 128/walk-south.
  6. For multi-size jobs, each requested size must have its own imagegen output file. Do not use one imagegen contact sheet as the source for…
  7. Record every generated strip in run/run-manifest.json with method: "imagegen", cell size, action, direction, imagegen output path, source…
  8. Assemble strips with scripts/assemble_action_sheet.py.
  9. Clean with scripts/pixel_snap.py using chroma-key cleanup.
  10. Validate geometry, residue, and motion with scripts/validate_sheet.py and scripts/audit_sprite_motion.py.
  11. For multi-size jobs, validate resolution hierarchy with scripts/validate_resolution_hierarchy.py.
  12. Export previews with scripts/export_animation_previews.py.

What it can do on your machine

Read from SKILL.md and the folder at commit 9ce98df. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 10 files in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Game Character Sprites loads about 5.7k tokens when it runs, and up to ~6.4k if it reads all its reference files. Until then it costs about 115 tokens; SKILL.md has 2,333 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~115
When it runs · the whole SKILL.md, loaded when a task matches
~5.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 2,333 words (~5,720 tokens).

“Use this skill to make game-ready fixed-cell pixel-art character animations. If the user names cell sizes, those sizes are the required output scope. If no size is named, default to 64x64.”

— opening of SKILL.md by tachikomared
name
game-character-sprites

Read the full SKILL.md on GitHub

Files

SKILL.md and 15 other files (scripts, references, assets) in the repository root of tachikomared/character-animation-creator-skill.

  • SKILL.md
  • README.md
  • agents/openai.yaml
  • assets/showcase-720p.mp4
  • references/sheet-spec.md
  • references/visual-review-template.json
  • scripts/assemble_action_sheet.py
  • scripts/audit_sprite_motion.py
  • scripts/export_animation_previews.py
  • scripts/import_imagegen_contact_sheet.py
  • scripts/pixel_snap.py
  • scripts/validate_64_sheet.py
  • scripts/validate_resolution_hierarchy.py
  • scripts/validate_run_manifest.py
  • scripts/validate_sheet.py
  • scripts/validate_sheet_impl.py

Open the folder on GitHubat commit 9ce98df

Compare with similar skills

Game Character Sprites next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Character Sprites compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game Character Sprites this skilltachikomared/character-animation-creator-skill345—~5.7kAutomated safety check: PassNone
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Code-Drawn 2D Game Art0x0funky/agent-sprite-forge4.4k—~2.5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.7k—~4.9kAutomated safety check: PassApache-2.0
Pixel Artmateaix/mateclaw1.2k5 repos~1.8kAutomated safety check: PassApache-2.0
Petdexcrafter-station/petdex4.2k—~614Automated safety check: PassMIT

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  • Sprite Gen

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Questions about Game Character Sprites

What does Game Character Sprites do?

Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Game Character Sprites is an agent skill from tachikomared/character-animation-creator-skill. Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art.

When should I use Game Character Sprites?

Game Character Sprites fits situations like: Codex needs to design; package 2D game characters with native 32x32; 8-way directions; other animation strips.

How do I install Game Character Sprites in Claude Code?

Run `npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a claude-code`. Or copy the skill folder (the tachikomared/character-animation-creator-skill repository) into .claude/skills/game-character-sprites in your project. Claude Code loads it when a task matches its description.

How do I install Game Character Sprites in Codex?

Run `npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a codex`. Or copy the skill folder (the tachikomared/character-animation-creator-skill repository) into .agents/skills/game-character-sprites in your project. Codex loads it when a task matches its description.

Can I use Game Character Sprites in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tachikomared/character-animation-creator-skill --skill game-character-sprites -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-character-sprites, .gemini/skills/game-character-sprites, .github/skills/game-character-sprites and .opencode/skills/game-character-sprites in your project.

What does Game Character Sprites need to run?

Going by SKILL.md and its folder, Game Character Sprites needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Game Character Sprites access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Character Sprites safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Game Character Sprites use?

No licence was found for Game Character Sprites or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Game Character Sprites use?

About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 700 tokens, read only when the agent opens those files.

What are the alternatives to Game Character Sprites?

Skills that share tags, products or a category with Game Character Sprites: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars) and Pixel Art (mateaix/mateclaw, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Character Sprites?

tachikomared (a GitHub user) maintains it in tachikomared/character-animation-creator-skill, which has 345 GitHub stars. The repository was last updated on May 8, 2026.

Source: tachikomared/character-animation-creator-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.